Hot take: The highest-paid skill in tech and design right now is rejecting

Posted by YogurtIll4336@reddit | ExperiencedDevs | View on Reddit | 7 comments

We’ve spent years optimizing for creation, faster builds, better tools, more output. Now you can generate code, designs, copy… almost instantly. But that didn’t remove the hard part it just moved it.

The real challenge now is deciding what not to ship.

What looks right but breaks at scale, what solves the wrong problem, what introduces hidden complexity.

Most outputs are “good enough”, very few are actually *right.* So the leverage shifts from creating more → choosing better. And that kind of judgment is slower, harder to teach, and way more valuable.

Wdyt?