Good build for Gamedev / Blender / Video editing?
Posted by AdministrativeProof2@reddit | buildapc | View on Reddit | 6 comments
Budget: $3000 - $3500, ready to go overboard if there's a significant value jump for some parts.
Use-case: Gamedev (UE5), Blender, Video editing
Country of purchase: US
Peripherals needed: None
Other requirements: Needs to support a double 4k monitor setup (Don't care about 4k gaming)
The only thing I'm sort of set on is getting the 5080/5070ti as my GPU, and 32GB DDR5 for RAM, I have no idea about the rest and I'm open to suggestions.
For cooling, PSU, Mobo, etc. , as long as they are good quality and reliable I'm willing to dish out the cash.
Serious-Map-1230@reddit
Get an intel 270k (or 285k if price ok) 270k owns pretty much everything else in blender, premiere, after effects and unreal at half the price of the competition. The only thing that beats it sometimes is the 9950x3d.
https://www.pugetsystems.com/labs/articles/intel-core-ultra-200s-plus-content-creation-review/
For the rest: * solid motherboard with good vrm's * 48GB (2x24GB) 7200MT cl36 ddr5 * top class ssd for professional workloads * case with good airflow * excellent quality power supply.
Main upgrade would maybe be more/bigger ssd's if you want to divide workloads or separate the OS. Dont know how heavy your workloads are or how much space you need.
Since the 5080 is still 16GB vram, probably not worth the upgrade.
PCPartPicker Part List
AdministrativeProof2@reddit (OP)
Thanks for the rec. I'm not sure if I can get over my irrational fear of Intel, even if their latest chips are objectively competitive with AMD. I'll check out the rest of the parts.
PusheenHater@reddit
Your use-cases were just like me back before I gave up hobby gamedev. Back in 2024 I went with 7800X3D, 4080 Super, and 32 GB RAM.
For you, I'd consider the Microcenter 9800X3D/mobo/32 GB RAM bundle for $680.
PSU: be quiet! Pure Power 13 M, I recommend this one, it's very quiet and has no coil whine. I've used many other PSUs and they have horrible coil whine.
CPU cooler: Phantom Spirit 120 SE, it's good enough and very cheap but if you really want to spend money then go with the newest Noctua NH-D15 G2.
GPU: Minimum 16 GB VRAM, so a 5070 TI. Do not get 5080 (or especially 5090), the cables will melt, it's just a matter of time.
Chassis fans: Thermalright TL-C14C. They sell it $14 for 3 fans. Just buy 9 or 12. It's so cheap and pretty decent. Premium fans are be quiet Silent Wings 4, but they are way more expensive.
For UE5 dev, Blender, and video editing, absolutely absolutely get a 32:9 super ultrawide secondary monitor. It's basically a requirement. Get a cheap 49" 32:9, but if you really want you can get the 57" 32:9.
AdministrativeProof2@reddit (OP)
Thanks for the recs. Mind asking what made you give up with gamedev? I'm just starting out myself.
As for the CPU: Would it be wiser to save some money and go with a 7800X3D or something similar? From what I understand CPU tends not to be a bottleneck for gamedev/3D
Is this something specific to those GPUs? I didn't know that this was an actual concern.
I have been considering it. Would prove useful for UE5/Blender from a QoL standpoint.
PusheenHater@reddit
The price difference between the 7800X3D bundle and 9800X3D bundle is $80, as of now. Both should be good, 7800X3D is fine. Personally I'd just go all out and get the 9800X3D even though there's not much real gain.
Nvidia released the 12vhpwr and 12V-2x6 connector cables. They are faulty in design and with enough power draw it will melt. 5090 (especially), 4090 are guaranteed to melt. 5080, as well but takes longer.
32:9 is amazing for UE5, especially if you use blueprints. VSC for general coding is nice to have two screens side by side as well. For Blender and video editing is a no-brainer. You get so much more UI space.
It was fun learning and making significant progress in UE5 and Blender, but what I wanted to do is simply unrealistic. If I had 10 years I still wouldn't be able to make what I wanted to make as a solo hobby gamedev. There's just too much to do so I got overwhelmed and realized it just isn't possible as a solo hobby gamedev.
That's fine though. I still code (non-gamedev) as a hobby. I'm also trying to learn storywriting, for fun.
AdministrativeProof2@reddit (OP)
Yeah I'll probably go down the same path as well. My dream game is just as ridiculously ambitious for a solo dev. At least I fleshed out most of the writing parts so I'm starting out knowing exactly what I want to do. I'll just keep myself deluded and start chipping away at it.
Thanks again.