I downloaded this exact game a couple weeks ago to relive my childhood and let me tell you OP is a moron, this game plays very well for coming out in 1999. It’s also obviously a children’s game, made by TT before the Lego games.
Where can I download this?? I remember getting stuck at the construction level early on so many times before finally making it through and beating the game
I got it [here](https://www.myabandonware.com/game/disney-pixar-toy-story-2-buzz-lightyear-to-the-rescue-bfq#download), the rip download doesn’t require an emulator or anything. A bunch of comments on there having issues but mine worked fine, I finished the game 100%
Yeah I opened this and thought “hell no this game was fun as hell” and realized I haven’t actually played it and there indeed has been old games I’ve played and couldn’t get back into. So glad to see your comment saying otherwise
>plays very well for coming out in 1999
What do you mean by that? Some of the greatest games of all time were released before 2000. This was the golden age of gaming. Visual fidelity is not up to what we are used to today... But that ist one the biggest criticism of modern gaming - that its all style and no substance.
toned-down stylized graphics and good mechanics will always be better than ultra-realistic interactive novels.
I would argue 1999 was before 3rd person 3d platformers had really standardized stuff like camera or movement controls, I would imagine that was the OPs biggest problem with it. This game is a little wonky but far from the worst game I’ve played from the late 90s, mechanically speaking.
I think that the golden age of gaming was the 00s. PS2 and Gamecube to kick off the decade (along with Halo on Xbox), huge MMOs released in the middle (that are still played by hundreds of thousands today) and then the dawn of online console gaming to round it off with 360 and PS3.
The day 'where is the game I paid full price for's shop to give them more money' is a *legitimate* complaint from people...

Agreed. Also the top comment's description of kids just being less cynical can also apply to adults if they let themselves just have fun with whatever it is rather than trying to be hypercritical and compare everything to everything else. Sometimes something is genuinely bad/rough but even those things can be fun if you let them in their own ways (think like how people enjoy B-movies). Some people set their standards to unconscionably high levels like everything must be the greatest masterpiece of all time or it's shit. If you can pick something up and have a good time who cares. I'm not saying we should never be critical of things, but simultaneously don't go into every game/movie/thing expecting a god tier magnum opus.
This is coming from a guy who enjoys almost everything though so I'm kinda the reverse of the hyper-cynical adult so this may just mean nothing to most people and fair enough, but it does drive me nuts when people just dismissively say something is ass because it doesn't immediately meet some standard they went in expecting rather than meeting the art where it is. This also applies greatly for me in this case when people dismiss old video games as being shit, since I'm a huge retro games enthusiast. They are not perfect by no means, and yes many modern innovations are better than tank control cameras as an example, but these flaws do not inherently make them automatically terrible. If anything it's interesting to see how things changed as time went on over the course of game evolution. Sorry for the rant lol.
I am pretty sure no one will care but I have a kinda funny story about tank controls
My first time interviewing for QA they had a test to see if you actually knew how to play games.
it was a tomb raider esque obstacle course on ps2. My first attempt was with tank controls and i couldn't complete the level. I thought the test was to see if you could complete a level with terrible controls... I felt like the biggest dummy ever while 5 dudes were watching me
If you guys don't know, there was a button to turn on analog controls...it even has a red light to show that it's on.
I never considered that it wouldn't always be on bc that is how we always played games!
Anyway I guess I did well enough in the interview portion that they let me try again and with the joysticks it was easy and I ended up getting the job, starting my 20+ year game career!
Yea i was about to say, op is dumb, this game still slaps, and it had some awesome levels. All the movie games around this time following this format are low key awesome.
Is this the game where you could shoot the chandelier and the lasers would hit all the enemies in the room? I distinctly remember that from a Toy Story game.
Argument me and the cat are growing cat grass from seeds atm. Having a blast. Though I needed to grow a second one in secret cause the cat keeps eating the sprouts and dirt Everytime something pops out lol
I've found I'm way more inclined to lean into those things when stoned. When chilling with my younger siblings when blazed I would sit and listen to their mad stories and making up silly games with them. As a a stressed adult it's hard to tap into that energy sometimes.
I think it's really just that kids don't typically have any "walls" built up yet. But as adults, we've spent years building up those walls, but drugs/alcohol will kick those walls right over.
Me and my buds used to get bored of our small town and I had a family cabin that was almost never used by my family for years at a time. Lads and I would go down to the cheap shit store (our version of Temu at the time) and get some pool noodles, hit up the hardware store for lengths of PVC pipe and glue, make the pool noodles into swords we could smack each other with, and have pool noodle sword fights on the dock with music playing and try to force each other into the water. Then we'd warm up in the hot tub and sauna with some girls, talk politics, drink, and any questions about the sword fights got put in the "you wouldn't understand" bin.
In college me and the boys made many snow forts.
One of them took like a week of on and off work. But at the end we had a smoke spot that could comfortably fit 4 people with built in cup holders. It lasted several months until it warmed back up.
It must be what those dirty impoverished rurals have to use instead of sand when they can't afford a beach house! I, too, cannot even conceptualize such poverty
Sand is hella cheap. If you live in a place where the yard owner(s) haven't bothered to make a small playground for kids and put a sandbox in there, it's on them. Saying this as someone who grew in a small town of an Eastern European post-USSR country, in the 90s (which were hellish times for economy and basically everything in eastern bloc countries).
On top of that, there has been a trend since covid to breakdown negative aspects of games. It's like people generally find reasons why not to like games, complain about it non-stop, and find others to complain with you about the things you find wrong. Look at steam reviews. It's full of people who dig in on small issues (like the Space Marine 2 negative reviews over the admittingly super terrible voice pack DLC or the fact that the free class they released doesn't have customization yet.)
We can still just play a game and enjoy it for what it is. You don't have to order a hamburger and tell the world it sucked because you'd rather it come with sweet potato fries.
You didn't play for nostalgia in your childhood. You played for curiosity and in a way it's you learning to understand a game.
Now, when you play an old game, meant for younger audience or with simpler gameplay. You're more easily annoyed or done playing because you already know what's going to happen (systems wise) which makes the gameplay predictable and fetch-quest like.
>be kid
>play a game
>it's mid
>drop it and go back to playing other stuff
>years later
>it's now seen as a gem
>try it again
>it's still mid
Paper Mario TTYD is the most stark example of this for me, but it also holds true for Mario Sunshine, Sonic CD (10/10 soundtrack aside), every Need for Speed game except ProStreet, and the Simpsons Hit & Run.
Your dopamine receptors don't work like they used to. You've gotten too used to the instant gratification of modern games. And yes, it's a physical difference in how your brain works between then and now. I've noticed it myself since I've started getting into classic consoles. The games just don't hit like they used to.
I loved Sonic 06 until I found out how much people on the internet hated it and instead of not caring, I jumped on the band wagon and started parroting their received opinions.
I used to think I was a genius by beating RC car in the race before unlocking the speed boots by bodyblocking him around the entire track, sure most others did the same
Dude is surprised the Toy Story tie in is not as good as he remembers..
Honestly, I love replaying old games simply for the novelty of it. Yh the controls are clunky and the story is simplistic or nonexistent but it still have way more fun than with most games today.
I recently played the Incredibles on the PS2 and it was just good simple fun (except for Volcanic Eruption. That mission will forever haunt my dreams).
When you've only played 2 video games it's pretty easy to mistake a bad one for a good one.
Thought a different way a one toddler who scraps their knee is experiencing the most painful moment of their entire life. Doesn't make it any less painful for them but on a scale of experiences it's trivial.
I mean to be fair it's also true that standards where just different, Super Mario 64 was maybe the greatest 3D platformer when released and remain as so for a few years. By today's standards it still is worth playing if you are into the genre IMO but it is definitely not a top-tier platformer.
When remembering the past we tend to just remembering the feelings that something caused us. I have revisited games that I played many years ago, including in my teenage years, and sometimes they are MUCH better than what I remember them to be (i.e. Path of Radiance) or more mediocre than what I remembered (Battle for Bikini Bottom).
Also unless you were some rich kid, or as it seems to be for most kids today. games purchases were a very rare thing. They were a birthday and christmas thing, where me and my brother could pick one and a game to share on christmas, and pick two on birthdays. I also saved up my pocket money from my grandma to buy a game, though my (now 350 pound) brother used to just spend his on crisps and sausage rolls and demand to play my stuff. When you're 6 months away from getting a new game and your chosen game turns out to be unfun, bad, or just painfully hard like Rayman, then you knuckle down and power through.
Nowadays it seems kids just get what they want though. My same parents both had kids 18 years after I was born and they are currently getting whatever game they want. My mother, who thought games were a massive waste of time, is willing to drop money on a switch 2 and pokopia just to shut my half brother up. Granted he is incredibly annoying and I guess I proved you can play games and achieve your goals, but it still makes her a hypocrite.
It's more to mention that his going for instant gratification has persisted into adulthood without mentioning that I can smell that he's just been masturbating every time I go round
Nah we shared the consoles but we had a PS2 and a gamecube. It's just it was your game and if the other wanted to play it, you had to ask permission ever since the "pokemon incident"
The pokemon incident being I got a paper round at 10, saved up for pokemon emerald and then eventually got it. I played through it, while my brother seethed with jealousy, apparently. One day I booted up my game boy to discover my team wiped and my brother's name on the save file two badges in. He'd been sick from school and apparently decided he was going to play my new game. My mother took his side initially until I explained to my dad about there only being one save file, and how you get attached to pokemon and it's like if he killed my pet fish. I probably oversold that but I was really upset about it, From then on it was clear who owned what and what was shared.
To this day, decades later my brother insists he was still in the right and genuinely gets upset about it when it's brought up. But he's weird about grudges. He is still genuinely mad about one time when my dad was looking after us and he accidentally left the pizza in the oven too long. Like it was still edible, I ate mine fine but this is apparently worth remembering and being upset about years on
I was lucky enough that my parents bought us consoles but it was always "this is both you and your brother's birthday and Christmas present". We always rented games at blockbuster! Good times thanks mom and dad ☺️
Did you also lose quarters to the coin game at the checkout counter? The little acrylic box with filled with water that you drop a quarter into and if it lands in the cup you win.
And when the toddler is screaming crying because their skinned knee, it is probably the worst pain they have experienced so far in their life so for them it’s a big deal.
I keep getting recommended youtube shorts of people selling or trying to find old games. The guy will say "oooh, donkey mojo 3, nice" then you look it up and it is the most dogshit thing you've ever seen. Oh, and it sells for $900
I don't know this game, but I'll say what I think about the phenomenon in general.
You can't go watch Nosferatu (1922) expecting a Robert Eggers production. You will be disappointed. It will seem like a bad movie. It's not a bad movie. It's a brilliant movie. But you have to go in with the appropriate context in mind.
If you play Super Mario Bros expecting Super Mario Galaxy, you're going to be disappointed.
You see this mistake in the other direction from older generations all the time. They pick up something modern, hoping it'll be like thing-from-their-childhood, and they hate the modern thing.
You have to take any individual piece of art on its own terms, without imposing your expectations on it. Sometimes you're not in the mood to do that, and that's fine. But understand that it was your expectations that ruined the good thing, not the good thing failing on its own.
Terrible example of this.
There are however a million flash games and roblox maps that I've replayed for nostalgia and questioned why the fuck I spent so much time on them as a child
parents typically werent informed on what was "good" or "popular" in terms of games, so they usually opted for the cheaper shovelware titles that are based on pieces of media they are already familiar with, usually games based on movies. as kids we didnt have a huge say in what we played so we learned to have fun with what was available.
I played Megaman X, and Donkey Kong Country from the SNES, and they're just as good as I remember. It's kind of amazing how well they hold up.
But yeah, there are many games that were "good" just because we didn't have many options.
Nah, the Toy Story 2 game on PlayStation was legit. My mom and I played it together a ton when I was super young. Best movie tie in game before Spider Man 2
I recently started showing my friends who missed out on a bunch of older movies those movies. Made a whole list of movies to show that are really good.
I find that a bunch of movies are good for their time but less so when compared to all the other stuff we now have to compare it to.
It's not that the game is worse. It is that you have now experienced so many better things you actually want to play that it does not hold up in comparison. Take all the good stuff away and you will be more likely to put it into your top 10 than not.
I used to play 24 The Game for PS2 as a kid (since PEGI is as respected by parents as Geneva's Conventions are respected by you-know-who). I periodically replay it, and not only it was good then - it aged really well in my opinion.
Idk what OP is talking about. I replayed this game recently, it is still as great as I remember.
https://preview.redd.it/f5guf8ilwesg1.png?width=960&format=png&auto=webp&s=a1368a983abb4d9deed89d57e07c84be9debadf6
Wtf is he expecting, it’s a toy story game. ‘’Oh no a game made for 5 years old is not good to my adult ass’’.
I played the fucking Ratatouille game, of course it isn’t as good anymore.
That depends on the game really. Lego games are very kid friendly but a lot of adults still enjoy them.
Hell, I have adult friends who spend their free time playing fucking Hello Kitty Island Adventure
This is why I leave all my favorite childhood games and movies in the past, I’d rather look back on them fondly than bring them back and have my nostalgic feelings toward them ruined by my adult standards
Or it's just old as balls
If you are looking for a good car in 2026 you don't recommend a ford model T
But if you wanna drive an old car and experience it- you specifically seek out the model T
A few old games are more like "classic" cars though- anyone would cboose the old luxury Porsche over the 2026 economy car
This is actually a fairly decent platformer. I downloaded it recently and the wide open areas, objectives, and puzzle design still holds up. Good mix of challenging without being frustratingly difficult mechanically.
Ok but change the Model T to something that makes more sense with the situation. If someone asked for a good car in 2026 and you suggested a 1999 Toyota Corolla then you would be right.
In reading your comment, all I can think is that Ford should re-release the Model T with the current safety standards built in. Imagine seeing a resurgence of Model Ts that are just as mechanically modern as today’s cars. I’d buy the fuck out of that.
In terms of the ratio of average worker pay to car cost, the later Model Ts would’ve cost less than $20,000 to buy brand new. If Ford really did release a simple car that was good and reliable for that price it would fly off the showroom floor.
The problem is that Ford realized they can make $30000 in profit selling an optioned out F150 instead of making $2000 in profit with a small car, so they push buyers to buy the most expensive thing their credit score can afford.
off topic, but what the fuck does "experience it" mean in the context of a car? You go from A to B and drop the car at B. Then you finish your stuff on B and fuck back off to A to again drop the car at A. What does "experience it" mean?
Different cars stick to the road in different ways, they handle differently, accelerate and brake in their own ways and are different tactile experiences when it comes to buttons, dashboard, sticks, radio. Some cars you can literally feel the engine roaring through your bones. They have different materials with their own smell.
Some cars are just more fun to drive, more responsive. Some are dirty and angry, others are classy and majestic. Some are relics from another time. All these things are the "experience"
But if you just hate driving and see it as a thing you to get from A to B, then yeah I can see how it seems pointiess
Thank you for the answer (not really sure why people downvoted my question)
I don't really drive, never really needed to learn so I've never bothered. The key thing really is your final sentence, i really just see cars as an utility object, same as a knife. Overall, I never really got the "car appeal."
I think it's because game development, and game design have evolved over time.
Evolved as in, in mostly positive ways. Games run better, are easier to interface and play with, the design is better and easier to pick up on and enjoy, etc.
The way you're talking about "evolving" is pretty much the game just "working" which for today standards is even rare and not the norm, it's ridiculous. They don't usually run better the interfaces are cluttered and design leaves a LOT to be desired. You get walking sims heavy on story with shit story... Battle passes everywhere and huge bombs like concord. You get indies yeah but the games being compared from back then aren't. Besides Nintendo being the outlier, for the most part, games have regressed
This is the biggest thing. I had hundreds of hours in GTA:SA as a kid, but the control scheme is so bad by modern standards that it's hard to deal with now.
I have never understood the appeal of retro gaming, particularly anything polygon-based. Pixel art games hold up much much better, but I really can’t play PS1 or N64 games. They just do not hold up at all.
Be me
Replay older games I loved as a kid
They're peak
Young me had good taste. (Breath of Fire 4, Castlevania SOTN, and Threads of Fate being the main examples of things I went back to play layer in life and became lifetime favorites. Castlevania ive gone back to replay 4 times over as of my most recent replay last year)
When you are a child you have experienced less and thus you don't really know enough to have standards
Also your tastes just change over time, it's as true for food as it is for anything else
Depends how old the games you played are. As someone born in early 2000's games from Miniclip, Nitrome are still fire. Original Plants vs Zombies also team fortress 2 are goated.
I replay games from my childhood all the time. They're most certainly not shit and I have really high standards. Having a frame of reference, knowing that developers worked some literal magic with the technology available at the time helps.
Replayed champions of norath it’s still goated replayed SpongeBob battle for bikini bottom it’s still goated and replayed DESTROY ALL HUMANS! All peak also a lot of the games are meant for the older tv 📺 so they actually might look worse on modern hardware
Yes and no.
Entertainment options are usually more limited in childhood, so the baseline for what's good is lower.
However, some games are only good as a novel experience.
I replayed this like a year ago and had fun. Some of the levels don't really hold up imo but honestly I had more fun with it than some of its contemporaries. Like I think I probably like this game more than Banjo-Kazooie.
I've also had the opposite - wanted to play an old game for nostalgia's sake, and actually ended up liking it even more than I expected. It was the original Star Wars: Dark Forces.
When you’re a kid your imagination fills in the blanks. And everything is new/exciting. Best time of anyone’s life. Ergo why crimes against children are the worst since you’re robbing someone of the best period of their life.
I found replaying games on modern gene to be a lot more fun.
I tried replaying golden eye on an N64 controller and it was difficult. Replayed it on Xbox with an Xbox controller and I loved it.
Yeah, we definitely had lower standards.
For example, there have been significant improvements to UI/UX over the past 40 years. I grew up playing adventure games like Space Quest and King's Quest in the 80s and 90s. In the earliest adventure games, you had to type every single action your character could take.
"Look inside tree." "Pick up torch." "Open door." Things like that.
The next wave of adventure games introduce point-and-click, and you'd have to select from various action buttons or cursors you'd use to interact with the game: Look, Pick-up, Use, Open / Close, Talk, etc. One of the Space Quest sequels even had a Mouth cursor that was separate from Talk, and you only used it to solve like 2 puzzles in the entire game.
After that, point-and-click adventure games got rid of the multiple cursors, and you would just use the one, standard mouse cursor to handle all interactions. Point and right click on an object to inspect it, or left click to interact with it.
Nowadays, I occasionally download old school adventure games, and I'm annoyed by the controls because I've been spoiled by decades of UI/UX improvement.
Another example are horror games. Do you remember when the classic Resident Evil games used tank controls, and the camera often got in your way? We tolerated those weird-ass controls and camera when we were kids, but if we tried to play games like that today we'd be annoyed as hell.
I played KH on release and I played it recently.
The combat felt old and janky as fuck, but at the time I remember it was revolutionary. Probably keeping the same type of combat is why KH3 feels bad to play, because from a modern standpoint, it sucks
The fun of that Toy Story game on n64/ps1 was being able to explore a big world like andy’s house. Prolly doesn’t hold up, but I’m not gonna shatter my nostalgia for it.
I beat this game with a broken controller and no saves (my friend who owned the PS1 didn't have those save cartridges) after spending months practicing and spending an entire Saturday. It is still up there as one of my greatest achievements.
I remember the rugrats Game for the psx very fondly. Guess i‘ll try it sometime, maybe i‘ll be able to enjoy it. Think it had a rad minigolf game or something
https://preview.redd.it/49s8fu49udsg1.jpeg?width=440&format=pjpg&auto=webp&s=c2e94eddc0f5fe39be1d9f8f84f65e1d0404808a
Some games age better than others
It was the standard of that time, obviously it was the greatest thing, even the jumo to 3D models blew peoples minds
Today we look at the pores on a characters skin but the game decent at best a lot of times
War never changes
Did you replay it on the original hardware with the original controllers? It can differ your experiences drastically.
Ever tried playing Super Mario Kart SNES on anything other than the original hardware? It just feels wrong. Sometimes there’s a certain feeling that can only be captured under the right conditions.
I had almost exact same game as anon
Toy story 3: The Video Game from DVD that my dad bought me.
Downloaded it is easy and fun. But I remembered it as really hard
I remembered very vividly that I enjoyed playing The Incredible Hulk: Ultimate Destruction on PS2 as a 7 years-old kid.
I tried replaying it again last year and found out it's not as good as I remember it.
I remember the toy story game for PS2 being fucking amazing and I just can't find it anywhere, myrient only had a 200 mb download when the game is registered with over 4gbs officially
We've developed away from games being viewed as "just kids' stuff" to it being more accepted as an art form a la theatre or cinema. Therefore, our demands are higher.
We also have just learned a LOT about good (and shitty) game design over 50 years since the Atari and 30 years since the N64/PS1 era, which was the birth of most modern 3D game ideas.
Biggest issue with old games tends to be controls. It's so weird going back to older games where all the useful actions are on the face buttons while the analog sticks, shoulders and triggers are barely used beyond basic movement and modifiers to the face buttons.
it's been a pretty split 50/50 for me. shit like Super Mario Sunshine, Sonic Adventure, etc. from big studios will always be better than the cheap movie-tie-in cash grabs because they were pretty cheap even at the time.
I have investigated this issue (myself as the test subject) and I believe it all lies in the wondrous nature of kids. When you don't fully know technical limitations, play area, game rules... Your mind starts to wonder. E.g. I wonder if this toy story game will have me going to the moon or running down the street open world style. In my case this made every game appear huge and as I never completed them I still imagined them like that.
Had that happen more recently with hell divers 2 for example. I dove in knowing nothing and started wondering on the scope of it (dunno space based battles, underground hive gameplay...) as soon as I started progressing I could start seeing the limited aspect of a videogame in comparison to what I was imagining. Ruining the 'nostalgia effect' I was running on. Obviously this is compounded by having played more games and having more game knowledge than my 10 year old self.
And that's my personal theory.
I've found going back to 3d games around this period the gameplay still feels as good as it did but it's the cameras that are absolute dogshit
As a kid this was the best camera control that had ever come out, now we're used to good camera control it's hard to go back to it
So one big thing that has changed a lot since childhood for alot of people is something you're not considering. The game is the same, but the resolution of the screen you're viewing it on has gone up dramatically. Unfortunately alot of those older games don't have a way to compensate for this change.
IDK i play some of these old games, and while i can recognize the limitations they're still very fun.
Case in point, Lion King on the Genesis/SNES i can see why it's a pain in the ass, but something about it still conjures joy and whimsy inside of me, especially the soundtrack.
I was a teen on the N64/PS1 generation and back then it was agreed most 3D where shit and look ugly.
I'll argue 3D games didn't started to get really good until the 360/PS3 Generation.
People think that the only thing that evolved in these years are the graphics, while user controls, level design, storyboarding and a lot of other invisible stuff grew
It was the fucking late nineties, games for kids numbered in the tens, and it was the most realistic thing you'd ever seen on the PS1.
Of course going back to it after doing a gremlins 2 killmove as Niki Minaj on Freddy Kruegar in Call of Duty 7 is going to tar your mundane childhood experiences.
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