DLSS / FSR - Why?
Posted by xireeee@reddit | buildapc | View on Reddit | 24 comments
Just call me old, but im only playing in native and always disable FSR. I play in 1440p and havent had a reason to turn on FSR yet on my 9070xt setup.
I tried just for trying. Why accept lesser great gfx when its not necessary?
Can someone explain the hype?
f1rstx@reddit
TAA is so bad that i can run 1440p with DLSS 4.5 Performance and have better image quality than TAA Native while having 2 times more fps. DLAA is very good aswell, however DLSS Q barely differs and its like 30% more fps. Why wouldn’t you use it?
Available_Witness828@reddit
You're asking why a performance buff exists?
herrht@reddit
The argument is that there is a cost on the quality side. I think that is okay, as long you can still achive 60+ FPS without upscaling, but gives the possibility to reach more of needed.
PrettyBaker2891@reddit
lesser graphics?
theres basically no difference in graphics if you use the quality preset
and in some games, DLSS legit looks better than no DLSS, because most games have dogshit AA implementation and DLSS/FSR AA legit looks better than default
its literally free fps, no reason not to use it
Expensive_Bottle_770@reddit
It’s either the games you play, or you don’t notice the details others do.
On most games where it’s available, I find it can improve the experience about 7/10 times. I can choose more fidelity, more frames, or sometimes even both. “DLSS” is a package, more than just the upscaler.
haha1542@reddit
DLSS is just objectively superior than TAA now, and there's no way you can enjoy Ray Tracing/Path Tracing without upscaling, if you gotta ask, you don't need it
ButterscotchTop194@reddit
DLSS looks better than AA and you get a massive performance boost. No idea about FSR
japhar@reddit
But DLAA is still superior than DLSS isn’t it?
ButterscotchTop194@reddit
Yep
hack_my_nipples@reddit
You're only playing at 1440p on a high end card, so yeah you really won't have need for upscalers, so that's fine. At least in future as the card ages you have the option to help extend performance. As others have mentioned though, do consider FSR native for Anti Aliasing - it's really good.
For myself playing at 4k on a 144hz monitor, there's plenty of games where high/ultra settings will have me at about 60-90fps, and it's nice to have the choice to be able to extend that up towards 144fps if I can - I find that quite noticeable.
The other big use case is when I'm away from home on my laptop - it's not a gaming machine but it's nice to be able to extend its' performance to make some games even remotely playable
MultiMarcus@reddit
Well, you should at least use it at native because it delivers better quality.
Arguably quality mode FSR 4.1 looks better than native 4K using TAA.
It’s also not really intended if you’re someone who is fine with playing games at 60 fps using medium/high settings. It’s made to facilitate higher frame rates and also designed to allow heavy RT and path tracing to be viable.
If you’re unwilling to accept the loss of a graphical Fidelity at some point you’re going to be using path tracing and playing games that 30 FPS.
I think it’s also important to highlight that people always complain about games that require upscaling but the reality is we were never running much at native. But instead of the screen not being the native resolution we were doing lower resolution textures and shadow details and a bunch of things just in order to keep it running well. Personally, I think we are quite lucky and that we can just run a game and then upscale it and have it look almost as good as native just with a bit of extra softness while getting much better performance.
Twilit_Night@reddit
In most cases, DLAA and FSR AA are better than whatever AA solutions the game uses, so at the very least you should look into that. As for the upscaling specifically, it just depends on what you’re looking for. There’s a number of use cases that could benefit.
Features like Path Tracing in Cyberpunk or Ray Reconstruction in Crimson Desert can be genuinely transformative, but are incredibly costly to run. For most people to enable those features and keep a steady framerate, they’d need DLSS or FSR unless they have a 5090.
Others might be on old hardware, and upscaling allows them to continue to play newer games without sacrificing graphics too much.
And even still, some people might just use upscaling at Ultra Quality to reduce the load in their GPU, maybe to reduce fan noise.
Filiggoo_98273@reddit
DLSS on performance looks way better than native AA solutions like TAA or MSAA and runs considerably better.
DeepSoftware9460@reddit
DLSS 4.5 Balanced/Quality has great AA so the image quality is top notch. I also play at 240hz and I notice anything less, I'd rather compromise on a few very minor visual quirks here and there than dip below 200 frames.
Rider2403@reddit
I mostly use DLSS just because I hate most TAA implementations
HamsterLess8263@reddit
May I ask, if you refuse to use upscaling, doesn't FSR4 and DLSS have a Native AA option for the best image quality?
And tbf I would rather use the INT8 FSR4 Quality over Native TAA on Final Fantasy Rebirth and RDR2.
Scrawlericious@reddit
You think FSR Native AA looks worse than no AA? I find that hard to believe. I don't like upscaling either, but the machine learning AA used at full resolution in DLAA and FSR Native is objectively amazeballs.
sovietbearcav@reddit
This is the reason. I use fsr native whenever possible simply for the aa
Mysterious-One1055@reddit
Yeah I mostly run 1440p native on my 3070ti. I don't feel I need the 100fps+ in games.
NewestAccount2023@reddit
Modern games use TAA which is also a temporal algorithm not unlike fsr and dlss and suffers from similar artifacts but at native most games taa is not bad, dlss is just better. Almost no games offer true no AA any more, and it still looks terrible in still images and bad in slowly moving scenes due to all the aliased pixel crawling
Ohmburger@reddit
I can’t stand frame drops I rather give up a bit of quality for way better performance. In some games like crimson desert foliage looks like crap so I do a DLAA and frame gen combo to still get constant frame rates.
Tapelessbus2122@reddit
i only use it for AA, everything else is rendered natively. fuck ai upscaling
Hotlinedouche@reddit
because a lot of people enjoy high framerates instead of fidelity. with tools like FSR and DLSS both can be achieved, not perfect but we are getting there
AcrobaticNetwork5918@reddit
FSR is really only needed if you want to pursue higher frames without sacrificing quality generally. If you dont want to apply it, that's fine.
I really only find myself using FSR when Im ray-tracing.