[Digital Foundry] Upgraded PSSR Tested: Silent Hill f, Final Fantasy 7 Rebirth, Monster Hunter Wilds, Dragon Age!
Posted by iDontSeedMyTorrents@reddit | hardware | View on Reddit | 49 comments
Wander715@reddit
Kinda crazy to me a $750 console has a better upscaler available than a $1000 7900 XTX that's only a few years old. RDNA3 owners have to be feeling salty at this point.
bexamous@reddit
Well least they saved $50.
Snoo79058@reddit
You also need the rest of a pc .... ot just a gpu you berk lol
Khefeer@reddit
Yeah, that's the crazy part, the PS5 Pro plays games as well as a system whose GPU only costs hundreds of bucks. Very happy I got mine!
Snoo79058@reddit
Its apparently on a level with the 4070. They are about 600 quid alone
IcyConsequence9107@reddit
It isn't inherently RDNA3. PS5 Pro does have dedicated ML hardware. AMD has always been like this. The fine wine argument died with RDNA1 where they skipped mesh shaders and RT only to end up having their GPUs not be supported in games that need them both. So them making a shortsighted decision to gimp ML hardware on RDNA3 GPUs is coming back to bit them in the ass.
Wander715@reddit
Yeah that's basically the point I'm making is how continuously short sighted AMD is with their architecture. Even now with RDN4 they're struggling to compete with Nvidia in basically every aspect.
RDNA5 should be interesting with all the rumored feature advancements but I would be hard pressed to go back to AMD GPUs at this point.
EnglishBrekkie_1604@reddit
Man it’s not even their hardware, they’ve straight up dropped driver support for RDNA 1 & 2, that is utterly unacceptable. Hell it sounds like they’ve done the same for the Z1 chips used in handhelds, so that doesn’t bode well for RDNA 3 either.
Seanspeed@reddit
People keep pushing this complete lie and it's so insane.
They have not stopped general driver support for older GPU's, only specific Day 1 performance drivers for certain new releases! That's it. Nvidia does the exact same thing, ffs.
Strazdas1@reddit
Yes they did stop driver support for older GPUs. Nvidia does the exact same thing.... for GPUs that are 9 years old only.
EnglishBrekkie_1604@reddit
Why is that acceptable exactly? Literally the reason to keep your GPU drivers up to date is to ensure new game releases work their best. Not to mention what you said about Nvidia doing the same thing just straight up isn’t true. I get day 1 support for new releases with my RTX 3080. Someone with a GTX 1660 gets day 1 support.
Why does AMD get a free pass, especially for the most successful generation Radeon has had in several years? It’d be like if Nvidia split Pascal into its own sub branch of less frequent drivers after the release of Ampere, it’s just scummy.
Seanspeed@reddit
Again, NVIDIA DOES THE SAME THING. ffs You think just cuz I get a new driver update for my GTX1070 that Nvidia has done any work optimizing RE9 for it? lol They've basically always just supported the most recent two generations with these Day 1 performance drivers and that's it.
And we are usually not talking big differences in performance. These Day 1 performance drivers usually amount to like 2-10% improvements, and usually only in specific scenarios with specific configurations and whatnot. It's usually pretty negligible stuff.
The reason we give a pass for both of these companies doing this, is because it makes perfect sense. It would be ridiculous to have to make custom driver optimizations for EVERY big new release, for EVERY architecture released in the past 10 years or whatever. It's just too much work. But even more than that, most of the juice is squeezed from those older architectures already, driver maturity-wise. It's the newer architectures that tend to have more room for improvement.
Seanspeed@reddit
I dont think anything except Alan Wake 2 has taken advantage of specific DX12U Mesh Shading.
Strazdas1@reddit
AC Shadows did as well i believe.
IcyConsequence9107@reddit
Console versions of several games do (like Avatar) and they perform better for it.
Seanspeed@reddit
PS5 literally doesn't support DX12 mesh shading.
Comfortable-Lab2060@reddit
The 9800 pro was good tough.
SireEvalish@reddit
AMD's entire business model at this point is to react to nVidia, but poorly.
venfare64@reddit
Don't worry, if rumor were true, RDNA4 user gonna feels the same way as previous RDNA owner as FSR diamond gonna be limited to RDNA5/UDNA user.
Seanspeed@reddit
You think DLSS5 is gonna work on 40 series GPU's? lol
gabeandjanet@reddit
Hopefully not, i dont want looksmaxxed ai slop in my games
Wander715@reddit
It probably will but the performance cost will make it unviable on anything below a 4090.
Seanspeed@reddit
Which is basically the same thing.
ShadowRomeo@reddit
Blame AMD for that, they can easily have access to a proper AI hardware based upscaler via FSR 4 INT-8 but for some reason they just refuse to officially release it to the market.
Morningst4r@reddit
RDNA3 can run the FP8 model reasonably via emulation too. I have no idea why AMD haven't released it officially
SuperSaiyanIR@reddit
The second generation of PSSR being better than the fourth generation of FSR is just sad. AMD mfs will look at this and then stare at you and say at least I saved 15 dollars.
Seanspeed@reddit
PSSR2 is clearly based on the same thing that FSR4.1 is coming from.
Strazdas1@reddit
Why wouldnt they bash AMD? When your console software developer partner makes a better upscaler than the person who designed the hardware that indicates a huge issue with AMD.
noiserr@reddit
PSSR is project Amethyst. It's a Sony and AMD joint effort.
bctoy@reddit
Is PSSR temporal as well? I seem to remember that when the first version launched that it was working with just spatial data since it was used in games that did not have TAA.
a4840639@reddit
It had plenty of temporal noises so it got to be temporal. People in r/FuckTAA may disagree but I don’t think there exists a good spatial only antialiasing except for expensive super sampling
Strazdas1@reddit
For modern game engines there is no good spacial antialiasing. Supersampling is just bruteforce solution to the problem of us using deferred rendering.
Strazdas1@reddit
all modern AI upscalers are temporal. If the data is missing they still work, just usually lead to a lot of ghosting.
shoneysbreakfast@reddit
Every game they tested looks significantly better, even the ones that had a good PSSR1 implementation to begin with, which is very good. It seems like PSSR2 is as roughly as expensive as PSSR1 so it still costs the same 2ms, which has been fine to me.
These are all games with patches though, so the toggle coming tonight will probably be more of a mixed bag and it will be interesting to see how that all shakes out. I'm about two hours into RE4 Remake on Pro and have been playing in the high framerate mode with PSSR so I will be very happy if by tomorrow I get a straight up image improvement by doing or spending nothing.
Also, Cyberpunk is finally getting a PS5 Pro specific patch and will be using PSSR2 so that's awesome. Great day for PS5 Pro owners, a significant image quality improvement with zero performance penalty or monetary cost is always nice.
Sensitive-Acadia9207@reddit
significantly better. no.
Snoo79058@reddit
Someone's bitter lol
Sensitive-Acadia9207@reddit
i sleep
TerribleQuestion4497@reddit
I might be wrong with this, but provided that PSSR 1 and 2 use same data to upscale the games then console wide toggle should work as well as dedicated patch should it not? Its essentialy how you can just swap DLSS dll to newest version and it works fine (or use DLSS swapper or Nvidia app to do that for you)
ExplodingFistz@reddit
In theory, yes, you are correct. This is assuming the toggle works the way it should, but that remains to be seen in practice. There's a possibility the option is half baked and ends up just not upgrading games properly. We've seen this on PC with the NVIDIA app, and the solution to that is to use a third party program or manually swap the DLL yourself. Can't do that on console so it all really depends on how well Sony implemented the toggle.
TerribleQuestion4497@reddit
I would hope that sony would manage to implement such a simple (in theory) function properly considering PS is their system and is much simpler than PC (no multiple hardware configs), but then its sony
VampiroMedicado@reddit
It has to do with how much freedom they give the devs, I was surprised with Switch 2 that uses the same OS that Nintendo couldn’t force a resolution change.
Stilgar314@reddit
It was about time to give people some real reason to want a Pro version.
Seanspeed@reddit
I'm expecting to be mostly a straight upgrade on PSSR1 just as a drop-in replacement.
Though I've seen one thing at like 20:30 in the video that's similar to what we've seen with the recent FSR4.1 video from HUB - fine particles that aren't in the immediate foreground being lost by the reconstruction algorithm. Here, it's seemingly some dust particles and whatnot, but rain would work very similarly.
ShadowRomeo@reddit
PS5 Pro is an early taste of what next gen consoles will be like, purely focused and reliant to upscalers as well as ML features that Nvidia on current gen already has such as Frame Gen Dynamic or Multi and neural rendering, RTX Mega Geometry and so on.
AMD really f-upped with their RDNA 1 - 2 - 3 by not focusing on these features or at the least seeing / having the foresight of the future of gaming development and straight up sold their consumers to "Old School Raster is always king / Fake Frames / Pixels are always going to be inferior.
Now looking at today and the future we are now seeing where virtual graphics rendering is heading and no matter what minority vocal haters screams and complains about, it is the future and they can't stop it.
shoneysbreakfast@reddit
AMD was dragging their feet on all of this too which is why Sony had to build their own ML upscaling with PSSR1 in the first place.
There is something funny about the fact that next generation of AMD PC GPUs are going to be significantly better in ML/RT features and it's because of Playstation forcing them, not because of AMD seeing which way the wind is blowing. Project Amethyst is the best thing to happen for AMD PC GPUs in a long time.
Sensitive-Acadia9207@reddit
AMD PC GPU fans in a long time.
not following
Darksider123@reddit
They never should've split their gaming and pro archs
NeroClaudius199907@reddit
GN & HUB wont like that,
Fake Frame Image Quality: DLSS 4, MFG 4X, & NVIDIA Transformer Model Comparison
Azims@reddit
fully independent journalism btw