STALKER does it best.
Metro does it fine.
Bethesda RPGs you can still crush anything with the optimal build. In New Vegas you can just be a lucky gunslinger popping people with 500 damage crits every shot.
You're never supposed to fight the demons, same as the librarians. You're supposed to be doing stealth, avoiding conflict and conserving ammo. If you must fight a demon, use the sticky/fire grenades.
Yes librarians make sense, amazing game design by the way. But demons took 3-4 double shots from a shotgun usually. Think I killed just a few throughout the game.
You and the enemy do the same damage and they also have better senses, plus supplies are more scarce. In ranger hardcore the HUD is also turned off for ultra immersion
Just built a new PC in large part to play Stalker 2, with the right combo of mods it has the best atmosphere and gunplay of any game I've ever played. That being said the vanilla version can have really tanky enemies and mutants to the detriment of gameplay a bit. I'm running the OXA Armory and Roadside Cinema mods for now and it's brutal and unforgiving and has me replaying the same parts sometimes until I get it right but getting into firefights in the rain in a post-Soviet hellscape is peak gaming despite the numerous graphical issues and bugs still present. I have around 300 hours and have yet to scratch the surface of all the locations and side quests and characters.
I never saw actual nuclear Gandhi. Was it just a meme all along?
In my experience the npcs brutalise you from the nanosecond the medieval era begins, and then never progress further. They spend the rest of the game literally throwing waves of legions at M60-touting troops.
And once you conquer the AI's cities, the magic disappears, and that city that had 40 production is now a piece of shit with 20. Also the AI never bothered to build pastures on the sheep tiles for some reason.
I was thinking of the sponginess of The Division and basically every AC I have played, though I have not played Shadows.
What do you mean by "makes AI more difficult if you are better at spotting doing more search"? Specifically the 'AI more difficult' part, what is entailed in that?
ac shadows using light shadow system from splinter cell.
in the normal difficutly the enemies dont really look even you slightly sneak through light, the AI might be going ? and then back to route.
with the harder difficulty they will start to search.
they are also not blind above. normal in assasins creed you can jump over enemies and they will not spot you. in this case they will also scan for heights.
I was pissed over this when I first played it. Medium was a bit too easy, and hard sucked all fun out of the game. I think with Medium it took about 5 crowbar swings to kill a zombie, then in Hard it took 25.
Cyberpunk, anyone? Finished the game first time as a stealther on medium difficulty. Found it to be fair difficulty wise.
Then started a new game as melee brute with shotgun, mg, big club etc. Needed at least half a MG drum to kill one enemy, even several shotgun blasts from point blank range were necessary.
I abandoned that playthrough quickly enough ecentually.
It was not even more difficult or strategic, just more grindy and annoying.
I’d rather die in one hit and be able to avoid damage than have to stand there and wait for enemies to die as I slowly fall asleep
this also, in shooters, makes all the guns feel like airsoft guns which completely ruins the gunplay of most games that are very deliberately balanced to feel a certain way
Elden Ring started to feel a bit like this with the end game bosses, not so much one-shotting but everything had massive instakill wombo combos and AoEs, tracking attacks etc.
I didn't understand this when I played. I had the easiest time in the final 1/3rd of the game. Beat most bosses after Margott with one death at most, and didn't die at all after the fire-giant.
Different people will always find different things easier or harder, I also didn’t find the endgame hard compared to the rest of the game but that’s because it was just the same thing over and over, you got used to dodging bosses for 20 seconds so you could get a few hits in then just did that til they were dead.
Oh you missed out big time on an entire dimension of the combat. Elden ring allows you to be incredibly aggressive, tanking trades with strong poise ash of wars, finding attacks you can jump/strafe and attack at the same time and setting up stance break combos to completely bully the bosses. No other souls game lets you control the fight like Elden Ring does but you have to be a bit creative.
There's also setting up incredible damage with buffs and preparation but that's not my thing personally, I want to feel a little pressured lol.
I think Halo CE did it really well, on harder difficulties enemies would use grenades to flush you from cover, flank you and be more aggressive if they had shields. I think difficulty should be about better enemy AI, not just sponging hp
Too many games do that, it usually only becomes problem when they combine it with limited saves/lifes/checkpoints, HP sponge enemies, item starvation etc.
WhiteSepulchre@reddit
STALKER does it best.
Metro does it fine.
Bethesda RPGs you can still crush anything with the optimal build. In New Vegas you can just be a lucky gunslinger popping people with 500 damage crits every shot.
Amaranthine_Haze@reddit
*STALKER with mods does it best. It definitely has issues with making enemies bullet sponges.
Having said that I love STALKER and will defend its honor with all that I have
C_umputer@reddit
Didn't Metro also increase enemy health?
cry_w@reddit
I thought Metro made it so that both the player and enemies die easily. Am I thinking of another game?
KELonPS3in576p@reddit
Reads like Stalker.
I tried metro on higher difficulties and enemies are just spongy.
C_umputer@reddit
No idea I only played once on hard difficulty, some of the flying demons were pain in the ass to kill, and bullets were sparce.
WhiteSepulchre@reddit
You're never supposed to fight the demons, same as the librarians. You're supposed to be doing stealth, avoiding conflict and conserving ammo. If you must fight a demon, use the sticky/fire grenades.
C_umputer@reddit
Yes librarians make sense, amazing game design by the way. But demons took 3-4 double shots from a shotgun usually. Think I killed just a few throughout the game.
DeepQueen@reddit
You and the enemy do the same damage and they also have better senses, plus supplies are more scarce. In ranger hardcore the HUD is also turned off for ultra immersion
RelevantBee7856@reddit
Yes. That's what it does.
Copy_and_Paste99@reddit
STALKER literally does what's stated on the greentext. The equal damage scaling is a complete myth. Metro does it best, objectively.
Halcyon_156@reddit
Just built a new PC in large part to play Stalker 2, with the right combo of mods it has the best atmosphere and gunplay of any game I've ever played. That being said the vanilla version can have really tanky enemies and mutants to the detriment of gameplay a bit. I'm running the OXA Armory and Roadside Cinema mods for now and it's brutal and unforgiving and has me replaying the same parts sometimes until I get it right but getting into firefights in the rain in a post-Soviet hellscape is peak gaming despite the numerous graphical issues and bugs still present. I have around 300 hours and have yet to scratch the surface of all the locations and side quests and characters.
TimberAndStrings@reddit
What gpu did you get?
Matt_2504@reddit
Or the strategy game version where they just cheat in loads of resources
TraumaPerformer@reddit
Be playing civ rev
Doing well
Gandhi declares war
18 catapult armies spawn outside capital
Absolutemehguy@reddit
Nuclear Gandhi will never not be funny
TraumaPerformer@reddit
I never saw actual nuclear Gandhi. Was it just a meme all along?
In my experience the npcs brutalise you from the nanosecond the medieval era begins, and then never progress further. They spend the rest of the game literally throwing waves of legions at M60-touting troops.
Varangus@reddit
Civilization series
Udiblam@reddit
And once you conquer the AI's cities, the magic disappears, and that city that had 40 production is now a piece of shit with 20. Also the AI never bothered to build pastures on the sheep tiles for some reason.
LordJanas@reddit
The one i hate most is when they just 10x all the enemy HP. It's not harder, just infinitely more boring because a goblin takes like 50 hits to kill.
ToMyOtherFavoriteWW@reddit
The Ubisoft Special
LordJanas@reddit
Tbh I had Elder Scrolls in mind when I typed it. Oblivion's difficulty slider literally just gives enemies 6x HP so the starting rat becomes a tank.
Deadonstick@reddit
It also increased the damage dealt by enemies, so it falls under both categories.
nikitaxxl@reddit
I just couldn't get past the fucking sewers. Those rats were like end game bosses lol
McBiff@reddit
One of the few things Starfield got (eventually) right was having proper, separateddifficulty options (player damage, enemy damage etc)
stop_talking_you@reddit
you do know that ac shadows makes AI more diificult if and are better at spotting doing more search
ToMyOtherFavoriteWW@reddit
I was thinking of the sponginess of The Division and basically every AC I have played, though I have not played Shadows.
What do you mean by "makes AI more difficult if you are better at spotting doing more search"? Specifically the 'AI more difficult' part, what is entailed in that?
stop_talking_you@reddit
ac shadows using light shadow system from splinter cell.
in the normal difficutly the enemies dont really look even you slightly sneak through light, the AI might be going ? and then back to route.
with the harder difficulty they will start to search.
they are also not blind above. normal in assasins creed you can jump over enemies and they will not spot you. in this case they will also scan for heights.
ToMyOtherFavoriteWW@reddit
Well this is great! We need more of this in games for sure.
finbarrgalloway@reddit
The original Half Life did this to a degree that was insane. Amazing game that becomes a downright slog if you play it on hard difficulty.
hotguymanygf@reddit
I was pissed over this when I first played it. Medium was a bit too easy, and hard sucked all fun out of the game. I think with Medium it took about 5 crowbar swings to kill a zombie, then in Hard it took 25.
KELonPS3in576p@reddit
Cyberpunk, anyone? Finished the game first time as a stealther on medium difficulty. Found it to be fair difficulty wise.
Then started a new game as melee brute with shotgun, mg, big club etc. Needed at least half a MG drum to kill one enemy, even several shotgun blasts from point blank range were necessary.
I abandoned that playthrough quickly enough ecentually. It was not even more difficult or strategic, just more grindy and annoying.
yobob591@reddit
I’d rather die in one hit and be able to avoid damage than have to stand there and wait for enemies to die as I slowly fall asleep
this also, in shooters, makes all the guns feel like airsoft guns which completely ruins the gunplay of most games that are very deliberately balanced to feel a certain way
A_Dragon@reddit
So Shadow of Mordor
ThisTooWasAChoice@reddit
What’s cool, and simple, is when they make enemies do 5x more damage but the player too.
drunk___monkey@reddit
All games and anime do that and it's annoying. The only anime that showed goblins as proper monsters was "Goblin Slayer". It was pretty good watch
FiddlesUrDiddles@reddit
Literally Breath of the Wild, also they regen
abundanceofb@reddit
Elden Ring started to feel a bit like this with the end game bosses, not so much one-shotting but everything had massive instakill wombo combos and AoEs, tracking attacks etc.
wsdpii@reddit
I didn't understand this when I played. I had the easiest time in the final 1/3rd of the game. Beat most bosses after Margott with one death at most, and didn't die at all after the fire-giant.
DLC was significantly harder though.
abundanceofb@reddit
Different people will always find different things easier or harder, I also didn’t find the endgame hard compared to the rest of the game but that’s because it was just the same thing over and over, you got used to dodging bosses for 20 seconds so you could get a few hits in then just did that til they were dead.
Enson9@reddit
Oh you missed out big time on an entire dimension of the combat. Elden ring allows you to be incredibly aggressive, tanking trades with strong poise ash of wars, finding attacks you can jump/strafe and attack at the same time and setting up stance break combos to completely bully the bosses. No other souls game lets you control the fight like Elden Ring does but you have to be a bit creative.
There's also setting up incredible damage with buffs and preparation but that's not my thing personally, I want to feel a little pressured lol.
EpicRussia@reddit
Halo 2 on Legendary
ForwardUntoDown@reddit
them fuckin jackals men
fisace_givencherry@reddit
It feels like the Elites have a supercharged fire rate for the plasma rifle too
Matt_2504@reddit
At least you can noob combo
muttonchop1@reddit
I think Halo CE did it really well, on harder difficulties enemies would use grenades to flush you from cover, flank you and be more aggressive if they had shields. I think difficulty should be about better enemy AI, not just sponging hp
Rinkulu@reddit
Don't let this guy play Ghostrunner
Varangus@reddit
It feels like some games' hardest difficulty isn't even there for normal people, just for streamers to make shitty playthroughs based on it.
Loathe_the_Hive@reddit
So this is how the souls series were born... You want mechanics??? You get mechanics. Git gud, scrub.
Varangus@reddit
Oh my god shut the fuck up.
YinuS_WinneR@reddit
Play vrising
Hard mode while adds extra hp and damage also adds new moves and for some bosses new phases
AHighAchievingAutist@reddit
Resident evil 5 puts you in “dying” state after one hit and you bleed out in like one second so it’s almost impossible to even be saved, it’s awesome
Especially when you Sheva it yelling “CHRIIIIIIIIS!!” Every 20 seconds
Licensed_Inspector@reddit
what else ya gonna do boss
edbods@reddit
could ramp up the ai so they constantly flank you, try to divide your attention etc. or just as you're about to make an attack, strike first
Snagglesnatch@reddit
Fallout 4 survival
Jack-of-Hearts-7@reddit
Reminds me of that numbers hard vs mechanics hard meme
__Domino__@reddit
Also there’s a timer because fuck you
SubstantialSundae972@reddit
Too many games do that, it usually only becomes problem when they combine it with limited saves/lifes/checkpoints, HP sponge enemies, item starvation etc.
darksidathemoon@reddit
Next time, ask the cashier if it's numbers or mechanics
XDDDSOFUNNEH@reddit
I like difficulties where you and the enemies one-shot each other, like Hotline Miami
THEPIGWHODIDIT@reddit
Also like far cry 1 where they can snipe you with an ak47 through the fog
Demistr@reddit
5x more hp for enemies and you deal only 25% of the damage.
DataAI@reddit
Rather that than HP sponges. at least being one shot you have to change up your routes and planning.
ToMyOtherFavoriteWW@reddit
Anon plays Gray Zone Warfare