For once, I'm actually rooting for China to succeed. Show these tech-giants there's always room for new players in the market. End their artificially induced "shortage".
È una grande notizia ma prima che arrivino a fare sotto i 2 nm passera qualche anno se hanno intenzione di farlo e non di immettersi solo nel mercato d uffico
Good, but specifically in gaming, after what I saw with Intel and their driver struggles, I can't see any real competition for Nvidia and AMD for at least the next ten years.
Bruh Intel's drivers are fixed, both me and my friend have an Arc GPU now and they work with every game we throw at them. And they were great value, like 20-40% better price than the competition in Hungary
The competition for Nvidia GPUs isn't AMD or Intel, it's Nvidia compute SKUs. Nvidia could have pushed AMD out of the dGPU space pretty much any time they wanted to this last decade or so.
They didn't because it's worth letting AMD have a few percent of the market in order to avoid competition regulation scenarios like being forced to divest the GPU department as a separate entity (or even entities).
As it is, discrete GPUs are a sideline business at best for AMD. They're very clearly last in line for resources, talent and TSMC wafer allocation.
The Moore Threads architecture was based on powervr, but not sure about this.
Though considering powervr was purchased by a Chinese government funded "strategic" investment group I wouldn't be surprised if any architecture coming out of China right now is least *somewhat* related.
they should have just developed them through Imagination. shame that img is just an IP company now. would be cool to see Imagination GPUs on desktop again
I'm not sure how "separate" those Chinese groups are to the "Core" IP development is, I used to work at PowerVR but left nearly 8 years ago (when they were sold) and not really kept up with the internal specifics :P
But really PowerVR has been an "IP Company" for many more years than it's (relatively shortlived) "desktop" offerings.
And the architecture being historicallly focused on lower power means a *lot* of work would be needed to refocus to higher performance. Things like the "big" feature of their architectures - being a deferred tiler - means you get pretty good bandwidth and power use at lower performance targets, but ends up being a pretty hard single bottleneck when trying to scale up geometry complexity. So you might end up having to change so much that there's less opportunity for sharing the work between what ends up being 2 fundamentally different architectures targeting 2 different power targets.
That feels like a really bad way of doing things. Taking a mobile-focused IP and making a discrete separate GPU out of it is setting yourself up for failure. Even assuming they have the engineering knowledge to make that *actually work*.
Same problem with driver support I see with new GPU entries. e.g. Intel Arc dGPU. The software stack has not been fully time tested for all the possible edge cases that IRL games would do. Well know frameworks are likely tested by the driver team, but game studio with their own framework that push too hard are more likely to run into trouble. Too new in the market, so only only new games developed afterward would be "tested". With games that are too old, the game studios might not bother or still in business to fix them.
Then there is the Chinese market bias when they would have a higher priority to fix their popular domestic games first. For any games that are banned in China, you are SOL to get any support.
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