As a souls fan, I'm pretty sure the lore is just random bs, and then some nerds will try to make sense of it. Just get a big club and level str, for eldern ring add faith.
ER is pretty coherent until you try to sort out the timeline of the Shattering War beginning, Miquella reaching the land of shadow, Malenia nuking Caelid, Frejya being healed by Miquella, and Miquella being absconded with by Mogh. All of that is somehow supposed to happen while Miquella is stuck beneath the Haligtree roots and unconscious where Mogh stole him away.
Theres a big funny talking jar, even a whole village of cool jars and cute little children jars, you just accepted it that there are talking jars and in the dlc you learn that some genocidal cult started to put all of her people in jars until the rotting flesh start talking
It...doesn't. Take all the Fantasy Babble of Dark Souls III, remove your pre-existing understanding of the metaphysics (The First Flame and the Undead), so that the player doesnt even understand what the Elden Ring is (as opposed to the First Flame which was explained in literally the first minute of the opening cutscene of the first game). Then have the plot largely explained through NPCs that essentially spawn randomly throughout the map, with basically no rhyme or reason for their subsequent locations, OR through item descriptions, but since its open world it is REALLY easy to miss items so this method is even more unreliable than in Dark Souls. And all that is only if you are interested in the plot.
For the combat, just copy Dark Souls III wholesale, but make the map 'open world' as if Dark Souls II and III were not largely open world already. Realize thats a lot of walking, so add a horse, realize the horse allows you to dodge too much combat, so add a lot of enemies that spawn/are invisible to counteract the horse, but it doesnt really work. Realize that allowing you to tackle the bosses in whatever order allows for easy minmaxing, and you cant have your game be easy, so you just multiply the enemies health by 5x and damage by 1.5x per region by the official canon order of the regions.
It is remarkably grindy compared to its predecessors, while being even more obtuse with its lore. Dark Souls III could get away with all the fantasy babble because it had two previous games that spoke more literally about the lore, thus you had a foundation to bounce the babble off of.
Honestly, if you do not already like Elden Ring by the time you get to Godrick, it probably isnt for you. The Steam Spring sale is almost upon us, so you will probably be able to get the entire Dark Souls series for like 75% off, good time to pick it up.
The combat is fun if you like souls games but the fact that it's open world actually ruined it for me. It makes it nearly impossible to balance properly. Entire sections of the game were ruined for me because I got to them late and even the best part of the game, the dungeons of that area were a cake walk.
I ended up taking little to no joy in beating bosses as I was no longer invested by the end of it while if I go back and play DS3 I can get sucked right back in and feel that surge of triumph when I beat a boss.
If you aren't into Souls gameplay it doesn't.
The game is designed for Dark Souls addicts and as you progress it leans more into the minmax side of things to boot.
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