Qwen 3.6 27B BF16 on RTX6000 Blackwell - One Shot Test

Posted by Demonicated@reddit | LocalLLaMA | View on Reddit | 26 comments

Since it's hard to translate benchmarks into "Is this model good at work?" I decided to run a very simple test with the new qwen3.6 dense model release. Its super chatty on LM Studio (where I have it running) but it works. My prompt:

"Create an html file that i can open that has the complete game of pacman with the first level."

It took 41 seconds @ 25 tok/sec and gave me a snippet that almost worked right off the bat. There was a runtime issue:

pacman.html:679 Uncaught TypeError: Cannot read properties of undefined (reading '0')
at drawMap (pacman.html:679:27)
at draw (pacman.html:838:5)
at gameLoop (pacman.html:866:5)Understand this error

Another 51 seconds later it had finished spitting out the complete html file again with the fix. It definitely likes to re-write the whole file instead of just the updated sections. After the next run there was a movement glitch. Another 50 seconds later and I had a really good pacman clone running with the first level completed.

Thoughts:

I think this could absolutely be a daily driver. Had I used my normal flow to create a design document first and iterated on that prior to implementation I have little doubts this model could handle the implementation.

Realistically, I work in huge code bases where context is king so I think my experiment for this next week will be to use Sonnet/Opus in Plan mode to spit out detailed design docs and then use this local model to do all the implementation. Seems like the natural way to survive in the ever shrinking subscription limits reality these days.

My guess is we are about 2 local models away from having something like Sonnet 4.6 running locally in which case, we'd only need SOTA models for planning phases, difficult debug sessions, and pen-testing.