I was so happy when I beat the devil and then I got sent to the beginning to repeat it. I was devastated. It took me several more tries to get the win but I think I only kept playing out of spite.
I spent two summers playing that game. I think I got to level four. Years later I found out that after the last level, the whole game starts over and it's harder!
I'll never get that first level music out of my head.
I used to ROCK Zookeeper. Once you got into a rhythm and the animals grouped-up or had breaks to land between groups, it was a WRAP. Key was to let ALL of them out in the early levels to boost your score.
I’ve had restored Zookeeper in my basement since the mid to late 90s. That game stays easy for a good while but then becomes impossible very quickly— just so many animals running around that all you can do is keep jumping, and it’s luck if you manage to land where one isn’t. IIRC it gets really flickery and the hardware bogs down a bit, too, which makes it even harder.
Agreed. Too many damn buttons, and all over the freaking machine. Want to hyperspace? You have to reach around the side of the machine to push the button...
Source - I have an original Defender cabinet.
Most people are so intimidated by the buttons, they won’t even touch it. The next step is 10 games of just shooting with the thrust at maximum.
Love the sound effects of the game. I was just too intimidated. Those early games like Battle-Zone, Missile Command, & Asteroids were epic, for a kid in middle school/Jr. high.
Loved Defender and was actually able to turn the score over twice playing at the corner Circle K before mom drove up and forced me to come home.
Thanks for narcing on me, Ian!
Defender was way harder than Joust. I could usually get to multiple levels in Joust, and I figured out how to kill the "unbeatable" pterodactyl (you have to hit it in the mouth). Joust was awesome. Never could get the hang of Defender.
https://preview.redd.it/r6kv5b2s4olf1.png?width=1280&format=png&auto=webp&s=2e844b75d41ad79830b424e688660f82739cbcb0
they had video games in the 70s. this was at manor house pizza
Defender and Stargate always kicked my ass. Too bad, too. I loved those games but man did I suck. Tempest, Punch-Out, Centipede, and the original Mario Bros. were much kinder to me.
Psshhhaw! Many of them! Knew how to do the space invaders “gap”. Obviously the pac man pattern. Was really good at scramble and Zaxxon too. Now, Defender and Sinistar….
Teddy Boy. I once reached level 16, but it was crazy hard.
https://preview.redd.it/b5y69kiiinlf1.jpeg?width=183&format=pjpg&auto=webp&s=119c23dc8a6af461a53a5c9c415acce74a92cbbd
Looping. Absurdly rare arcade game where you fly a plane through a side-scrolling environment. The plane moves at a constant speed, and your controls are to pitch up or pitch down (plus a fire button to shoot bullets). Half the players who tried it would pitch down at the start of the game and go nose-first into the runway. If you even could get the hang of the control scheme, the game was all about flying loops in these tightly-designed areas where you’d have to know exactly when to turn and by how much. I made it to the final boss using MAME a few years ago, but it took like 20 tries.
I played it once or twice, but that was the first 50 cent game that I can remember and I did not get much mileage out of my two quarters. I loved to watch other people play it, though.
Robotron 2084!...I had a running rivalry with a kid with the tag FOX. I was ROB.
I used to get so into it, that I would pull muscles trying to force it "with English".
I think I need to find my XB360 disk.
defender and or stargate. I got the arcade 1 up port and I still only get to about level four on one play with 7 ships. defender is a monster. I remember watching some stargate masters back in the day it was a site to behold for sure.
That I played: NES Ninja Turtles when you had to swim thru the sewer and the slightest wrong move had tentacles sting you
That I've seen: NES Silver Surfer in YouTube vids
yeah but not all the tentacles killed you. you could actually zap yourself and survive just fine. the big red ones at the bottom were instant kills that you had to really fuck up to 1-shot yourself on. the "jump" people complain on wasn't actually a jump it was just running without jumping. jump made you fall down.
losing Donatello for most people was game over, and using raph for the CORRECT places because he hit the hardest was key. loading up on scrolls was easy mode for bosses
What came after the sewer was even worse. I was so excited to get through the water, then I climbed up onto the street and... well, I never beat that level.
Any game, played long enough, would get insanely hard by design, as others have mentioned. Hardest for me was Front Line, which I loved. Early levels were easy enough and I did them many, many because I’d always get to the point where I was just completely overwhelmed dealing with enemy tanks and have to start over. Wasted a lot of money. But it was fun as hell. No regrets.
I’ve learned to conquer a lot of these as an adult retro gamer. At the time though? Many. “Willow” for the PC (a separate game from both the NES and arcade titles) always got me. The problem
is, unlike a lot of those games it simply isn’t good enough to put the necessary practice into. I mean, you’d be surprised! Playing it along with the other two Willows is hard to even process.
This is 100% the correct answer, if you interpret "hardest" as the intentionally hardest by design. If rushed-to-market trash that is impossible to play, they Atari 2600 E,T, might edge out Sinistar.
Absolutely, without a doubt, 100%.
And it was 50 cents instead of the usual 25.
https://preview.redd.it/urierj4utklf1.jpeg?width=3072&format=pjpg&auto=webp&s=418cdcb1c72c22fddd12818b4b3088f01cc2b27b
Was everyone saying Top Gun was so tough because they were playing when they were like 6 years old and didn’t have the hand-eye coordination or ability to follow directions? I was in high school when I got an NES, and to me landing and midair refueling were the easiest parts of that game.
Just a couple years ago I saw people complaining on here about the refueling, and I fired up an emulator to record myself easily doing it on the first try after not playing Top Gun for 30 years.
I haven’t tried it myself yet but someone [released a version](http://www.neocomputer.org/projects/et/) with all the bugs fixed and some changes to make it much more playable.
At high levels, yeah, Robotron 2084 was a monster. You can say that for most old-school games. Donkey Kong also just got progressively, impossibly harder until the final kill. Pac-Man's power pills become meaningless and ghosts get faster.
Ghost n Goblins
Sinistar
Haunted Castle
Defender, Robotron 2084, and Sinistar were the hardest games. Controls were weird, responsiveness of controls was sometimes too sensitive or not sensitive enough (varied by arcade operator).
I couldn't play pattern based games for shit, but grabbing the two joysticks of Robotron was an absolute adrenaline rush. Wave after wave of increasing mayhem and you could keep continuing.
One of the few games I mastered. Could play for hours on one quarter! Every now and then I get to play on a muti-cade at Dave & Busters or an original machine at the semi-local pinball place, and I'm lucky to get pass the first brain wave. Sucks getting old. One other one I mastered was Snake Pit. It is now one of the most expensive games due to the rarity of it. 6k years ago when I checked.
Ummm they were all pretty tough....first screen was usually the 'easier' intro . But after that it was usually fuck you gimme another coin level difficulty from there on in.
Thank fuck for MAME.
I was good at Joust. I love the physics of it. Once you get the hang of the bounce and fall rate, it’s like butter. Also like Pac-Man and others of that era, there are patterns. I’m talking arcade though, the Atari version was trash.
Fucking all of them because they were all designed to eat quarters. The rise of PC gaming was gloriously underestimated in the shift towards the value of experience.
There’s something vicious about how all of the early games were just metaphors for life grinding you down and throwing obstacles in your way until there was something you couldn’t overcome and it killed you.
As a sensitive child it was just another fucking horror.
Zelda 2: The Adventure of Link. The grinding for experience points to build your attack, life, and magic levels, certain enemies that take away your experience points.
The difficulty spikes way too early in the game, and once you game over, you start back at the North Castle and have to make your way back through the bullshit you just got past just to get back to where you left off.
Yes Shadow Link is very easy once you get to him, but it’s getting the getting to him part that’s very hard.
They did, yes! They've actually got a massive catalogue of games they worked on. Fatal Rewind is just the first one I found by them, and it really hurt my ego how hard it was XD
NGL, I also sucked at Lemmings. >_> that was more user error than just being brutally difficult though.
I played it on my Mac IIsi in the early 90s and if I recall, there were 150 levels, and there was one around 95 I just could never figure out. I even had a piece of paper I’d use to count ladders or something as a small cheat, but nothing helped me get past that level. Gave up after that, but I spent hours every night playing it.
That you got to 95 makes you an absolute badass in my eyes. I think I didn't get past 10 or so, and by that time I was screaming at my tv. I had to put it down. No game I've owned since has infuriated me more x.x
I had it on the Sega Genesis x.x
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