are there even any mobile games that use raytracing? seems pointless.
I find it disappointing how all these flagship mobile chips are getting faster and faster but they all still thermal throttle and struggle to maintain 60fps on genshin without active cooling.
Show me ONE example of an rt game running on an amdroid phone at more than single digit fps and 300p ( if that even exists)
Hell you can take a light rt game like metro exodus or control that can do 60 fps even on an rtx 2060 the lowest end oldest pc gpu with rt support
Love the emulation scene recently. We got some great handheld and good socks. Not to mention emulation progress for more recent hardware has been improving at a fast pace.
But doesn't Snapdragon basically crush everything else in PC emulation? So even if Exynos had a theoretical advantage there, seems pretty moot if in the best possible scenario they're still not the optimal choice.
Xclipse are dark horse of emulation, not as good as those soc with mature Turnip drivers but it can match or surpass Snapdragon soc without Turnip or with partial turnip support.
No lol, and there won't be for many years.
You need an order of magnitude more rt performance than these mobile chips have to make a viable game with it.
Its not like with rasterisation where you can just render a jaggy game at lower res. Without enough rays the lighing doesnt work at all with rt, and even on desktops that are 40x more powerful the rays are traced against an approximation of the scene (lower detail bvh) than against the actual scene geometry so even there there s a ton of compromises for both reflections and lighting and shadows
AND these desktop chips spend more wattage just to denoise the rt result than a mobile chip has to use for the entire phone
AND these desktop chips also spend more wattage than an entire phone on getting an acceptable upscale from the already much higher internal res.
Its just marketing. The mobile rt benchmarks are designed with scenes specifically made to hide the ocean wide gaps in rendering capability
They exist, not many though.
Also I don't think modern flagship soc struggle to run genshini, it's old game now, something like wuthering waves do stress these soc.
The difference should be even more extreme in Solar Bay Extreme, which uses RT most extensively. RDNA4 is quite good at raytracing. The next Adreno needs to add BVH traversal in hardware and other optimizations to make it competitive again, they lack behind Apple and Samsung very noticeably.
No more than rdna2 did. The rdna4 rt cores work at 2x the rate of the rdna2 ones, and each generation added other optimizations around the RT traversal, but the tree traversal is still done in shader.
But that's also not the same as "unaccelerated" - it's more a difference in *how* it's accelerated rather than fundamentally better or worse. Any performance differences are more due to how various hardware vendors prioritized area, development and power budgets than anything else.
They have dedicated RT cores now:
https://www.techpowerup.com/gpu-specs/radeon-rx-9070-xt.c4229
64 RT cores on the 9070xt. Dunno how that scales down tho.
Doesn't work that way, it uses samsungs "2nm" which we'll have to wait to see what the power consumption is (point in case 8 gen 1 and 8+gen1, despite being architecturally the same x2 in 8+ was clocked at 3.2 ghz and consumed way lower power than the 3 ghz 8gen1)
Who.the.hell.cares?
What does a phone even need ray tracing for? To render them gacha wifu tits better? Or for that extra shiny texture all the AI slop games have?
Phones don't seem to have much use for it right now, but hopefully the knowledge to apply this in low power devices will translate to other portables with better suited markets.
Since Exynos moved to Xclipse they always beat Qualcomm in ray tracing, vice versa is true, it's Qualcomm who is catching up, gape between E2400 and 8 gen 3 was huge compare to E2600 and 8EG5.
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