Dev on mac, seems promising but what will I miss?
Posted by No_Afternoon_4260@reddit | LocalLLaMA | View on Reddit | 26 comments
I've been a linux boy since 10 years, before I used to have macs.
I've great memories of mac, the fact that's based on unix will be helping I'm sure.
I've been really happy with cuda, linux+cuda makes me really feel I can do anything.
I know on mac I'll be relying on mlx implementation and whatnot.
From my understanding llm inference is acquired. Training is a no go (probably not a software support problem? Nvidia cards just have the proper accelerator?).
From my really quick research I found a macos desktop version for comfyui so I guess they can run diffusion models.
I found that transformers from huggingface should run fine, it relies on pytorch which I'm sure is correctly implemented on macos. Am I wrong?
What would I be missing?
Have you found any library that's badly supported or things that are just impossible because it rely on a x86 implementation?
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