As a trained heavy mortar crewman, someone else does the calculations, we just get the coordinates. Having a 10 man crew with a mortar to pull together with two other mortars and their crews with fire control to get the coordinates it isn't really easily adabtable to videogame mechanics.
But then again striking your enemies down with the fist of god as we called it, absolutely is.
I remember when the first CoD came out that had the nuke killstreak. My friends and I would often go to an internet cafe after school or during the holidays, play a bunch of different games as a LAN, CoD included. There was always a rule of no nukes. Where's the fun of one guy getting a wicked streak and just pressing an instant win button?
Cause he’s so good he literally killed 25 people and none of them could end the streak. It’s a good challenge to prevent the best player from getting it.
Except If like me your best mate in school was so good he would later end up ranked 2nd in the world. Playing with him was not fun. It was “how quick will (name) get a nuke this time?
He played with the fucking gold drogonov or whatever that awful sniper was too, literally would handicap himself as a ritual of taunting his opponents. Fun times
Except most of the time it'd be because they got a few normal kills, got lucky with a grenade, then stacking up kills with predators, airstrikes, gunships. Most of those need basically zero skill. They can basically hide in safety and keep racking up kills until the nuke.
Just as a complete side note I just had a great flashback. We did an overnight lock in one time and played a 4 a side casual tournament in CoD4 S&D, all on Backlot. One round I got my team to all take the overkill perk and put grenade launchers on both weapons so we had 4 grenades each. Match starts and we just mortar the other team's spawn point. Fucking hilarious but we only did it once because it was kind of a dick move, just 16 40mm flying at you as soon as the round started.
One Man Army perk for the infinite noob toob ammo. And then whatever mode was the one each team had to capture control points. I had the trajectories figured out on most maps to mortar blast the enemy team every time they tried to take a point, and had many game ending nukes within 90 seconds.
squad is a fantastic game for it, having a spotter embedded in another squad really changes the game
in arma 3 antistatsi, there is nothing more powerful than rocking around in a pickup truck with a mortar in the back of it and slinging a few rounds and skedaddling away before counterbattery fire gets called in on your location
Arma Reforger has a lot of servers with all sorts of groups and regular players. Arma has always been a pretty good community and fairly welcoming, granted there are more racists in games since console players were added.
A while ago cultural acceptance was the hip thing, now it's racism again. It's either a never ending cycle or something that'll balance out in the middle IMHO
So it's like literature tastes? Cycling between noblebright and grimdark as tastes change. In this case though it's soft uwu progressive allowances and that one jreg video.
It's a nice mix between mil sims and arcade shooters like battlefield. It rewards both raw aim skill and good positioning even more. I found a sneaky spot on Hue City yesterday, even after 1600 hours sunk into it. Hope to see you out there!
I play both Rivals and some Mil sims and I will say if you're someone who stepped away from comming a lot (I used to play lots of Counter Strike in Cybergamer league) the best one to get into would probably be Arma Reforger
Played Squad as well but Squad is if you want the more serious and realistic mil sim, Arma Reforger is if you want Mil Sim on Crack but you can either do your own thing, or even just a little comming and lead to funny moments. Doesn't take too long to learn either, not as much as Squad imo,
Like a Mil Sim but everyone is taking the piss a little and mostly no ones taking it 100% serious on most servers, You still try while taking the piss but no ones on your ass because you barely know what to do. You will find people blasting pop music while going 80km/h in an Abrams or a T90 or Apache/Ka52 on modded servers
Make it so you need the mortar and two other players with highly visible lasers that need to all be a certain distance from each other to get a “triangulation” and then once it’s complete shoot heavy mortar fire at that spot or smth like that I’m sleep deprived
Its even better when you got a friend on a mic so you can estimate how good it was. One time my friend started cheering in Foxhole because I sniped a light tank that was trying to flee the battle with a HE shell
Closest I have gotten to this feeling in Helldivers is firing my SPEAR into fog and dust having no idea what is going on over there but knowing damn well your shots are hitting whatever the fuck they just locked onto.
Artillery is essential in team based warfare games. There is a real sense of team achievement when it works. It shows a good leadership and chain of command happening.
I’m thinking he’ll let loose and war of rights as examples.
Playing mortars in ARMA, or arty crew in Foxhole is indeed so relaxing. You just press a few buttons, bloop goes the weapon, and someone on the other side is suffering
BF1 has solo mortar option, and it’s amazing, kinda OP actually. (Considering it was operated by a crew and the game lets a single soldier be a functional “crew”).
During my military service in Finland I was a fire control group leader in a heavy mortar(120mm) platoon. It is technically possible to operate a mortar on your own provided you get help setting it up, assuming that you would also calculate your own firing solutions. In that case you would only need one spotter to give you targets, making it in theory possible to fire a mortar with only two people needed it would take much longer than with a full team but it would be possible.
More seriously, what was a 10 man crew like for mortars. We could crew a howitzer with 7. It's not ideal, but we did it pretty often. Usually meant having artillery men double as ammo drivers or gun drivers too if we had to get really lean on manpower.
One of your cohort on here once told me that when they trained for grid destruction using DPICM it took about 3 shells each from 3 777 teams, does that sound right? Truly awesome destructive power from the "God of War".
Each round has like 80 little bombs in it or something. I don't know if 9 would do it or not. I only ever saw DPICM rounds at school. After that, it was HE, Illum, and WP. Cluster munitions are frowned upon, I think. We definitely had "sweep and zone" tactics that could cover a grid square pretty quick with conventional HE. 155 shells have a pretty wide kill radius, so a full 6 gun battery could cover a line 50m x 300m or so per round with lethal effectiveness. I never trained it or used it in combat though. In reality, if you need to kill a grid square planes are better at it. Artillery fire support is great because we could put rounds in target before anyone knew they were coming. By the time the enemy realizes there are rounds falling, there's probably 6 more in the air.
Heavy mortar... Isn't that arty or is that completely different? To me (simple) mortar is tube in the ground that you drop shell into and it goes poof and magics its way to coordinates you planned (hopefully). Or it farts out the top and you guys practice the fox jump.
Iirc it has to do with intended angle of attack; mortars fire in a high parabola and come down almost vertical, whereas direct artillery shoots more like a naval gun.
Mortars come in different shapes and sizes. To my understanding a heavy mortar is one thats just meant to fling the shell further, and has a proper setup rather than "just kind of drop it and start firing"
Light mortars can have the full setup, including fire direction center and everything. They can also choose to just point the mortar in the right direction and guesstimate. Medium and heavy mortar sections don’t usually do that, and are shooting at further distances.
Squad on PC has my favorite iteration of mortars in a video game. Set up a base with your boys, have them post up on the tubes, and chat with the other squads to determine where you need to aim. It’s a fun time to chat with other players and stay relatively chill while you know you’re helping your team.
I was a recon guy and we had a mortar platoon. It was wild watching them do their thing. One dude would call our some numbers, then everyone else would repeat the numbers back and one dude would go hauling ass down range and put a stick down. No freaking idea what they were doing but was entertaining to watch
That stick is very, very goddamned important. The gunnery sight on mortars and howitzers uses the stick as a range marker and the sight is calibrated to that sight for the first round fired - after that adjustments are made + or - off that initial sighting to dial it all in. I was trained on 105's and 155's and I've humped 60mm mortars around when my unit transitioned out of artillery to infantry. I hate that stupid stick wit ha fucking passion, because if you lose the magic stick, you're the dumbass standing out in the middle of the field holding your rifle up in the air over your head to create a new aiming reference for the next hour cause you had one job and you fucked it up.
Yep. 105*F on the dash, felt like 110+ with no wind in the middle of the Arizona desert at the height of summer. It rained for two days straight right after. I wouldn't have minded being in the rain doing that.
Ive met many an artillery man in my day and every single one of them seemed genuinely disappointed that they couldn't just show me how cool what they do is, and that there's just no way to really describe it without experiencing it. Like the radiance of a spring bloom to someone born blind.
I forget the game but I believe one large battle ground like game had mortars and it was ok but like no one wanted to really sit there for long maybe a few shells then you go off
I mean this is it in a nut shell. Everyone in games is running, out bunny hopping one another, and generally not in the same spot for literally five seconds. You can't hit someone with a mortar that takes 10 seconds to fire, arc, and detonate where someone was right seconds ago.
That style shooting is more world of warships with heavy naval guns, but that's cuz you know where a 1,000 foot piece of steel will be floating in ten seconds.
Mortars are for taking out fortified static places or killing zone ambushes prelaid with indirect fire.
You can't use real world tactics in a FPS video game.
Maybe it was mag ps3 exclusive of 50 players or one of the delta force games but the mortars were fixed and you could fire them all you wanted but they had a long cool down so you fired a few hope they maybe hit something then left to go shoot people
Yeah I think the trouble is the balancing aspect of it for most games. HLL it takes like 3-5 munitions to fire a round and your team produces between 30-60 munitions a min. So you can’t just spam it the entire game otherwise you’re limited with calling in bombing runs/strafes/etc. so the RTS aspect of HLL works in that regard
I mean,I have fond memories of my squad raining hell on the enemy team. Recon posted up with a MAV, two mortars, and a support crate. Good times. It was a highly satisfying game of Battleship.
Tell that to all the mortar crews and Arma lobbing mortars accurately is incredibly fun and the only reason you would say otherwise is because you've never done it.
theres a bit in a soviet womble video in ARMA, where he maths out and calculates a grenade launchers ballistic trajectory, then absolutely annihilates the other team.
i think a mechanic like this would be perfect for the number crunching autists in the crowd
It’s also not even just that. Shooters are design to have you feeling like you’re interacting with your opponent. Mortar does not do that, it can feel very “fire and forget” which does not sit well with the FPS community (except for noob tubers)
It's actually one of my favourite activity in Squad, i just love doing everything supportive for the team
Building fob, reviving people, and of course, calculating trajectories with the map and some app. The only issue I have is that the ammo runs out real fast which means I, as the support guy, have to run logistic to get ammo and supplies from the main base to the mortar base
Tbh my beef with mortars in games comes from two things: learning curve and general feasibility. I've noticed mortars behave differently with each game like how long range ballistics are different on top of play style (ie doing the calculations yourself or picking a spot on a map and praying your target doesn't move/change direction). If most buildings aren't destructible/penetrable, mortars feel even less worth the hassle when you've already learned the sniping mechanics.
I'd be down to learn the calculations, but the juice gotta be worth the squeeze.
Idk if love playing with mortars on Squad/ARMA. But then again, I was in the infantry and I already knew how to call for fire etc, so I guess I'm an outlier
I like playing mortors when a buddy is streaming. They ping my distance, hammer is 12 HE finish with 3 smoked crawled over the front of the position, squad push through smoke and slaughter the lambs touching butts in their shelters
And they suck (in a good way) one minute you and your buddies are walking across a courtyard, the next, everything's smoking and everyone else is dead but you aren't because you stopped to resupply so you were 5 steps behind them.
They did in BF1. Either stupid over or under powered depending on map, how many people were using them, and whether in a mortar truck or tank. And even while using them if they were good, they were boring. Tried, tested, proven that they don’t really belong in a fast pace shooter. The only games i could see them being in and people not getting too upset (which i haven’t played either of so correct me if i’m wrong) is ARMA and Hell Let Loose.
I would say Snipers have a similar issue where in real life, sniping is a 2-person job. The Sniper’s job is to try and calculate the trajectory and accuracy of the shot, the spotter’s job is to look for targets.
Kinda like how in Rally, you have a driver and navigator. The navigator’s job is to ensure the driver can focus on driving while being aware of what’s coming up.
It’s somewhat of a niche, but there’s games designed around two player coop. It could be a Sniper Elite-style game where each player has a unique type of sniper and then other loadout options related to close quarters infiltration. So depending on the situation, one person snipes, and the other person spots or infiltrates while the sniper covers them. There were some older COD special ops missions built around that.
Arma has mortars, as does Squad. And if youre not a fuckin nerd for mortars specifically, then theyre boring. Hell, im a mortar nerd, and will always jump at the opportunity to hop on a 61mm tube in game and hang some. But after 20 minutes even im like, alright, let me join the battle.
Theyre boring, filling out ranging cards is even more boring, and you dont get to see the fruits of your labor in games that have them.
Only caveat is if your duo acts as a spotter, or you have someone on comms giving you updates. then it feels engaging because you get real feedback.
If they want to make a big war-style game like Battlefield or ARMA but still have that casual lizard-brain gunfighting that COD does well, they should really have bots alongside players that do all the boring stuff. That way the game has systems for players to do tactical teamwork stuff, but if nobody wants to do it, somebody on their team still fills that role. I feel like Battlefield has a hard time accommodating and reconciling those two different play styles.
Enlisted has them too, but they are boring af. Since the game is mostly fought in close quarters with objectives to assault and defend, and the numbers are inflated with sqadmate bots, they can do some good work but they are seriously boring.
I like playing mortars in Arma from time to time. Especially in Prairie Fire servers, its satisfying to get the calls for fire and hear your rounds go on target while talking with your teammates.
The only good implementation is Foxhole tbh. Its as simple as "Guy tells you the distance and direction, you move a little and fire"
Everything is very simplified for the player's convenience. Theres no putting rings on the mortars or finding exact coordinates with a map. The game tells the guy with the binoculars that. The only real math is just making flag markets every 100 metres and going "I'm 2 and a half flags away and the enemy is 72 metres from me.. I got to tell the arty guys to set range to 222 metres."
Well we use mods to get mortar even more realistic in arma, you have to know you place on ( there is not player marker), you will be told enemy location then you need range table, calculate distance and azimuth load it manually and all that and it's fun
The spear dudes with the big shields and the stabby short sword would be very pissed if you'd send them onto the battlefield with such a reach disadvantage.
That is actually how the romans preferred to fight, they proved it a superior system when they conquered Greece, defeating their method of spear fighting, displaying that the legion was superior to the phalanx. The romans also carried two spear like things called pilum, but these were typically thrown at the very start of the battle, intending to not only cause direct injuries, but to become lodged in their enemies shields and encumber them for the imminent melee clash. The romans didn't care if your army had spears, long swords or axes. They plowed right into it, intending to get face to face and stab you to death with their short swords.
Well that's certainly true but I would say the frontal units (thousands of men) that had the task of blunting and pinning the wall of spears were pretty well intent on getting as close to face to face as one could get.
Gladius worked because the Romans made the shortsword work in formation, but the spear is objectively a much, much useful weapon in a battlefield. There is a reason most civilizations used spears, pikes, or similar things like Naginatas, Glaives, Halberds and so on. Reach is very, very important in a fight, and a shortsword is not a good fit unless working specifically in a formation you could maximize it's advantages (fast stabs) and minimize its lack of reach.
Vaguely true I guess if you’re not counting the pilum. Their formations were 99% based on shields though. Standing in a tight shield wall gradually poking through it with sword or spear. Kinda the opposite of the “shields don’t exist, only swords and it immediately devolves into a series of simultaneous 1v1 duels” Hollywood bullshit.
You’re writing like you’re arguing with me but you’re agreeing with me. Nearly every war ever fought used the bow and spears as the primary weapon. Never the sword. But how many movies used the spear as the main weapon over the sword? Snyder’s 300 is about it.
In modern infantry there are sometimes situations wherein combatants will hold a stationary position for hours or days at a time. Having a short range mortar can be effective in these scenarios.
In a shooter game, everyone is running and jumping around. Even more stationary snipers typically aren't in any single place for more than a minute or two. A short range mortar might theoretically work on some sort of "castle defense" section of a match, but there are easier and ways to achieve the same basic outcome for the player (ie rocket launcher).
Being dedicated mortar spotter in a hill is somewhat interesting, but usually when you see enemy they die before mortars hit them and if you see a hab you can just snooze when they have ranged in.
And everyone running and jumping around is by far objectively the worst part about shooters. More stationary, slow paced maneuver-based combat that is based in realities is always 100% of the time orders of magnitude Morris, satisfying and fun to play with me. Assuming the game is actually well made.
Was a big part of the competitive Wolfenstein: Enemy Tetritory scene for a while. Ended up getting banned from comp because it became too cheesy. But it is part of the soldier loadout weapon options.
The funniest part of all of this is that the historically accurate version of the Arditi would be a dude with a pistol and a knife, some grenades and the biggest balls in the entire army.
I know! I remember finding out about it during a WW1 phase (after playing BF1 of course). I thought it was funny how they made the knife and grenade guys into walking gun sentries. I didn’t mind because I felt that they kept the spirit of the Arditi (massive balls and no fear). The Trench Raider special was closer to what the Arditi actually were.
Also, You just reminded me of the bolt action only game. Half the kills are Bayonets, knives and clubs. I love that game so much. It really felt like a passion project
And it kinda explains to you why bayonets were such a big deal even well into WW1 lol.
Without any surprise, a nice metal pointy end to stab people with remains useful regardless of dirt, mud, blood and more mud covering you and all your gear.
WW1 is truly interesting in the topic of military technology and technological advancement.
I was never interested in the big strategical, but the specific tech involved in warfare are always fascinating to me. We are currently seeing more and more proof that the next "big thing to take into account" are drones. They are so cheap and so easy to produce yet so effective that's mindboggling.
They actually weren't. They're heavily glorified and if anything was propaganda to evoke the spirit of the soldiers.
The reality is, very few fights actually took place up close and the majority of death happened the moment anyone thought of rushing into no mans land. The first day of the Battle of The Somme saw 60,000 casualties and the majority of the losses occurred over the course of 30-120 minutes.
There was night raids and those were limited and small scale attacks. Majority of trench fighting was still done with firearms and layers of chokepoints would be set up to repel attackers.
Of course, I am not saying that most of combat in WW1 was done with Bayonets lol.
I am saying that it's surprising how often they still saw use even in the context of WW1. The simple fact that it happened in the age of the first armored vehicles and machine guns is absurd to think.
It's the same discourse around the cavalry charge from polish soldiers in WW2. Strategically impactful? No. It happened and some people were killed by a fucking dude on horseback? Yeah it happened, it's unrelevant that the actual context is that of a brigade/division that was being reorganized into a motorized group in that period.
It would be wrong to support the myth of them charging with spear and sabre, but that's not the point. The point is that while fighting horseback they saw success in WW2, even if for a short time and they were pushed away quickly by actual armored vehicles.
As I said in another comment, it's the technological angle that interests me, the how and why of weapons working.
Who would win? 1 gorjirrion Imperial Japanese soldiers, loyal to the emperor, trained to live of the land, veteran of 5 campaigns and filled with the indomitable human spirit? Or Johnny Italian with water cooled machine gun?
Restarted battlefield 1 on PC and thats genuinely the worst assignment I ever did now im doing it again. I'd rather to the shoot down planes with lmgs 100 times.
I played the Bad Company 1 multiplayer for a bit until I finally managed to beat everyone to the artillery gun. The other players were pissed and shooting me, but I was able to camp that gun for the entire match and rack up a kill count that wouldn't have been possible otherwise. I don't know why they thought it was balanced to add an artillery gun with infinite ammo, 4 round burst fire, range to hit everywhere but the enemy spawn, placed at the furthest back point of your own spawn.
I’m gunna get downvoted for this but you can do it right back to the enemy lol you’re at a disadvantage if you DONT use it so may as well if ur playing support
I don't think it's boring at all. I think it's absolutely a total clutch you can use to that high explosive to take out tanks or the smoke to help your squad push or to cover teammate from a distance to that. Another medic can revive them.
I actually really liked the dynamic my friends and I had back years ago, I built my entire loadout into spotting and targeting and would sneak behind enemy lines and spot for my friends operating a two man mortar/AA team who’d switch between the smoke and regular rounds. We’d do a lot of area denial or pushing the enemy team into kill zones for the rest of our team to take care of. I miss that kind of slower tactical gameplay.
I would assume because it’s harder to balance in game. If you do as a lot of single player games do where you are put into a top down view to see where it will land, that gives the player an unfair advantage as they can see more of the battlefield and enemy positions.
On the other hand, without that system it would be a lot harder to tell exactly where the projectile would land, leading to many players not wanting to devote the time to learn the system.
Half the series has mortars, and in every single game with them, they're useless. Enemies don't stand still to get hit by a 20-second telegraphed shot.
Mortar strikes have been in like 9/10 call of duty games. They're just a kill streak because people don't want to be doing math five miles away from the actual gameplay.
A lot of WW1 and WW2-focused games have artillery and/or mortars and/or supporting naval fire.
Most modern games don't, because the main goal of having mortar or artillery in your game is to scream "war is bad".
It's somewhat boring for the guy firing (who gets to turn valves and hear explosions from afar, yay) and very boring for the receiving end (since it often feels like these deaths were nearly impossible to avoid).
Mortars are a huge thing in Arma reforger which is like the most popular Mill Sim game. So your argument is kind of silly. And to all the people
saying realism isn't fun. They've never played an actually good realism game. There are way more bad ones than good ones. But once you find one, it's pretty hard to go back to play normal games again.
Back when I was playing BF4, I loved using it. There weres drones who would reveal enemy players locations, and I only had to shoot at these tiny red dots, and boom easy kills.
I used to set it up often when I found it in PUBG and fire off a few shots in direction of nearby clusters. I had a map tool to get distance and bearing. I think I got one kill
You put some numbers in and if realistic... something you didn't knew existed dies without you knowing you hit, aside from the feedback of the observer. So it can be boring.
You're completely reliant on your team for both spotting targets and directing you how to adjust your fire. It might be fun for a minute when it actually works but 99% of the time with random teammates it'll be torture. Or you make it like Battlefield where you can become a one-man artillery battalion with your mortar but we all know how good of an idea that is.
Also, it's not an honourable weapon. When you get hit by a rifle, you probably could have prevented that in some way. When you get hit by a mortar, you die because you committed the cardinal sin of being outside. That shit can stay in real life if you ask me.
Because people already figured out how to do the same thing with undermount launchers on rifles in shooters over a decade ago and people bitched about it for years for being “too effective” at the one thing they were fuckin good at.
Hell Let Loose does a great job. A good mortar team will absolutely make or break a game. It’s also got an insanely high skill cap. There are literally apps for your phone that help you with the ballistics calculations. I tried using one time and I fucked it up so bad I got banned from a server lol.
Metal Gear Solid V had them,a game with zombies,mind controlled super soldiers,giant mechs, angry kids and a woman that breathes through her skin and needs to be almost naked.
I liked using them in MGSV when I could. Something about the shell whistling on the way down was so hypnotising; sometimes I’d fire one at nothing in particular just to hear it
I've never played Arma 3 but ive watched some YouTube videos on it and it seems to be the one game where every role is actually useful.
I feel like the issue isn't that games dont want to use it. Its that they know most playerbases simply can't or won't.
If I remember correctly a decent mortar installation in Arma requires multiple teammates, the knowledge and motivation to make actual range measurements, a decent position in a map much bigger than most shooters employ, and decent communication with teammates to actually make all that possible.
Its not really a mystery why games don't employ realistic and effective mortar mechanics. If every game started implementing those mechanics you'd go from seeing posts like this to posts about how complicated and useless they are.
Every time I find a mortar in PUBG I grab it and carpet bomb the nearest compound. I've managed to wound some but I've yet to get a kill. Still love going into the replay and seeing people panic and run from the rockets.
I played mortars in squad and layed the hate. It was super satisfying when the other Squad leads told mine that my spicy footballs hit target directly shake and bake style.
A true to life Call of Duty would be some 18 year old kid getting scammed into joining cause he wants money, going through basic, then deploying and sitting on his ass for what feels like an eternity, finally seeing some action and realizing it was nothing like he was expecting, being traumatized and sent back home to a country that only pretends to give a shit about him, barely able to afford the meds he needs to keep him sane because the VA is impossible to get ahold of and Tricare doesn't cover his particular med.
When a friend of mine convinced us to play Hell Let Loose (2?) recently. There is player controlled artillery in that game and when we had a field commander that used us it was really fun. We knew we were doing well when they kept sending sniper teams after us.
Farcry 4 allows you to use them in certain places on the map, I always found the controls annoying and the AI would never be in one specific place for long enough for it to be truly worth using. Still cool idea.
Play hell let loose, if ya hop on the mortars you basically look at the map squares and do a rough count then hope to fuck ya don't wipe your own guys, chaos
The Rising Storm DLC for Red Orchestra 2 had a Japanese knee mortar that was pretty fun lol. I guess it kind of just acted the same as a grenade launcher though tbh.
I love being a mortar man in Squad, it's fun and when you have a friend on the frontline voice comm-ing you the coords to drop on and you get a direct hit it feels good.
It'd been in cod for a long time? Mortar strikes are the kill streak where you bring up the tablet and place 3 spots to be hit. Some games say they're missiles and some say they're mortars, but same difference in the game.
I think squad portrays mortars better than any other title. They are devastating and a real threat and require actual coordination and a little knowledge to use them correctly.
Only game i played with actual mortar mechanics (or the closest equivalent, as im not sure how accurate it actually is) was darkest hour and yeah that was mostly a snooze fest of guess work as the game gave me like 20 mortars
They're a fun gimmick, and super satisfying to get kills with (especially since the game won't let you place it fucking anywhere)
But having a partner to spot and range targets for you and also protect your loud exposed ass while you're planted in the open isn't super thrilling for a battle royale
as a former 11c mortarman i can promise slinging rounds with a well trained crew is very fun, we used to race each other gun to get the fire mission done as fast as possible during training ranges, its a rush when that call comes in
They are in bf1 and they suck to play against. The mild enjoyment from plonking a mortar on a dude is not satisfying enough to get everyone spamming them. Yet with none it becomes very difficult to advance a line through a choke. They are balanced to make them not enjoyable.
one of my favorite moments in Arma was when my and like three other guys were just chilling in a Chernarus hill watching the cars go by as another guy was fiercely determined to manually calculate his mortar firing solution.
Arma is just as much chilling with the boys and logistics as it is shooting
Anon is regarded even bf have mortars, squad then there is post scriptum then there is arma with mods(base game also have mortars but mods add realism )
I saw a Soviet womble video where he had a grenade launcher, he pulled out a grid and calculated trayectories and he destroyed the enemy team.
If mortars where a thing they'd be a nightmare to balance once the player figure out aiming
I was an actual 11c in the army infantry. Served 10. 4 years in Iraq and Afghanistan. I used a 60mm mortar in handheld mode like 3 times, that’s it. Never actually had a gun line dropping rounds. Kinda sucked to go through all the schools and training and never use it.
Splatoon has the bucket weapon, sloshers. They are powerful, slow firing, lobbed projectiles. That's probably closest you can get while still being a fun game mechanic. Worms WMD didn't do a bad job either, but that's not a shooter so it translates better.
Having 10 mortars aligned while someone play epic music, and if you have a second monitor, having the spotter sharing the devastation you create is really fun. Or seeing a bunch of teamkill message in the chat because someone didn't adjusted well his mortar.
Call of Duty 2 did mortars well. There’s a mission specifically where you have to take a town and hold it from a German attack, during which multiple mortar teams move into position and need to be sniped.
Call of Duty 2 did mortars well. There’s a mission specifically where you have to take a town and hold it from a German attack, during which multiple mortar teams move into position and need to be killed.
Arma 3 has the fun part of needing two people to carry it and assemble it before doing calculations. It’s fun like… once or twice but that’s also just the scale of Arma. I’d rather just use the computer with a remote access mod to point and click so I can get back to a fire fight or just use a drone.
Far Cry 2 and BF4 (and Worms?..) are the only games I've played that had mortars and they truly underrated. No better feeling than pelting ppl with shrapnel.
We should make a game featuring hanging around awaiting Orders, Repairing Trucks, waiting in photo realistic warehouses per hours, sitting around talking about which girl you rather fuck and avoiding cleaning. thats aiming for realism.
Because it's either atrociously bad because you either go for realism, and force gamers to have to patiently range targets that are running around like bunnies on meth, or you do what Battlefield did, and give the players a top-down view with little marked targets and it becomes pure cheese.
artillery isn't fun from either perspective. I can't see my kills and I'm just guessing location based on battle information that is basically non-existent in videogames and on the receiving end it's just rng death with no counter. it's usually used as background effects for that reason.
Tanki Online has a turret called Magnum that works like one. Instead of rotating you control the elevation of the barrel, then hold space to charge the shot for power. You can go from 0° to 90°, so either lobbing the shots over buildings or full sending them directly into the enemy.
It's not exactly a mortar but basically the same thing, just bigger.
bcuz from a gameplay balancing perspective, having this in a game where they aren’t overpower (massive aoe explosive damage where the target can’t get anywhere near the origin, where all they can do is just run and hide since they can’t predict the exact target location) is such a monumental task.
TKRAYKATS@reddit
I love playing with it in arma 3
Mental_Jeweler_3191@reddit
Calculating ballistic trajectories isn't, surprisingly, all that exciting.
doomston3@reddit
As a trained heavy mortar crewman, someone else does the calculations, we just get the coordinates. Having a 10 man crew with a mortar to pull together with two other mortars and their crews with fire control to get the coordinates it isn't really easily adabtable to videogame mechanics.
But then again striking your enemies down with the fist of god as we called it, absolutely is.
SaneIsOverrated@reddit
Not to mention just dying from a random mortor on the receiving side probably isn't fun either.
chalk_in_boots@reddit
I remember when the first CoD came out that had the nuke killstreak. My friends and I would often go to an internet cafe after school or during the holidays, play a bunch of different games as a LAN, CoD included. There was always a rule of no nukes. Where's the fun of one guy getting a wicked streak and just pressing an instant win button?
MechEngE30@reddit
Cause he’s so good he literally killed 25 people and none of them could end the streak. It’s a good challenge to prevent the best player from getting it.
GoatseFarmer@reddit
Except If like me your best mate in school was so good he would later end up ranked 2nd in the world. Playing with him was not fun. It was “how quick will (name) get a nuke this time?
He played with the fucking gold drogonov or whatever that awful sniper was too, literally would handicap himself as a ritual of taunting his opponents. Fun times
SaintCambria@reddit
It's like getting Run Ruled in baseball. There's a man here in this children's lobby, time to reset.
chalk_in_boots@reddit
Except most of the time it'd be because they got a few normal kills, got lucky with a grenade, then stacking up kills with predators, airstrikes, gunships. Most of those need basically zero skill. They can basically hide in safety and keep racking up kills until the nuke.
Just as a complete side note I just had a great flashback. We did an overnight lock in one time and played a 4 a side casual tournament in CoD4 S&D, all on Backlot. One round I got my team to all take the overkill perk and put grenade launchers on both weapons so we had 4 grenades each. Match starts and we just mortar the other team's spawn point. Fucking hilarious but we only did it once because it was kind of a dick move, just 16 40mm flying at you as soon as the round started.
Jaruut@reddit
One Man Army perk for the infinite noob toob ammo. And then whatever mode was the one each team had to capture control points. I had the trajectories figured out on most maps to mortar blast the enemy team every time they tried to take a point, and had many game ending nukes within 90 seconds.
All the hate messages I got were glorious.
NeedYourHelpWithLife@reddit
Hell let Loose wants to know your location
WEASELexe@reddit
Playing squad and running for the bunkers as we hear mortars rain down on us was fun as fuck
SimpanLimpan1337@reddit
You say this but nerds will cry whenever there isnt a 1hk sniper
racoondriver@reddit
First you hear the sound of god
Kicooi@reddit
Genuinely love being mortar crew in mil-sims. Just receive numbers, adjust the dials, and fire away. It’s a peaceful life lol
jackass_mcgee@reddit
squad is a fantastic game for it, having a spotter embedded in another squad really changes the game
in arma 3 antistatsi, there is nothing more powerful than rocking around in a pickup truck with a mortar in the back of it and slinging a few rounds and skedaddling away before counterbattery fire gets called in on your location
pepitobuenafe@reddit
The beauty of camping in a realistic game dosent have a rival. I always dislike when people trow their life away going akimbo rushing to get kill.
telumex_atrum@reddit
Battlefield 3/4 was peak FPS for me.
Also BF1, but that had a different vibe to it.
angelis0236@reddit
I'm too bad, don't have friends to play with to make up for that, and the time to die is too short in a real mil sim but damn I wish I could play one.
I avoid regular military shooters, basically the only thing I play right now that is a shooter is rivals.
EightImmortls@reddit
Arma Reforger has a lot of servers with all sorts of groups and regular players. Arma has always been a pretty good community and fairly welcoming, granted there are more racists in games since console players were added.
SgtJuharez@reddit
A while ago cultural acceptance was the hip thing, now it's racism again. It's either a never ending cycle or something that'll balance out in the middle IMHO
JessHorserage@reddit
So it's like literature tastes? Cycling between noblebright and grimdark as tastes change. In this case though it's soft uwu progressive allowances and that one jreg video.
Ngl, I do prefer the latter.
estou_me_perdendo@reddit
So console wars were actually race wars all long? Has racism been solved?
Sapper501@reddit
Rising Strom 2 Vietnam still has a small, but dedicated playerbase of all skill levels. it often goes on sale for ~$5, so it's worth trying.
CE0ofCringe@reddit
3.80 before tax rn. This looks fun, I’ve never though about Vietnam mil sims, I gotta try this
Sapper501@reddit
It's a nice mix between mil sims and arcade shooters like battlefield. It rewards both raw aim skill and good positioning even more. I found a sneaky spot on Hue City yesterday, even after 1600 hours sunk into it. Hope to see you out there!
Shitposternumber1337@reddit
I play both Rivals and some Mil sims and I will say if you're someone who stepped away from comming a lot (I used to play lots of Counter Strike in Cybergamer league) the best one to get into would probably be Arma Reforger
Played Squad as well but Squad is if you want the more serious and realistic mil sim, Arma Reforger is if you want Mil Sim on Crack but you can either do your own thing, or even just a little comming and lead to funny moments. Doesn't take too long to learn either, not as much as Squad imo,
Like a Mil Sim but everyone is taking the piss a little and mostly no ones taking it 100% serious on most servers, You still try while taking the piss but no ones on your ass because you barely know what to do. You will find people blasting pop music while going 80km/h in an Abrams or a T90 or Apache/Ka52 on modded servers
reisshammer@reddit
You could try hell let loose. Squad communication is a pretty big thing in that game and you can always just join randos or make you own squad
Powerkiwi@reddit
+1, hll was my gateway milsim. Awesome game
Lonely_Eggplant_4990@reddit
Insurgency sandstorm is great fun
whyUdoAnythingAtAll@reddit
Join unit Arma 3 trust me one of the best gaming experience there is
The_Junton@reddit
Squad is pretty good and a lot of people use coms.
catschainsequel@reddit
Me: play as sniper, camp in a good spot with wide field of view, picking off enemies.
Other team: quit camping you cheater!!!
Me: Do you ass hats not know what s sniper does?
pepitobuenafe@reddit
It completly depends on the game. Some times is expected for you to camp and play as a rational human. Others games are way more movile
Zealousideal-Bus-526@reddit
Make it so you need the mortar and two other players with highly visible lasers that need to all be a certain distance from each other to get a “triangulation” and then once it’s complete shoot heavy mortar fire at that spot or smth like that I’m sleep deprived
Smol-Fren-Boi@reddit
Its even better when you got a friend on a mic so you can estimate how good it was. One time my friend started cheering in Foxhole because I sniped a light tank that was trying to flee the battle with a HE shell
Pinkflamingos69@reddit
Even a 120mm ffe with a steel on steel hit is only going to get a mobility kill in the best case scenario
LordOfMorgor@reddit
Closest I have gotten to this feeling in Helldivers is firing my SPEAR into fog and dust having no idea what is going on over there but knowing damn well your shots are hitting whatever the fuck they just locked onto.
Knighty_Gentleman@reddit
Hace You tried Hello Let Loose?
SplashingAnal@reddit
Artillery is essential in team based warfare games. There is a real sense of team achievement when it works. It shows a good leadership and chain of command happening.
I’m thinking he’ll let loose and war of rights as examples.
GenexenAlt@reddit
Playing mortars in ARMA, or arty crew in Foxhole is indeed so relaxing. You just press a few buttons, bloop goes the weapon, and someone on the other side is suffering
bittercripple6969@reddit
ImmediateBullfrog271@reddit
As a forward observer, can confirm. Best thing to see. 10/10.
Geo-Man42069@reddit
BF1 has solo mortar option, and it’s amazing, kinda OP actually. (Considering it was operated by a crew and the game lets a single soldier be a functional “crew”).
Xeynyx@reddit
During my military service in Finland I was a fire control group leader in a heavy mortar(120mm) platoon. It is technically possible to operate a mortar on your own provided you get help setting it up, assuming that you would also calculate your own firing solutions. In that case you would only need one spotter to give you targets, making it in theory possible to fire a mortar with only two people needed it would take much longer than with a full team but it would be possible.
Dizzy_Dust_7510@reddit
Fist of God? Laughs in m777
More seriously, what was a 10 man crew like for mortars. We could crew a howitzer with 7. It's not ideal, but we did it pretty often. Usually meant having artillery men double as ammo drivers or gun drivers too if we had to get really lean on manpower.
emaugustBRDLC@reddit
One of your cohort on here once told me that when they trained for grid destruction using DPICM it took about 3 shells each from 3 777 teams, does that sound right? Truly awesome destructive power from the "God of War".
Dizzy_Dust_7510@reddit
Each round has like 80 little bombs in it or something. I don't know if 9 would do it or not. I only ever saw DPICM rounds at school. After that, it was HE, Illum, and WP. Cluster munitions are frowned upon, I think. We definitely had "sweep and zone" tactics that could cover a grid square pretty quick with conventional HE. 155 shells have a pretty wide kill radius, so a full 6 gun battery could cover a line 50m x 300m or so per round with lethal effectiveness. I never trained it or used it in combat though. In reality, if you need to kill a grid square planes are better at it. Artillery fire support is great because we could put rounds in target before anyone knew they were coming. By the time the enemy realizes there are rounds falling, there's probably 6 more in the air.
Overall_Loquat3033@reddit
Heavy mortar... Isn't that arty or is that completely different? To me (simple) mortar is tube in the ground that you drop shell into and it goes poof and magics its way to coordinates you planned (hopefully). Or it farts out the top and you guys practice the fox jump.
SaintCambria@reddit
Iirc it has to do with intended angle of attack; mortars fire in a high parabola and come down almost vertical, whereas direct artillery shoots more like a naval gun.
Smol-Fren-Boi@reddit
Mortars come in different shapes and sizes. To my understanding a heavy mortar is one thats just meant to fling the shell further, and has a proper setup rather than "just kind of drop it and start firing"
PM_ME_A_KNEECAP@reddit
It’s less setup and more bore diameter.
Light mortars are around 60mm
Medium 81-82mm
Heavy generally 100+
Light mortars can have the full setup, including fire direction center and everything. They can also choose to just point the mortar in the right direction and guesstimate. Medium and heavy mortar sections don’t usually do that, and are shooting at further distances.
aodum@reddit
Pubg has it
sealing_tile@reddit
Squad on PC has my favorite iteration of mortars in a video game. Set up a base with your boys, have them post up on the tubes, and chat with the other squads to determine where you need to aim. It’s a fun time to chat with other players and stay relatively chill while you know you’re helping your team.
ZachF8119@reddit
At what deployment size would you be added to the mix?
bokehbaka@reddit
It would be nice for strategy games. Would love to have this in X-Com haha.
BiscottiEastern220@reddit
I was a recon guy and we had a mortar platoon. It was wild watching them do their thing. One dude would call our some numbers, then everyone else would repeat the numbers back and one dude would go hauling ass down range and put a stick down. No freaking idea what they were doing but was entertaining to watch
lordatamus@reddit
That stick is very, very goddamned important. The gunnery sight on mortars and howitzers uses the stick as a range marker and the sight is calibrated to that sight for the first round fired - after that adjustments are made + or - off that initial sighting to dial it all in. I was trained on 105's and 155's and I've humped 60mm mortars around when my unit transitioned out of artillery to infantry. I hate that stupid stick wit ha fucking passion, because if you lose the magic stick, you're the dumbass standing out in the middle of the field holding your rifle up in the air over your head to create a new aiming reference for the next hour cause you had one job and you fucked it up.
whyUdoAnythingAtAll@reddit
Looks like someone has experience holding a rifle up in the air
lordatamus@reddit
Yep. 105*F on the dash, felt like 110+ with no wind in the middle of the Arizona desert at the height of summer. It rained for two days straight right after. I wouldn't have minded being in the rain doing that.
Watch_The_Expanse@reddit
BF1 was fun when doing it. Get killed a lot though.
PapaMoBucks@reddit
Ive met many an artillery man in my day and every single one of them seemed genuinely disappointed that they couldn't just show me how cool what they do is, and that there's just no way to really describe it without experiencing it. Like the radiance of a spring bloom to someone born blind.
Noreng@reddit
Real-time strategy would like a word
Responsible_Jury_415@reddit
I forget the game but I believe one large battle ground like game had mortars and it was ok but like no one wanted to really sit there for long maybe a few shells then you go off
Yuckysnow9357@reddit
Battlefield one has the small mortars
616659@reddit
Battlefield 4 also has it. And yes they are annoying on the receiving end and boring at the shooting end
GoBuffaloes@reddit
Ha I liked it I would rack up a ton of kills in certain levels!
616659@reddit
Yeah I mean it's is easy to get kills, too easy sometimes that I feel bad for those players who got killed
AmbitionOfPhilipJFry@reddit
I mean this is it in a nut shell. Everyone in games is running, out bunny hopping one another, and generally not in the same spot for literally five seconds. You can't hit someone with a mortar that takes 10 seconds to fire, arc, and detonate where someone was right seconds ago.
That style shooting is more world of warships with heavy naval guns, but that's cuz you know where a 1,000 foot piece of steel will be floating in ten seconds.
Mortars are for taking out fortified static places or killing zone ambushes prelaid with indirect fire.
You can't use real world tactics in a FPS video game.
lunacraz@reddit
close combat had mortars and they were sick but i doubt you’re talking about that game
designer_benifit2@reddit
Arma?
Responsible_Jury_415@reddit
Could have been but one of the early ones lame graphics now but the feeling of a huge battle was there
newrimmmer93@reddit
There’s artillery in hell let loose but that’s the closest example I can think of
Responsible_Jury_415@reddit
Maybe it was mag ps3 exclusive of 50 players or one of the delta force games but the mortars were fixed and you could fire them all you wanted but they had a long cool down so you fired a few hope they maybe hit something then left to go shoot people
Shazam606060@reddit
If MAG was ported to PC, I wouldn't play any other games. I'm still a SVER fanboy like a decade later
Responsible_Jury_415@reddit
Mag was when battlefield games were promised winners it had a limited weapon choice but damn when a full Lobby was cooking it was fun
newrimmmer93@reddit
Yeah I think the trouble is the balancing aspect of it for most games. HLL it takes like 3-5 munitions to fire a round and your team produces between 30-60 munitions a min. So you can’t just spam it the entire game otherwise you’re limited with calling in bombing runs/strafes/etc. so the RTS aspect of HLL works in that regard
No-Selection997@reddit
Probably Squad. U can build mortars on FOBs.
telumex_atrum@reddit
I mean,I have fond memories of my squad raining hell on the enemy team. Recon posted up with a MAV, two mortars, and a support crate. Good times. It was a highly satisfying game of Battleship.
mcfan2400@reddit
I know it's nowhere near realistic but I really enjoyed using mortars in battlefield 1, still my favorite battlefield game to this day
nitonitonii@reddit
Give me this in VR and I will never get bored
Dominus_Invictus@reddit
Tell that to all the mortar crews and Arma lobbing mortars accurately is incredibly fun and the only reason you would say otherwise is because you've never done it.
F00TD0CT0R@reddit
Tell that to foxhole players
stormcomponents@reddit
> wants realism
> complains about things being boring.
I once did a 1.5h mission in arma without firing my weapon. Just a patrol through a town and nothing happened. XD
Crawler_00@reddit
theres a bit in a soviet womble video in ARMA, where he maths out and calculates a grenade launchers ballistic trajectory, then absolutely annihilates the other team.
i think a mechanic like this would be perfect for the number crunching autists in the crowd
ChwizZ@reddit
Idk, Sovietwomble made it look kinda fun
Prism_Riot42@reddit
It’s also not even just that. Shooters are design to have you feeling like you’re interacting with your opponent. Mortar does not do that, it can feel very “fire and forget” which does not sit well with the FPS community (except for noob tubers)
midwestcsstudent@reddit
Uhh, point-and-shoot on a map?
Ow_you_shot_me@reddit
That's fun as hell for me though.
Marci_1992@reddit
Arma Reforger has moderately realistic artillery, it looks horrifically boring.
pockets3d@reddit
Have you played dcs?
thebutinator@reddit
So they dont just lob them somewhere and hop it hits and then adjust every shot after the one before misses?
the_fresh_cucumber@reddit
There should be a machine that makes calculations automatically for people.
We could call it a calcumalator.
Noklle@reddit
something something sovietwomble
cypriss@reddit
Also no gratification if you’re on target or hit without being overpowered
WoolooOfWallStreet@reddit
It might scratch the itch of a particular tism
IdioticZacc@reddit
It's actually one of my favourite activity in Squad, i just love doing everything supportive for the team
Building fob, reviving people, and of course, calculating trajectories with the map and some app. The only issue I have is that the ammo runs out real fast which means I, as the support guy, have to run logistic to get ammo and supplies from the main base to the mortar base
CaesarAustonkus@reddit
Tbh my beef with mortars in games comes from two things: learning curve and general feasibility. I've noticed mortars behave differently with each game like how long range ballistics are different on top of play style (ie doing the calculations yourself or picking a spot on a map and praying your target doesn't move/change direction). If most buildings aren't destructible/penetrable, mortars feel even less worth the hassle when you've already learned the sniping mechanics.
I'd be down to learn the calculations, but the juice gotta be worth the squeeze.
Protomeathian@reddit
This is why I would always just unload the grenade launcher into the sky whenever I got it playing Black Ops 2.
emo-man1605@reddit
Bloons Tower Defense the 6th
TheIlluminatedDragon@reddit
Idk if love playing with mortars on Squad/ARMA. But then again, I was in the infantry and I already knew how to call for fire etc, so I guess I'm an outlier
thot_chocolate420@reddit
No it isn’t fun to get shot by because it blatantly outranges the target. (Infantry and Structures)
cherry313@reddit
This are in Squad
Mink_Mingles@reddit
I like playing mortors when a buddy is streaming. They ping my distance, hammer is 12 HE finish with 3 smoked crawled over the front of the position, squad push through smoke and slaughter the lambs touching butts in their shelters
designer_benifit2@reddit
And Arma
Nacktac@reddit
And they suck (in a good way) one minute you and your buddies are walking across a courtyard, the next, everything's smoking and everyone else is dead but you aren't because you stopped to resupply so you were 5 steps behind them.
LeatherDescription26@reddit
Because the odds of you hitting anything and or killing anyone with it are slim to none.
The reason these work so well is because they’re usually used in large quantities on large slow moving or stationary targets.
-Puss_In_Boots-@reddit
Combat simulators (arma, squad kinda), have them.
Arcade shooters like CoD and BF don’t.
Specialist-Text5236@reddit
BF3 and BF1 had them. They somehow both effective, and boring asf to use , at the same time.
anbre_@reddit
They did in BF1. Either stupid over or under powered depending on map, how many people were using them, and whether in a mortar truck or tank. And even while using them if they were good, they were boring. Tried, tested, proven that they don’t really belong in a fast pace shooter. The only games i could see them being in and people not getting too upset (which i haven’t played either of so correct me if i’m wrong) is ARMA and Hell Let Loose.
luizbiel@reddit
Foxhole does it
It's fairly fun.
Specialist-Text5236@reddit
It was in battlefield 1, and everyone hated it
FoxCQC@reddit
Most shooters don't have wide scale battles.
Walter_Padick@reddit
They were alright in Gears of War
Jaruut@reddit
Never really could figure it out in the third one, but I was the god of death with it in 2.
Haspinte@reddit
Took me way too long to find the gears 2 comment. That shit was OP online
Jaruut@reddit
I miss Gears 2. Every day I hope for a pc port/remaster. Same goes for 3.
aThugsMemeoir@reddit
Used to rock the mortar in Wolfenstein: ET and it was awesome, albeit a pain in the ass a lot of the time.
KingJaffy81@reddit
Once I got good at the mortar in that game, it became godly. Some of the most fun in a shooter I ever had back in college when this first came out.
Friends would move out and I was Mortar support. God that was fun.
aThugsMemeoir@reddit
ET was pure gold in it's day. I spent an absurd amount of time on that game. Armored Punkers for life, baby!
GrantDN@reddit
I would say Snipers have a similar issue where in real life, sniping is a 2-person job. The Sniper’s job is to try and calculate the trajectory and accuracy of the shot, the spotter’s job is to look for targets.
Kinda like how in Rally, you have a driver and navigator. The navigator’s job is to ensure the driver can focus on driving while being aware of what’s coming up.
Leadfarmerbeast@reddit
It’s somewhat of a niche, but there’s games designed around two player coop. It could be a Sniper Elite-style game where each player has a unique type of sniper and then other loadout options related to close quarters infiltration. So depending on the situation, one person snipes, and the other person spots or infiltrates while the sniper covers them. There were some older COD special ops missions built around that.
Best_Koala_3300@reddit
Arma has mortars, as does Squad. And if youre not a fuckin nerd for mortars specifically, then theyre boring. Hell, im a mortar nerd, and will always jump at the opportunity to hop on a 61mm tube in game and hang some. But after 20 minutes even im like, alright, let me join the battle.
Theyre boring, filling out ranging cards is even more boring, and you dont get to see the fruits of your labor in games that have them.
Only caveat is if your duo acts as a spotter, or you have someone on comms giving you updates. then it feels engaging because you get real feedback.
Leadfarmerbeast@reddit
If they want to make a big war-style game like Battlefield or ARMA but still have that casual lizard-brain gunfighting that COD does well, they should really have bots alongside players that do all the boring stuff. That way the game has systems for players to do tactical teamwork stuff, but if nobody wants to do it, somebody on their team still fills that role. I feel like Battlefield has a hard time accommodating and reconciling those two different play styles.
tastysardine@reddit
Something is telling me I must check out these games.
Best_Koala_3300@reddit
"Prepare to Hang!"
"Hanging"
"FIRE FOR EFFECT"
Music to my ears ladies and gentlemen.
-THEKINGTIGER-@reddit
Enlisted has them too, but they are boring af. Since the game is mostly fought in close quarters with objectives to assault and defend, and the numbers are inflated with sqadmate bots, they can do some good work but they are seriously boring.
AbanaClara@reddit
In foxhole it’s almost impossible to use a mortar without a spotter
Mawd14@reddit
I like playing mortars in Arma from time to time. Especially in Prairie Fire servers, its satisfying to get the calls for fire and hear your rounds go on target while talking with your teammates.
Smol-Fren-Boi@reddit
The only good implementation is Foxhole tbh. Its as simple as "Guy tells you the distance and direction, you move a little and fire"
Everything is very simplified for the player's convenience. Theres no putting rings on the mortars or finding exact coordinates with a map. The game tells the guy with the binoculars that. The only real math is just making flag markets every 100 metres and going "I'm 2 and a half flags away and the enemy is 72 metres from me.. I got to tell the arty guys to set range to 222 metres."
urnotjustwrong@reddit
Isn't that like a hundred metres short?
whyUdoAnythingAtAll@reddit
Well we use mods to get mortar even more realistic in arma, you have to know you place on ( there is not player marker), you will be told enemy location then you need range table, calculate distance and azimuth load it manually and all that and it's fun
FewVermicelli4535@reddit
Whoooodie@reddit
Hand Simulator
ptjp27@reddit
Swords
Never once been the primary weapon of war.
Every fucking movie set more than 200 years ago uses swords as the primary weapon.
for some reason they never use shields either
Why?
bendbars_liftgates@reddit
Cuz they're cool.
TurtleStepper@reddit
Roman soldiers with their gladius would strongly disagree with your point about swords.
Delica4@reddit
The spear dudes with the big shields and the stabby short sword would be very pissed if you'd send them onto the battlefield with such a reach disadvantage.
TurtleStepper@reddit
That is actually how the romans preferred to fight, they proved it a superior system when they conquered Greece, defeating their method of spear fighting, displaying that the legion was superior to the phalanx. The romans also carried two spear like things called pilum, but these were typically thrown at the very start of the battle, intending to not only cause direct injuries, but to become lodged in their enemies shields and encumber them for the imminent melee clash. The romans didn't care if your army had spears, long swords or axes. They plowed right into it, intending to get face to face and stab you to death with their short swords.
Swailwort@reddit
Legions wouldn't really go 'face to face' against a phalanx except to pin them, they'd just surround it and smack it from behind.
TurtleStepper@reddit
Well that's certainly true but I would say the frontal units (thousands of men) that had the task of blunting and pinning the wall of spears were pretty well intent on getting as close to face to face as one could get.
Swailwort@reddit
Gladius worked because the Romans made the shortsword work in formation, but the spear is objectively a much, much useful weapon in a battlefield. There is a reason most civilizations used spears, pikes, or similar things like Naginatas, Glaives, Halberds and so on. Reach is very, very important in a fight, and a shortsword is not a good fit unless working specifically in a formation you could maximize it's advantages (fast stabs) and minimize its lack of reach.
ptjp27@reddit
Vaguely true I guess if you’re not counting the pilum. Their formations were 99% based on shields though. Standing in a tight shield wall gradually poking through it with sword or spear. Kinda the opposite of the “shields don’t exist, only swords and it immediately devolves into a series of simultaneous 1v1 duels” Hollywood bullshit.
Dominus_Invictus@reddit
Hey at least spears still get heavy representation while this gun gets absolutely nothing.
AbanaClara@reddit
Wtf are you talking about? Did you think black powder or guns have existed ever since the man learned how to hate his neighbor.
ptjp27@reddit
You’re writing like you’re arguing with me but you’re agreeing with me. Nearly every war ever fought used the bow and spears as the primary weapon. Never the sword. But how many movies used the spear as the main weapon over the sword? Snyder’s 300 is about it.
Delica4@reddit
Did i miss an edit or why is everyone so confused?
GamingGems@reddit
Artillery Duel and Air-Sea Battle for Atari 2600
Worms series
redditcommander@reddit
Bang bang.
https://www.classicdosgames.com/game/Bang!_Bang!.html
Ozymandias_1303@reddit
That's not a picture of shitting yourself to death from cholera.
nayheyxus@reddit
Coh
Smol-Fren-Boi@reddit
Becaude its not fun. Sure you kill people but you dont see it.
FewVermicelli4535@reddit
god fights on the side with the best artillery.
Competitive-Buyer386@reddit
Foxhole exists buddy
FewVermicelli4535@reddit
not if you manage to hit it directly
Bestialman@reddit
Hell let loose?
I had a ton of fun using them.
Duke_Baragus@reddit
I think I recognized this wall. NN?
Palacsintafanatikus@reddit
Nonut?
Duke_Baragus@reddit
loudaggerer@reddit
It’s in PUBG and unfun to measure my shots. I just want to click and bullet people in game.
bunker_man@reddit
That reminds me of how those are depicted so rarely that when we got army guys of them as kids we thought it was a guy loading a bazooka.
cooliomydood@reddit
Boring gameplay, feels bad to be on the receiving end
b0gl@reddit
It was fun to use in battlefield 3
Richybliss@reddit
I distinctively remember using them in army men: land/sea/air. Which was the greatest shooter of all time
WintersbaneGDX@reddit
In modern infantry there are sometimes situations wherein combatants will hold a stationary position for hours or days at a time. Having a short range mortar can be effective in these scenarios.
In a shooter game, everyone is running and jumping around. Even more stationary snipers typically aren't in any single place for more than a minute or two. A short range mortar might theoretically work on some sort of "castle defense" section of a match, but there are easier and ways to achieve the same basic outcome for the player (ie rocket launcher).
TLDR - shit isn't fun so it's not in the game.
Recipe-Jaded@reddit
Squad did it well
SirDerpingtard@reddit
As did enlisted
AbanaClara@reddit
Foxhole
Recipe-Jaded@reddit
Ooo yeah i forgot about that game. I need to play that again
_Haza-@reddit
Yeah but it’s still boring. It’s effective sure but only dedicated players will sit and mortar all game.
Defending the mortar pit is arguably the most fun parts of mortar gameplay in Squad.
AustinLA88@reddit
Please defend my mortar hab thanks.
_Haza-@reddit
My favourite thing to do in Squad is man the main gun on MBTs, so I could help in five mikes if you can hold the fort for that long hehe
Boredom_fighter12@reddit
May I introduce you to the hell cannon perhaps?
Vilzku39@reddit
Its same thing just makes louder boom.
Boredom_fighter12@reddit
Big boom = happy chemicals
Vilzku39@reddit
Being dedicated mortar spotter in a hill is somewhat interesting, but usually when you see enemy they die before mortars hit them and if you see a hab you can just snooze when they have ranged in.
Recipe-Jaded@reddit
Lmao fair point
DukeRed666@reddit
Foxhole
Dominus_Invictus@reddit
And everyone running and jumping around is by far objectively the worst part about shooters. More stationary, slow paced maneuver-based combat that is based in realities is always 100% of the time orders of magnitude Morris, satisfying and fun to play with me. Assuming the game is actually well made.
PM_ME_A_KNEECAP@reddit
In modern combat, even if you aren’t stationary you should be using your 60s for pretty much every company-level action.
Assault or defense, doesn’t matter. If you aren’t using your organic IDF you’re an idiot.
Strayl1ght@reddit
Was a big part of the competitive Wolfenstein: Enemy Tetritory scene for a while. Ended up getting banned from comp because it became too cheesy. But it is part of the soldier loadout weapon options.
Toocoo4you@reddit
Call of duty noob tube attachment:
IdentifiesAsAnOnion@reddit
Pubg did add that
BringBackSoule@reddit
Battlefield did it and it's the cheesiest, most borimg gameplay and kills ever.
BoloRoll@reddit
Mortar spammers in Battlefield 1 sucked. They stole kills from their own team and they kill camped for the other team. I would kiss them on the lips
Jl2409226@reddit
especially on locker when they just sit in spawn
CaloricDumbellIntake@reddit
Hey not our fault dice decided to lock a weapon behind airburst mortar kills
BoloRoll@reddit
The only thing I know is that getting the Arditi behind enemy lines and and gunning down the sniper and mortar nerds is a good feeling.
O la vittoria, o tutti accoppati! We either win, or we all die!
Arditi forever! Italy forever!

Hyperversum@reddit
The funniest part of all of this is that the historically accurate version of the Arditi would be a dude with a pistol and a knife, some grenades and the biggest balls in the entire army.
BoloRoll@reddit
I know! I remember finding out about it during a WW1 phase (after playing BF1 of course). I thought it was funny how they made the knife and grenade guys into walking gun sentries. I didn’t mind because I felt that they kept the spirit of the Arditi (massive balls and no fear). The Trench Raider special was closer to what the Arditi actually were.
Also, You just reminded me of the bolt action only game. Half the kills are Bayonets, knives and clubs. I love that game so much. It really felt like a passion project
Hyperversum@reddit
And it kinda explains to you why bayonets were such a big deal even well into WW1 lol. Without any surprise, a nice metal pointy end to stab people with remains useful regardless of dirt, mud, blood and more mud covering you and all your gear.
WW1 is truly interesting in the topic of military technology and technological advancement.
I was never interested in the big strategical, but the specific tech involved in warfare are always fascinating to me. We are currently seeing more and more proof that the next "big thing to take into account" are drones. They are so cheap and so easy to produce yet so effective that's mindboggling.
IrregularrAF@reddit
They actually weren't. They're heavily glorified and if anything was propaganda to evoke the spirit of the soldiers.
The reality is, very few fights actually took place up close and the majority of death happened the moment anyone thought of rushing into no mans land. The first day of the Battle of The Somme saw 60,000 casualties and the majority of the losses occurred over the course of 30-120 minutes.
There was night raids and those were limited and small scale attacks. Majority of trench fighting was still done with firearms and layers of chokepoints would be set up to repel attackers.
Hyperversum@reddit
Of course, I am not saying that most of combat in WW1 was done with Bayonets lol.
I am saying that it's surprising how often they still saw use even in the context of WW1. The simple fact that it happened in the age of the first armored vehicles and machine guns is absurd to think.
It's the same discourse around the cavalry charge from polish soldiers in WW2. Strategically impactful? No. It happened and some people were killed by a fucking dude on horseback? Yeah it happened, it's unrelevant that the actual context is that of a brigade/division that was being reorganized into a motorized group in that period. It would be wrong to support the myth of them charging with spear and sabre, but that's not the point. The point is that while fighting horseback they saw success in WW2, even if for a short time and they were pushed away quickly by actual armored vehicles.
As I said in another comment, it's the technological angle that interests me, the how and why of weapons working.
BoloRoll@reddit
Who would win? 1 gorjirrion Imperial Japanese soldiers, loyal to the emperor, trained to live of the land, veteran of 5 campaigns and filled with the indomitable human spirit? Or Johnny Italian with water cooled machine gun?
IrregularrAF@reddit
1 water cooled bad boy plz
BoloRoll@reddit
You have chosen well. Johnny Italian mows them all down under the light of star shells
jUG0504@reddit
fuckin love those armored dudes, they look cool as hell
ivanreyes371@reddit
Restarted battlefield 1 on PC and thats genuinely the worst assignment I ever did now im doing it again. I'd rather to the shoot down planes with lmgs 100 times.
CaloricDumbellIntake@reddit
I think they buffed the air burst mortar though so it’s probably easier now. At least I hope for you that it is, because it really was pain back then.
CTizzle-@reddit
Literally not a more iconic duo than Dice and locking weapons behind asinine challenges.
Jozsefirst@reddit
Bf1 mortar spammers could run out of ammo, unlike bf3
the_marxman@reddit
I played the Bad Company 1 multiplayer for a bit until I finally managed to beat everyone to the artillery gun. The other players were pissed and shooting me, but I was able to camp that gun for the entire match and rack up a kill count that wouldn't have been possible otherwise. I don't know why they thought it was balanced to add an artillery gun with infinite ammo, 4 round burst fire, range to hit everywhere but the enemy spawn, placed at the furthest back point of your own spawn.
ASAPKEV@reddit
Man I loved BC1 multiplayer. I remember sneaking all the way back to the enemy spawn sometimes just to plant c4 on their artillery gun
the_marxman@reddit
I wish that game wasn't trapped on the 360
Q_dawgg@reddit
I was a mortar spammer. I can confirm I am I suck and am a doo doo dunderhead
DieselPickles@reddit
I’m gunna get downvoted for this but you can do it right back to the enemy lol you’re at a disadvantage if you DONT use it so may as well if ur playing support
magnuman307@reddit
riveting gameplay.
At least bf4 had the suav to counter them.
DieselPickles@reddit
Sounds like a skill issue
Kicooi@reddit
Loved that one map where the teams would get stuck on opposite sides of a sand dune firing mortars at each other lol
Not sarcasm. Luv arty. Simple as that
DieselPickles@reddit
lol that game had really good maps that worked in various play styles. Argonne forest had really insane choke points and these mortars would be clutch
BoloRoll@reddit
I know. It’s funny when I do it. It lame when anyone else does it
CanOld2445@reddit
Hahaha mortar go wheeeee mwah
gr1mm5d0tt1@reddit
Ghost recon Wildlands. Love calling in the rebels to drop some mortar fire
Deletesystemtf2@reddit
Hence why we use it irl.
mc-big-papa@reddit
Bf4 had some insane points where mortar can just clear a bad spot. Rooftop campers be shitting bricks all day when im around.
Unfortunately its literally getting excited for that +100 mark and looking at a flat boring screen.
Wise-_-Spirit@reddit
I don't think it's boring at all. I think it's absolutely a total clutch you can use to that high explosive to take out tanks or the smoke to help your squad push or to cover teammate from a distance to that. Another medic can revive them.
Toocoo4you@reddit
It’s the battlefield noob tube?
Ok_thank_s@reddit
Non foxhole player
lizardman49@reddit
What's even funnier is thats a nerfed version of artillery actual killing power
Jumajuce@reddit
I actually really liked the dynamic my friends and I had back years ago, I built my entire loadout into spotting and targeting and would sneak behind enemy lines and spot for my friends operating a two man mortar/AA team who’d switch between the smoke and regular rounds. We’d do a lot of area denial or pushing the enemy team into kill zones for the rest of our team to take care of. I miss that kind of slower tactical gameplay.
Level37Doggo@reddit
Bro literally replicated standard mortar tactics in the game. Nice.
jaytheindigochild@reddit
this sounds fun
C_T_Robinson@reddit
Nah it's balanced, you can get easy kills but you're vulnerable to counter battery fire, just like most modern artillery
IrregularrAF@reddit
Most fun I ever had. Work with a teammate, bombard and immediately charge. Lmfao
Revolutionary-Farm55@reddit
Hogs of war did it
M1K3yWAl5H@reddit
Man call of duty world at war was great.
Grinem@reddit
Knee morter from Rising Storm was fun
Laffantion@reddit
Isonzo mortar go brrr
notRogerSmith@reddit
I would assume because it’s harder to balance in game. If you do as a lot of single player games do where you are put into a top down view to see where it will land, that gives the player an unfair advantage as they can see more of the battlefield and enemy positions.
On the other hand, without that system it would be a lot harder to tell exactly where the projectile would land, leading to many players not wanting to devote the time to learn the system.
The-Filthy-Casual@reddit
This shit in Rising Storm 1 was broken; the Japanese spamming these knowing the map layout was PTSD inducing.
yummmmmmmmmm@reddit
Angry birds would beg to differ
Campsters2803@reddit
FarCry4
SwimmingResist5393@reddit
State of Decay you can throw smoke to call in mortars
YorkPorkWasTaken@reddit
Half the series has mortars, and in every single game with them, they're useless. Enemies don't stand still to get hit by a 20-second telegraphed shot.
prtzl11@reddit
Far cry 2 has one as a weapon slot and it was sick
AmericanEngineer1776@reddit
Army men: Sarge's heros had mortars. One of my favorite weapons to use.
Pure_Cartoonist9898@reddit
These things were fun af in BF3 and 4
NinpoSteev@reddit
Battlefield 4 has a mortar
johnkubiak@reddit
Mortar strikes have been in like 9/10 call of duty games. They're just a kill streak because people don't want to be doing math five miles away from the actual gameplay.
Shikamaru_Senpai@reddit
They encourage the most bitched about play style across all FPS games: campers.
CCCyanide@reddit
A lot of WW1 and WW2-focused games have artillery and/or mortars and/or supporting naval fire.
Most modern games don't, because the main goal of having mortar or artillery in your game is to scream "war is bad".
It's somewhat boring for the guy firing (who gets to turn valves and hear explosions from afar, yay) and very boring for the receiving end (since it often feels like these deaths were nearly impossible to avoid).
Revolutionated@reddit
In gates of hell mortars are pretty impressive, advancing under mortar fire makes me crawl in my skin
Dominus_Invictus@reddit
Mortars are a huge thing in Arma reforger which is like the most popular Mill Sim game. So your argument is kind of silly. And to all the people saying realism isn't fun. They've never played an actually good realism game. There are way more bad ones than good ones. But once you find one, it's pretty hard to go back to play normal games again.
Cirtth@reddit
Back when I was playing BF4, I loved using it. There weres drones who would reveal enemy players locations, and I only had to shoot at these tiny red dots, and boom easy kills.
VFcountawesome@reddit
I used to set it up often when I found it in PUBG and fire off a few shots in direction of nearby clusters. I had a map tool to get distance and bearing. I think I got one kill
academicgopnik@reddit
Wolfenstein: WT had it and it was a ton of fun
mrjff@reddit
Battlefield almost always had them and people could not shut the fuck up about them being “imbalanced”.
RoninOkami7@reddit
Arma Reforger
https://youtu.be/yGmkqtwQS-U?si=D9-eEyC3UBrkZfAy
hivemind_pls@reddit
Easy red 2 of course has them
BorwinBandelow1@reddit
Ever played a milsim like Arma and played as part of a mortar team? Most boring shit ever.
kahnindustries@reddit
I use it all the time in PUBG.... i never hit anyone, but it feels fun
aawatson649@reddit
Foxhole is the only shooter game I’ve seen mortars in, and that’s a total blast.
ParticularConcept548@reddit
I saw womble using it
Nottan_Asian@reddit
For the same reason it's so important
No one enjoys getting shelled from across the map.
Crazy_Kraut@reddit
Its too OP
bogarthskernfeld@reddit
Play Spec Ops: The Line.
Sbotkin@reddit
Because most shooters aiming for realism are about CQC. Strategic milsims like Arma do have mortars.
Shot_Faithlessness89@reddit
You put some numbers in and if realistic... something you didn't knew existed dies without you knowing you hit, aside from the feedback of the observer. So it can be boring.
whydoyouevenreadthis@reddit
You're completely reliant on your team for both spotting targets and directing you how to adjust your fire. It might be fun for a minute when it actually works but 99% of the time with random teammates it'll be torture. Or you make it like Battlefield where you can become a one-man artillery battalion with your mortar but we all know how good of an idea that is.
Also, it's not an honourable weapon. When you get hit by a rifle, you probably could have prevented that in some way. When you get hit by a mortar, you die because you committed the cardinal sin of being outside. That shit can stay in real life if you ask me.
PartyClock@reddit
BF3 had mortars and they were hella fun if you had a spotter. It really pissed off the other team
LoneScavenger@reddit
yeah, tell that to the Wardens keeping an artillery battery running for 12 hours straight
_KJS_@reddit
Darkest hour 44-45 free game on steam does use mortars
CosmoOlversatil@reddit
I fuckin loved the mortar in gears of war 2
nnoovvaa@reddit
I love using the mortar in PUBG. I recently got a kill dropping a mortar shell through a hole in a roof. Very satisfying
Musicmaker1984@reddit
It's either too boring or too effective.
No_Cherry6771@reddit
Because people already figured out how to do the same thing with undermount launchers on rifles in shooters over a decade ago and people bitched about it for years for being “too effective” at the one thing they were fuckin good at.
I-plaey-geetar@reddit
Hell Let Loose does a great job. A good mortar team will absolutely make or break a game. It’s also got an insanely high skill cap. There are literally apps for your phone that help you with the ballistics calculations. I tried using one time and I fucked it up so bad I got banned from a server lol.
305StonehillDeadbody@reddit
Metal Gear Solid V had them,a game with zombies,mind controlled super soldiers,giant mechs, angry kids and a woman that breathes through her skin and needs to be almost naked.
Rumptiddliey@reddit
MGS4 had them too, IIRC only in the South America section but they were fun to use.
mccmi614@reddit
Loved to stick up an outpost and then drop a mortar on them while they were looking around to see if they could drop their hands
Scottish_Whiskey@reddit
I liked using them in MGSV when I could. Something about the shell whistling on the way down was so hypnotising; sometimes I’d fire one at nothing in particular just to hear it
LurkingInSubreddits@reddit
Early versions of Enlisted had incredibly overpowered mortars, just spam lmb and win the game with #1 score
Arma 3 has mortars and mechanized artillery, they're incredibly strong
midwestcsstudent@reddit
Noob tube has entered the chat.
noseyHairMan@reddit
Anon discovers what good and bad gameplay is (here it sucks ass)
Kronomancer1192@reddit
I've never played Arma 3 but ive watched some YouTube videos on it and it seems to be the one game where every role is actually useful.
I feel like the issue isn't that games dont want to use it. Its that they know most playerbases simply can't or won't.
If I remember correctly a decent mortar installation in Arma requires multiple teammates, the knowledge and motivation to make actual range measurements, a decent position in a map much bigger than most shooters employ, and decent communication with teammates to actually make all that possible.
Its not really a mystery why games don't employ realistic and effective mortar mechanics. If every game started implementing those mechanics you'd go from seeing posts like this to posts about how complicated and useless they are.
ExperienceLow6810@reddit
Shits kinda fun in PUBG honestly, and managing to get a mortar kill feels like a “MOM GET THE CAMERA” moment
Eastern_Mist@reddit
We had two kills with it in my 108 hours. I was the spotter. Missed the location we aimed for both times, hit someone instead. Lowkey proud.
Eastern_Mist@reddit
We had two kills with it in my 108 hours. I was the spotter. Missed the location we aimed for both times, hit someone instead. Lowkey proud.
cotxdx@reddit
Hard to get ammo for it. Hard to plot targets on the map without the drone, too bad they removed it.
DankPastaMaster@reddit
Every time I find a mortar in PUBG I grab it and carpet bomb the nearest compound. I've managed to wound some but I've yet to get a kill. Still love going into the replay and seeing people panic and run from the rockets.
ExperienceLow6810@reddit
Based and firing-for-effect pilled 🫡
Matty221998@reddit
They have long range artillery in Hell Let Loose and it’s unfun both to use and be on the receiving end of.
Il-2M230@reddit
I love using them in Enlisted.
bb0511@reddit
I believe there's a mortar portion in Spec Ops The Line or am I just misremembering?
albinorhino215@reddit
I was an 11c, it’s pretty fun when things go together. IMO to make it realistic it would be OP
F1235742732@reddit
Helldivers 2
designer_benifit2@reddit
Those aren’t actually mortars
JollyGreenGI@reddit
...The Mortar Sentry isn't a mortar??
F1235742732@reddit
What are they then?
treewizard13@reddit
Company of heroes 2 does them justice
LarryIDura@reddit
Yeah Company of Heroes does it rattert well
metroid93@reddit
Battlefield 3 had them. Really fun
rhs69420@reddit
Far Cry 3 would like a word.
Ok_Compote_6937@reddit
Arma reforger
BlitzFromBehind@reddit
Becuse not point and shoot
SavingPrivateIvan@reddit
I played mortars in squad and layed the hate. It was super satisfying when the other Squad leads told mine that my spicy footballs hit target directly shake and bake style.
andreslucer0@reddit
Play Arma! You'll have a blast. Literally.
Cartoonjunkies@reddit
Squad does it really well imo. You can absolutely fuck up the other team by raining down mortars if you do it right.
Mad-All-Day@reddit
too op...
Carorack@reddit
Back in the day, Wolfenstein Enemy Territory had a mortar class. It was fun on certain maps if you memorized how to land mortars in checkpoints
AustinLA88@reddit
I love playing mortar squad in milsims
Luciano99lp@reddit
Not fun to use and not fun to play against
Huuballawick@reddit
Because realism is boring.
A true to life Call of Duty would be some 18 year old kid getting scammed into joining cause he wants money, going through basic, then deploying and sitting on his ass for what feels like an eternity, finally seeing some action and realizing it was nothing like he was expecting, being traumatized and sent back home to a country that only pretends to give a shit about him, barely able to afford the meds he needs to keep him sane because the VA is impossible to get ahold of and Tricare doesn't cover his particular med.
ptjp27@reddit
What is this fake story? In the real one he also marries some chick who immediately cheats on him when he deploys.
National_Passage4317@reddit
(Booty) Call of Jody would be a kino game.
Huuballawick@reddit
That's a missable side mission if you didn't start with the "Absent Father" and/or "Alcoholic Mother" perks.
ptjp27@reddit
Next you’ll be telling me he doesn’t get a dodge charger on a 40%pa loan. Be serious.
CanOld2445@reddit
What about the alcoholism and opiates dlc?
Huuballawick@reddit
You have to complete the "Shotgun Marriage and Child To Leave Proof of Your Existence" mission followed by the "Didn't Think I'd Survive" follow up.
whyUdoAnythingAtAll@reddit
It's not actually
AnotherBlack_Guy@reddit
Like the old Onion video lol https://www.youtube.com/watch?v=yuTkgi7scKo
MikeGianella@reddit
The only game that did this is one that succesfully convinced me that I am a bad person
therealjody@reddit
That COD game would suck.
Press F to wait around at the VA all day and be ignored and personally disrespected by a Nurse Practitioner.
Huuballawick@reddit
Hold F to contain your anger while you're told that the disrespectful nurse practitioner didn't do the paperwork properly to get the meds covered.
Succeed in the QTE to avoid having a brain aneurysm as you're bounced back and forth between the doctor and the pharmacy the whole day.
UbenYankenoff@reddit
Kinda like that one section of a wolfenstein game where you have to escape gun people down one handed in a wheelchair
Boollish@reddit
Press F to get shipped halfway around the world just to eat at a containerized Burger King.
WolfWhitman79@reddit
Far Cry 4/5/6 would like to speak with Anon.
REAL_YoinkySploinky@reddit
Foxhole has mortars, its one of if not the most realistic shooter imo (not first person tho)
Kelainefes@reddit
Shooter games are not about the delayed gratification typical of firing a mortar.
Lux_Incola@reddit
World of tanks mixes the two styles of gameplay.
The tanks are doing Frontline combat and artillery is sitting in the back firing at the front line.
And everyone HATES it, whining to no end
UnKnOwN769@reddit
They were great in BF1
Southbird85@reddit
It was available in Army Men back on the OG PlayStation. Using geometry to kill someone as a pre-teen was so satisfying.
matt_Nooble12_XBL@reddit
Classic ww2 cod campaigns have mortars. They’re a kill streak in WaW
UnfriskyDingo@reddit
Because it's annoying as shit.
Aaron_768@reddit
When a friend of mine convinced us to play Hell Let Loose (2?) recently. There is player controlled artillery in that game and when we had a field commander that used us it was really fun. We knew we were doing well when they kept sending sniper teams after us.
justamiqote@reddit
I mean... It's in Enlisted. It's kind of fun to do a mortar grid on an enemy position and just see how many kills you get.
WorkIll3073@reddit
Farcry 4 allows you to use them in certain places on the map, I always found the controls annoying and the AI would never be in one specific place for long enough for it to be truly worth using. Still cool idea.
SwagYoloMLG@reddit
Lots of mil sim games do have them tho
creepymustaches@reddit
Play hell let loose, if ya hop on the mortars you basically look at the map squares and do a rough count then hope to fuck ya don't wipe your own guys, chaos
nonanumatic@reddit
Hell let loose has it in a fairly balanced way. Especially since you can have a scout go to their spawn to kill the people firing mortars
Bobbington12@reddit
The Rising Storm DLC for Red Orchestra 2 had a Japanese knee mortar that was pretty fun lol. I guess it kind of just acted the same as a grenade launcher though tbh.
glowdustwl@reddit
Foxhole, but that’s not really a shooter it’s a war sim
zoburg88@reddit
I love being a mortar man in Squad, it's fun and when you have a friend on the frontline voice comm-ing you the coords to drop on and you get a direct hit it feels good.
Rouven-Dillinger@reddit
Me during arma 3 mission, sitting in the bush, just doing the fucking calculations on hand cus realism and yeah it's kinda fucking boring
geoff1036@reddit
It'd been in cod for a long time? Mortar strikes are the kill streak where you bring up the tablet and place 3 spots to be hit. Some games say they're missiles and some say they're mortars, but same difference in the game.
MasterEditorJake@reddit
I think squad portrays mortars better than any other title. They are devastating and a real threat and require actual coordination and a little knowledge to use them correctly.
Cute-Conflict835@reddit
Only game i played with actual mortar mechanics (or the closest equivalent, as im not sure how accurate it actually is) was darkest hour and yeah that was mostly a snooze fest of guess work as the game gave me like 20 mortars
PKMNtrainerKing@reddit
PUBG added them a few years ago
They're a fun gimmick, and super satisfying to get kills with (especially since the game won't let you place it fucking anywhere)
But having a partner to spot and range targets for you and also protect your loud exposed ass while you're planted in the open isn't super thrilling for a battle royale
goombanati@reddit
Battlefield fans keep winning
Conquiescamus@reddit
Speak for yourself, I love doing mortar duty on Squad
Capnshredder@reddit
as a former 11c mortarman i can promise slinging rounds with a well trained crew is very fun, we used to race each other gun to get the fire mission done as fast as possible during training ranges, its a rush when that call comes in
utkohoc@reddit
They are in bf1 and they suck to play against. The mild enjoyment from plonking a mortar on a dude is not satisfying enough to get everyone spamming them. Yet with none it becomes very difficult to advance a line through a choke. They are balanced to make them not enjoyable.
void_17@reddit
Finally a based /k/ thread on my gay and fake porn stories app
AI_GeneratedUsername@reddit
They made it work in the Army Men games
Omuirchu@reddit
Okay mortar boy..
Kerbal_Guardsman@reddit
one of my favorite moments in Arma was when my and like three other guys were just chilling in a Chernarus hill watching the cars go by as another guy was fiercely determined to manually calculate his mortar firing solution.
Arma is just as much chilling with the boys and logistics as it is shooting
Vitvang@reddit
Literally bf3 mortar spam was great
whyUdoAnythingAtAll@reddit
Anon is regarded even bf have mortars, squad then there is post scriptum then there is arma with mods(base game also have mortars but mods add realism )
Dog_in_human_costume@reddit
Aiming sucks
The_real_bandito@reddit
In the games they let you used it, that weapon wasn't that fun.
FrucklesWithKnuckles@reddit
Mortar teams in Foxhole are great. Just mercilessly shell the other trench all night long. Don’t let em sleep soundly.
Applitude@reddit
They most effective weapons are always boring
ThaGlitch@reddit
I saw a Soviet womble video where he had a grenade launcher, he pulled out a grid and calculated trayectories and he destroyed the enemy team. If mortars where a thing they'd be a nightmare to balance once the player figure out aiming
dejavu_007@reddit
PUBG?
samurai_for_hire@reddit
The hell kinda games was anon playing? Arma and Squad both have mortars, and they're the two most well known shooters that aim for realism
KamikazeSexPilot@reddit
Arma Reforger has mortars.
Also pretty fun to use, but just locked behind the same rank as helicopter gunships which are more effective and take no teamwork to use…
CommercialMoment5987@reddit
It was featured pretty heavily in Band of Brothers and especially The Pacific, great shows.
hbosss88@reddit
Wasn't this in the ww2 CODs and some of the battlefields?
GayPinkGuy@reddit
Foxhole
atthwsm@reddit
I was an actual 11c in the army infantry. Served 10. 4 years in Iraq and Afghanistan. I used a 60mm mortar in handheld mode like 3 times, that’s it. Never actually had a gun line dropping rounds. Kinda sucked to go through all the schools and training and never use it.
Unworthy_Saint@reddit
Battlefield 3 had them
GamerGriffin548@reddit
The game Far Cry 2 has a mortar. It's situational and clunky, but its fun to use.
Positive_Action_5377@reddit
Splatoon has the bucket weapon, sloshers. They are powerful, slow firing, lobbed projectiles. That's probably closest you can get while still being a fun game mechanic. Worms WMD didn't do a bad job either, but that's not a shooter so it translates better.
Thanag0r@reddit
Because in shooters just like IRL nobody likes to die to flying object shot from some tube.
Vendun_@reddit
Really fun to use in Foxhole tbh.
Having 10 mortars aligned while someone play epic music, and if you have a second monitor, having the spotter sharing the devastation you create is really fun. Or seeing a bunch of teamkill message in the chat because someone didn't adjusted well his mortar.
fetus_puppet3@reddit
Nah, the mortar was fucking awesome in bf4 if you know where to put them.
bubbanator1@reddit
Squad W. Bf W.
Sparky_321@reddit
Call of Duty 2 did mortars well. There’s a mission specifically where you have to take a town and hold it from a German attack, during which multiple mortar teams move into position and need to be sniped.
Sparky_321@reddit
Call of Duty 2 did mortars well. There’s a mission specifically where you have to take a town and hold it from a German attack, during which multiple mortar teams move into position and need to be killed.
CollapsedPlague@reddit
Arma 3 has the fun part of needing two people to carry it and assemble it before doing calculations. It’s fun like… once or twice but that’s also just the scale of Arma. I’d rather just use the computer with a remote access mod to point and click so I can get back to a fire fight or just use a drone.
SwynFlu@reddit
Far Cry 2 and BF4 (and Worms?..) are the only games I've played that had mortars and they truly underrated. No better feeling than pelting ppl with shrapnel.
-Graograman@reddit
We should make a game featuring hanging around awaiting Orders, Repairing Trucks, waiting in photo realistic warehouses per hours, sitting around talking about which girl you rather fuck and avoiding cleaning. thats aiming for realism.
the_marxman@reddit
The Japanese in Rising Storm had knee mortars which sucked to both use and play against.
Sillvverbulletts69@reddit
It's in the phantom pain and it fucks
-ghostinthemachine-@reddit
"So I said 'Mortar? I just met her!'"
Spoonplague@reddit
Bad gameplay
Boollish@reddit
Because it's either atrociously bad because you either go for realism, and force gamers to have to patiently range targets that are running around like bunnies on meth, or you do what Battlefield did, and give the players a top-down view with little marked targets and it becomes pure cheese.
TerrorFirmerIRL@reddit
The only FPS game I've played where they're fun and effective is Enlisted.
orangesheepdog@reddit
Real armies don't have to worry about people complaining that artillery is OP and ruins all the fun. Game developers do.
Ok-Air-5141@reddit
Cod2, brothers in arms, medal of honor pacific assault
cm2460@reddit
Enlisted! I get tons of kills
Calibrumm@reddit
artillery isn't fun from either perspective. I can't see my kills and I'm just guessing location based on battle information that is basically non-existent in videogames and on the receiving end it's just rng death with no counter. it's usually used as background effects for that reason.
LordSaltious@reddit
Tanki Online has a turret called Magnum that works like one. Instead of rotating you control the elevation of the barrel, then hold space to charge the shot for power. You can go from 0° to 90°, so either lobbing the shots over buildings or full sending them directly into the enemy.
It's not exactly a mortar but basically the same thing, just bigger.
Kektus_Jack@reddit
The new Arma game makes you use a map + ruler and do math to use one properly.
CampbellsBeefBroth@reddit
Not fun to use? It's the highest stakes game of cornhole you've played in your life
BurntYams@reddit
bcuz from a gameplay balancing perspective, having this in a game where they aren’t overpower (massive aoe explosive damage where the target can’t get anywhere near the origin, where all they can do is just run and hide since they can’t predict the exact target location) is such a monumental task.
Frink-out@reddit
BF1, am I a joke to you?
Icaughtkillin@reddit
Use it in BF2042’s portal mode, you get called slurs. So much fun
pisel8@reddit
I mean in old cods you had to kill soldiers occupying a mortar does that count?