Why are so many new AA/AAA games dropping hardware ray tracing lately?

Posted by XHellAngelX@reddit | hardware | View on Reddit | 395 comments

Is it just me, or have a lot of recent AA/AAA titles stopped supporting hardware-based ray tracing altogether?

Take Silent Hill f, Expedition33, Dying Light: The Beast, Split Fiction, BF6,.....  for example — no RT reflections, no RT shadows, nothing. Some studios are switching entirely to software/global illumination systems like Lumen or other hybrid lighting methods, and calling it a day.

I get that hardware RT is expensive in terms of performance, but it’s been around since the RTX 20-series — we’re six years in now. You’d think by 2025 we’d see more games pushing full path-traced or at least hybrid hardware RT.

Instead, we’re seeing the opposite:

So what’s going on here?
Is hardware RT just too niche for mass-market AAA titles? Or are we hitting a point where software-based lighting like Lumen is “good enough” for most players?
And seriously — are all those RT cores on our GPUs just going to waste now?

Would love to hear what others think — especially from a tech/dev perspective. Are we watching hardware ray tracing quietly die before it even became standard?