These days I have way more fun playing basic text and image online RPGs with others. I think part of maturing mentally is just needing more immersion in the things you do. Everyone I know who still games has changed their tastes. Even the COD guys. Hell, eurotruck simulator is now the main jam for one of them.
Only shooter i can go back to and have fun is battlefield 1 and a few on roblox with friends. I used to love RS6 but then people just got more and more competitive.
R6 was so much fun just because of all of the bullshit strategies you could pull off with your friends, that was 10 years ago, now every guy knows about the insane peekers advantage and abuses it to shoot you before you can even see them. It’s just become another game of short term twitch reactions instead of long term strategy and planning, which it was intended to be.
Crimson desert would make much more sense as a mmorpg. Huge map and thousands of pkayers doing their own thing, or joining forces to clear quarries and npc bandits, etc. or even pitting players in factions abd doing large scale pvp wars.
As a single player game it has like 400 game mechanics too many. And the sheer size of the gane world is too big. Some like it that way, but I would prefer a smaller more curated and higher quality world and mission set.
Its a video game for players that can power trough the tedium, not for fakers on twitter that want movie games. Paradoxically it still has too many cut scenes and tutorials..
Even games that were designed primarily as movie games are sometimes way too big. I like open world for some games, but I miss the variety of linear/pseudo linear games.
Yup, it was supposed to be sequel to Black Desert Online. It had lot of delays (like years of radio silence after announcement) and they changed it to single player experience on the later stage of development
This game definitely felt like it was trying to be the greatest open world game of all time by combining every other great open world game of the last 15 years. BOTW, Elden Ring, Skyrim, RDR2, Witcher 3, etc. And it just felt like 50% of all of those. Lost interest after like 10 hours.
Elden Ring is the ideal of an open world game. Everything is just so fluid and fast. No filler bullshit. Mechanics are simple and elegant, but have so much depth for more hardcore players. The story is so minimal, but if you want to dig deeper you can. Cutscenes are basically nonexistent. Travel is super easy. The world is dense. Aw man, perfect game.
honestly the character building aspect of that game is genuinely one of the best ive ever seen, but when it comes to the armor theyre too overdesigned, and the pieces that COULD go well with each other always have a slightly different metal color and that bothers me to no end
and the hounskull helmet doesnt fit the player character correctly >:(
You should play with my friend, as soon as he dies (peaking mid on dust every round with an ssg) you can hear a tiktok video played INSTANTLY. I'm still not convinced he doesn't have some script that does it for him every time he dies
I got a little culture shock going from the old Unreal Tournament to the first MW: Black Ops. Between matches on UT servers, we would hang out and have real conversations about what map/mode to play next along with various random topics. A minute or two of idle time between matches was barely enough time to smoke one small bowl, and I think we were limited to text chat during those breaks. Nowadays, with precached shaders and streaming textures, a lot of multiplayer games have cut those breaks down to under 30 seconds. Personally, especially if the competition is intense, I like having 5+ minutes to really chill and decompress between multiplayer action games of substantial length (and maybe like once every few matches inn quickies like Rocket League.)
I found myself in a similar situation as anon did but then realised that I'm wasting my time on pointless friendslop games, roguelikes and open world collectathons. Like some of them are alright but they're frying my few last remaining braincells with this never ending stim chase. Now I'm actually going through games one at a time and who'd have known I'm actually having fun.
Or the writing.
Bland story.
Basic characters.
Bland art style.
Uninteresting protagonist.
Obtuse mechanics.
Complete lack of originality.
No wonder most man-baby gamers who can afford to put 10 hours at a minimum into something for any kind of entertainment return love it. It's safe, inoffensive yet grand and ambitious.
Currently trying to retain interest in Pokopia. I don't want to use a guide, but holy fuck, they wanna put all my paths forward behind bricks, and I don't know where to get the damn recipe for making bricks!
Sounds like more an issue with being a
"modern gamer." Back in the day, games were brutally hard and you relied on gaming magazines like Tips & Tricks if you got stuck. For some games, it was quite an achievement beating it.
No-Classroom-6637@reddit
These days I have way more fun playing basic text and image online RPGs with others. I think part of maturing mentally is just needing more immersion in the things you do. Everyone I know who still games has changed their tastes. Even the COD guys. Hell, eurotruck simulator is now the main jam for one of them.
spunkyweazle@reddit
American Truck Sim is making bank off of me. Buying every fun looking DLC and state that comes out
RedOtta019@reddit
Only shooter i can go back to and have fun is battlefield 1 and a few on roblox with friends. I used to love RS6 but then people just got more and more competitive.
Hagura71@reddit
R6 was so much fun just because of all of the bullshit strategies you could pull off with your friends, that was 10 years ago, now every guy knows about the insane peekers advantage and abuses it to shoot you before you can even see them. It’s just become another game of short term twitch reactions instead of long term strategy and planning, which it was intended to be.
Reddit_Throwaway_899@reddit
I don't play new games anymore. I'm a parent in my mid-30's and I dont have the time or energy to learn all the mechanics and lore of something new.
Wild_cmpt6406@reddit
Crimson desert would make much more sense as a mmorpg. Huge map and thousands of pkayers doing their own thing, or joining forces to clear quarries and npc bandits, etc. or even pitting players in factions abd doing large scale pvp wars.
As a single player game it has like 400 game mechanics too many. And the sheer size of the gane world is too big. Some like it that way, but I would prefer a smaller more curated and higher quality world and mission set.
Its a video game for players that can power trough the tedium, not for fakers on twitter that want movie games. Paradoxically it still has too many cut scenes and tutorials..
FailTailWhale@reddit
Wrong, just play it more
Wild_cmpt6406@reddit
I never played Crimson Desert.
FailTailWhale@reddit
Classic
Wild_cmpt6406@reddit
You are wrong, I am not wrong.
FailTailWhale@reddit
But you havent played the game lol
Wild_cmpt6406@reddit
Thats only proving your assumptions wrong.
Its irrelevant to the simple truth I ppsted in my first comment.
FailTailWhale@reddit
But how can you form an opinion on the flavour if you've never tasted the cake?
Wild_cmpt6406@reddit
The cake is a lie!
YeeHawWyattDerp@reddit
> Comments a review about how you didn’t like the game and why
> Never played it
😎
CremousDelight@reddit
Do people even care about MMORPG's nowadays?
Daisuash@reddit
This was exactly what happened to me with TotK. And I absolutely love BotW.
ScottyUpdawg@reddit
Even games that were designed primarily as movie games are sometimes way too big. I like open world for some games, but I miss the variety of linear/pseudo linear games.
ELBENO99@reddit
I’m pretty sure it was intended to be an mmorpg at some point.
GobiPLX@reddit
Yup, it was supposed to be sequel to Black Desert Online. It had lot of delays (like years of radio silence after announcement) and they changed it to single player experience on the later stage of development
studmuffffffin@reddit
This game definitely felt like it was trying to be the greatest open world game of all time by combining every other great open world game of the last 15 years. BOTW, Elden Ring, Skyrim, RDR2, Witcher 3, etc. And it just felt like 50% of all of those. Lost interest after like 10 hours.
robobitch1233@reddit
Just play Elden ring
studmuffffffin@reddit
Elden Ring is the ideal of an open world game. Everything is just so fluid and fast. No filler bullshit. Mechanics are simple and elegant, but have so much depth for more hardcore players. The story is so minimal, but if you want to dig deeper you can. Cutscenes are basically nonexistent. Travel is super easy. The world is dense. Aw man, perfect game.
alberthething@reddit
honestly the character building aspect of that game is genuinely one of the best ive ever seen, but when it comes to the armor theyre too overdesigned, and the pieces that COULD go well with each other always have a slightly different metal color and that bothers me to no end
and the hounskull helmet doesnt fit the player character correctly >:(
nitonitonii@reddit
Maybe your brain is to busy to enjoy games
C_umputer@reddit
We grew up, nowadays our energy to deal with inconveniences is reserved for real life problems.
GobiPLX@reddit
or its the opposite
tiktok brains of young people don't have attention span to deal with minor inconveniences and slowdowns to their game
potatohead22@reddit
Bruh my college coops cant play cs or siege because you have to wait inbetween rounds. They are cooked.
perfectly_stable@reddit
You should play with my friend, as soon as he dies (peaking mid on dust every round with an ssg) you can hear a tiktok video played INSTANTLY. I'm still not convinced he doesn't have some script that does it for him every time he dies
Demonweed@reddit
I got a little culture shock going from the old Unreal Tournament to the first MW: Black Ops. Between matches on UT servers, we would hang out and have real conversations about what map/mode to play next along with various random topics. A minute or two of idle time between matches was barely enough time to smoke one small bowl, and I think we were limited to text chat during those breaks. Nowadays, with precached shaders and streaming textures, a lot of multiplayer games have cut those breaks down to under 30 seconds. Personally, especially if the competition is intense, I like having 5+ minutes to really chill and decompress between multiplayer action games of substantial length (and maybe like once every few matches inn quickies like Rocket League.)
helpfulreply@reddit
This is absolutely what's happening
NightIsMyName@reddit
Nah. Def think its growing up and more responsibilities.
I would gladly throw myself at ludex gundyr for a week as a kid with barely any homework.
Now Im ready to crashout at xcom at difficulties I already beat it at
C_umputer@reddit
I'm comparing us then to us now
Saint_Torpedo@reddit
I found myself in a similar situation as anon did but then realised that I'm wasting my time on pointless friendslop games, roguelikes and open world collectathons. Like some of them are alright but they're frying my few last remaining braincells with this never ending stim chase. Now I'm actually going through games one at a time and who'd have known I'm actually having fun.
Bebealex@reddit
Lost a fully packed seamoth in Subnautica the other day. The dread of redoing everything almost made me stop playing.
Console command are a godsend.
TuckerDaGreat@reddit
Ironic but Crimson Desert is the one game that has come out in the past few years that didn't make me feel like anon, 50 hours in and going strong
philmarcracken@reddit
dopamine receptor blowout. reset it with ten mins of boredom, sitting in an empty room, no phone nothing.
Haahhh@reddit
No Crimson Desert just sucks.
Humon@reddit
The puzzles make is suck hard, specifically.
Haahhh@reddit
Or the writing. Bland story. Basic characters. Bland art style. Uninteresting protagonist. Obtuse mechanics. Complete lack of originality.
No wonder most man-baby gamers who can afford to put 10 hours at a minimum into something for any kind of entertainment return love it. It's safe, inoffensive yet grand and ambitious.
Mama_Mega@reddit
Currently trying to retain interest in Pokopia. I don't want to use a guide, but holy fuck, they wanna put all my paths forward behind bricks, and I don't know where to get the damn recipe for making bricks!
buckdancerr@reddit
Yes, must fucking suck to not even enjoy video games
Fit_Lecture_9274@reddit
I accepted that AAA games aren't my cup of tea a few years ago. It's chill to play retro games and not care about modern games.
Kryslor@reddit
Amazing how this dog shit game got so heavily marketed. In one years time nobody will ever mention this turd ever again.
TNTBOY479@reddit
I quite like it, ngl
Sharky-Li@reddit
Sounds like more an issue with being a "modern gamer." Back in the day, games were brutally hard and you relied on gaming magazines like Tips & Tricks if you got stuck. For some games, it was quite an achievement beating it.
Daisuash@reddit
Too little time to force myself to keep playing something I'm not enjoying. I own too many videogames, there's always another option.
fluxrider@reddit
Climbing in BOTW: starts raining. Going to ask Clint to upgrade my axe: reach door at 4:10pm.
volatile-solution@reddit
imagine not pirating games.
bmcgowan89@reddit
I blame the you know whos
EroGG@reddit
The Goldleaf Goblins.
Wibble606@reddit
It happens when a game is painfully average. Barely holds your attention so you give up.
outerheavenboss@reddit
Is this the game where you can just get an army of fat cats to follow you?
Recykill@reddit
"Fuck I walked in the wrong direction for 5 minutes. Time to uninstall"
FerencS@reddit
iVar4sale@reddit
If the inconvenience is boredom, then yes. That happens to me all the time.