The resolution looks really bad. Something about the font doesn't look quite right on my 1440p monitor. Always blurry or jagged at every size scaling. Other than that it's pretty useful.
It takes resources to draw the performance monitor in a frame buffer. The fancier it is, the more resources it takes. So the fancier this looks, the more it will impact performance.
If you are already rendering the overlay, proper font scaling is not going to add any more significant amount of overhead, lol. We would be complaining that RTSS has made every benchmark and review lq now wrong because it has too much overhead.
RTSS also looks quite low res in its render. Especially compared to things like shadowplay monitor. If anything RTSS supports my theory that most accurate overlays are low res in their render.
RTSS font scales perfectly to the sizes you can change between. There is no blur or doubled pixels. You can change the default font if dont like the boxy nature.
Its not just text though. You need to hook into frame buffer and draw an image (most likely 3d) onto it. Yes, the text there is a 3d image drawn on top of frame buffer.
Rendering 2d objects is really hard actually. Most of what you see is actually flat 3d objects because our render pipeline is built for 3d objects.
AMD overlay seems to often be slow and takes a long time to show up or just dont work cause it's crashed and requires an end task and restart to work again. Although it works well enough the rest of the 95% of the time.
Nvidias built in one, at least when it comes to framerate, is wrong. Comparing it to software measuring what hits your monitor real time the Nvidias one is slightly off most of the time. The ones that seem to be right is Rivatuner and surprisingly Fraps. Other than Fraps being unable to detect DX12 and being abandonwarer 10 years its actually fucking robust frametime monitor.
PresentMon is pretty much as good as it gets when purely relying on software. But it's always going to be a guessing game to a point when monitor isn't included.
You mean the widget on the game bar overlay? I'm not sure if it's enabled by default but it definitely isn't pinned so it would show with the overlay closed.
Steam having one is great and also if they develop it further down the line to include more metrics and customization it would be good. You can even add non-steam games and launch it from steam to get the monitoring.
I hate sometimes to install 3rd party. But alas for now CapFrameX works the best for me with Riva Tunner.
I didn't look too hard, but it seems there's not much about it's implementation. It's good for a quick look and to the vast majority of steam users, but from what I gauge won't substitute proper bench tools like all the presentmon based ones. Like you don't have logs and co with this.
That's my only question here yea. I'm hoping that steam being obviously quite focused on handheld gaming they heavily prioritized minimizing the performance impact.
EndlessZone123@reddit
The resolution looks really bad. Something about the font doesn't look quite right on my 1440p monitor. Always blurry or jagged at every size scaling. Other than that it's pretty useful.
Strazdas1@reddit
the fancier the monitor is the more performance overhead its going to eat.
EndlessZone123@reddit
What?
Strazdas1@reddit
It takes resources to draw the performance monitor in a frame buffer. The fancier it is, the more resources it takes. So the fancier this looks, the more it will impact performance.
EndlessZone123@reddit
You replied to the wrong comment then.
Strazdas1@reddit
No i didnt. You complained it looks bad. The reason it looks bad is to save on the overhead.
EndlessZone123@reddit
If you are already rendering the overlay, proper font scaling is not going to add any more significant amount of overhead, lol. We would be complaining that RTSS has made every benchmark and review lq now wrong because it has too much overhead.
Strazdas1@reddit
RTSS also looks quite low res in its render. Especially compared to things like shadowplay monitor. If anything RTSS supports my theory that most accurate overlays are low res in their render.
EndlessZone123@reddit
RTSS font scales perfectly to the sizes you can change between. There is no blur or doubled pixels. You can change the default font if dont like the boxy nature.
VastTension6022@reddit
I don’t think rendering a line of 12pt text causes significant overhead.
Strazdas1@reddit
Its not just text though. You need to hook into frame buffer and draw an image (most likely 3d) onto it. Yes, the text there is a 3d image drawn on top of frame buffer.
Rendering 2d objects is really hard actually. Most of what you see is actually flat 3d objects because our render pipeline is built for 3d objects.
Green_Struggle_1815@reddit
The graph is as expected completely useless.
The one vital metric are 1% lows over the last x minutes imho. No idea how they managed to miss that.
AntistanCollective@reddit
The FPS graph gives you the same idea as the frametime graph. The 0.1 or 1 percent lows are the low numbers next to it.
binge-worthy-gamer@reddit
Is there a shortcut? Or can you only enable/disable by clicking the toggle?
MdxBhmt@reddit (OP)
You can set a shortcut
binge-worthy-gamer@reddit
Sweet
ale_nh@reddit
Very interesting, does it work with non-steam games too?
Siats@reddit
It doesn't work with xbox store games.
MdxBhmt@reddit (OP)
I assume it relies on OS provided data, not the game itself. So it should work with non-steam games.
Adorable-Fault-5116@reddit
I like that it splits "real" FPS and framegen FPS. That's nice.
L1teEmUp@reddit
A good way to identify how much fake frames ur getting 😅
SignalButterscotch73@reddit
Do you ever get the feeling that there are too many performance monitors?
BlueGoliath@reddit
We need to standardize in-game overlays.
Strazdas1@reddit
i feel like there is too little. The only truly reliable one that works on everything is Rivatuner statistics server.
EndlessZone123@reddit
AMD overlay seems to often be slow and takes a long time to show up or just dont work cause it's crashed and requires an end task and restart to work again. Although it works well enough the rest of the 95% of the time.
loozerr@reddit
No because I don't compulsively install or enable them.
SignalButterscotch73@reddit
I bet there's one in your graphics drivers, windows has kinda got one and now there's one in steam.
loozerr@reddit
Which of those are enabled by default?
Strazdas1@reddit
Nvidias built in one, at least when it comes to framerate, is wrong. Comparing it to software measuring what hits your monitor real time the Nvidias one is slightly off most of the time. The ones that seem to be right is Rivatuner and surprisingly Fraps. Other than Fraps being unable to detect DX12 and being abandonwarer 10 years its actually fucking robust frametime monitor.
loozerr@reddit
PresentMon is pretty much as good as it gets when purely relying on software. But it's always going to be a guessing game to a point when monitor isn't included.
Virtual-Cobbler-9930@reddit
Pretty sure windows one should be opt out, not opt in. So it works always and can be summoned with Win+G.
Alto, on my win11 in VM it doesn't work, so go figure.
loozerr@reddit
You mean the widget on the game bar overlay? I'm not sure if it's enabled by default but it definitely isn't pinned so it would show with the overlay closed.
Strazdas1@reddit
Gamebar is not enabled by default. I have to manually turn it on if i want to use it.
53uhwGe6JGCw@reddit
Do you ever get the feeling there are too many words? We need maybe 10 at most imo
NGGKroze@reddit
not really.
Steam having one is great and also if they develop it further down the line to include more metrics and customization it would be good. You can even add non-steam games and launch it from steam to get the monitoring.
I hate sometimes to install 3rd party. But alas for now CapFrameX works the best for me with Riva Tunner.
slither378962@reddit
Heh, this was posted before and then removed.
Capable-Silver-7436@reddit
finally out of beta? NEat it love this fucker
Balance-@reddit
Very interesting to have this natively in Steam.
What's the performance overhead?
Capable-Silver-7436@reddit
seems to be about the same as msi AB to me
MdxBhmt@reddit (OP)
I didn't look too hard, but it seems there's not much about it's implementation. It's good for a quick look and to the vast majority of steam users, but from what I gauge won't substitute proper bench tools like all the presentmon based ones. Like you don't have logs and co with this.
Ar0ndight@reddit
That's my only question here yea. I'm hoping that steam being obviously quite focused on handheld gaming they heavily prioritized minimizing the performance impact.