Check this shit out: “S-rank sword, you attack stat drops to 1 after use. The stat returns to normal after you strike with it again”.
No thanks I will stick with the Killer edge.
99% sure they’re referencing the weapons from Fire Emblem Fates. It’s turn based so DPS isn’t really a factor. They’re basically DOA weapons.
The downsides of using those high might weapons are usually way worse off over any upside you get than just using an alternative weapon, like the one OP suggested.
It all depends on game and builds. In Diablo 3 if you dual wield most attacks will alternate between main weapon damage and off hand damage so you want both weapon with high damage. But some skills only ever use the main weapon damage range so you can literally remove the damage of your off hand for something useful instead.
There also was some theory crafting on certain builds where you would alternate, but only need exactly one hit to do damage (think charging a laser then when you release it does a big explosion, laser did very little damage only the explosion would matter) so you'd purposefully explode on the main hand all the time.
It didn't workout because exploding on the right weapon every time was impractical but it was tried
I probably should have posted in response to your previous message about weapon nerfing you every other hit being "dogshit", I just hit respond on the lowest msg
Yeah you make a fair point in broader video game discussion. OP just referenced specific weapons from a specific game so I was zeroing in on that by itself.
I could think of several uses for a weapon like that.
use strong attack for sneak attacks; purposely pursue weak combat encounters in between ambushes with a spare weapon so that you end the fight with the strong attack charged up, basically guaranteeing that you'll always have your weapon charged for sneak attacks
get abilities/items/buffs that provide a "every nth attack is a crit/deals bonus damage" and easily synchronize the bonus effects with the strong attack
use weak attacks to purposefully avoid killing certain enemies while still doing damage and/or procing effects that require attacking or dealing damage
Totally depends on its other stats. If it swings twice as fast then the downside is nonexistent. If it 1 shots certain enemies then it's a huge upside.
Well, OP mentioned Killer Edge so I’m pretty sure they’re talking about Fire Emblem Fates, which is a turn based game.
The high might being able to one shot certain units is an upside, but most of people in the community would rather forge up a lower tiered weapon with slightly less weapon might but holds consistency every attack, rather than having to plan around combat rounds when your stats are nerfed.
In competitive he's usually useless unless you get rid of his ability somehow.
It's challenge runs and normal playthroyghs where he can sometimes shine. Most random trainers have 1 pokemon and if you combine a strong normal and dark move you should 1 shot all of them with slaking. His ability also doesn't stop you from swapping him out during a bigger fight.
Reminds me of that time I designed the guns and their damage, spread, firing and reload speed for a conceptual “arms race” gamemode on a Garry’s Mod map, and had to give both the snipers and the machine guns atrocious drawbacks because in a map that was that huge they would have been way too powerful.
Would you want: A super cool named weapon with high attack and high utility OR a generic weapon with lower attack, that reduces your stats after each swing, and infinitely stacks its debuffs?
I hated what they’ve done to the Silvers but at least someone can argue a useful way of utilizing them as a one time hit and run. S weapons are just awful, the only good one as far as i remember was the revive staff for being unique. However the downside is only ONE CLASS can use it and you will not know that unless you look up a website.
I appreciate what they tried to do with weapons, but it's funny that my strongest ( and most consistent weapons) were forged crit or bronze over and over again.
Not like you needed a lot as well anyway since Pair Ups effectively halves how many units you field.
And at least it was far more interesting than 3H + combat arts skewing it to Lances for a few specific people, and Bows for nearly everyone else.
and then it's completely useless unless you abuse some other item or perk that seemingly has no correlation but in reality actually infinitely stacks with eachother and lets you break the game
I wish we had more games that are designed to be "broken".
As in games that throw crazy amounts of bullshit at you and the only way to win is to use broken builds and combos that feel fun instead of just being exploits while also not being impossible to figure out.
The first South Park RPG was like this but was also typically (outside of just a couple battles, one of which was optional) too easy for it to matter. It was nice figuring out a way to put max bleed stacks on every enemy right at the start of combat but I was going to wreck them all anyway.
Roguelikes are basically built that way. You win through a combination of improving your general game skill and by getting lucky with a degenerate combo of things. I’m still playing Slay the Spire even after beating everything on the highest difficulty just because I’m chasing that high of assembling some absurd setup.
This is why the roguelite Noita is one of my favorite games of all time.
It's basically a game where you build wands by combining spells, with the main goal of getting to the bottom of a dungeon to beat a final boss.
Game seems completely bullshit and unfair at first with how easy it is to die, but as you learn how to build wands using the available spells it starts getting much easier. Eventually you learn that the basic win condition is only the tip of the content iceberg, and that the game WANTS you to break it to be able to access everything else. By the end of a "god run", you're a practically-invincible monstrosity that can kill everything on the screen with a single spell, but getting to that point requires equal parts skill and insane luck.
Balatro and Noita scratch that itch for me. There's enough info to tell you how things work on their own but there's no training wheels for how you combine them. Do you want your wand to shoot 3 poison bombs per second and cause a local black hole on impact? Go right ahead, you'll probably blow yourself up immediately, but you can do it.
You might like Synthetik. A rogue like top down shooter. The whole point of the game is to find the most broken builds, but the more powerful you get the more shit the game will throw at you. It's really good.
SULFUR is a weird extraction shooter that also lets you do stuff like this. Want to turn your 9mm SMG into a fully automatic 50cal monstrosity that takes 2 business days to reload and stops you from jumping but fires three bullets at a time, each one ricocheting 7 times while exploding? Go nuts.
I'll usually start to watch those vids after I end the game but it's always stupidly obvious stuff. On the level of "make sure not to let you health drop to 0"
yeah, i just wanna explore the game by myself, without fighting bosses that are balanced for meta gremlins that complain that the game is too easy after abusing every single mechanic to their advantage. the only time i look up guides is when i want to know if i can make a cool concept actually work. or if i discovered something and wanna know how to get it
Ah the "Don't suck enough to lose all your health for the damage bonus you fucking noob build that everyone says is the best build but you know that you hoard health like people hoard mental problems but people tell you that you suck for not using this build." Build.
More often than not, "if your health is under X" or "at below X health" is completely useless, regardless of the game I'm playing. I never benefit from those, since I just get killed anyways due to being so low!
The skill for extra damage when attacking for water was funny. There was nowhere in the game, and I am being literal, nowhere in the game where you could attack someone from the water.
This is unironically a stratagy in Fallout 76. Players stack perks that boost stats when at low health and constantly stay irradiated at the threshold.
The first time I was watching a Fallout streamer I saw they had like a pube hair of health and the rest irradiated and there were tons of people screaming in the chat to use radaway or to see a doctor and the streamer was just laughing his ass off going "you wouldn't understand kid.."
This is kind of tangential to this discussion (or perhaps not), but many of the companion perks in Fallout 4 only trigger at low health and are kind of useless.
My "favourite" useless companion perk is Cait's, because it's bugged to be even more useless than it first appears. What it's supposed to do is make your AP regenerate faster when your HP is below 25%. What it actually does is make your AP regenerate faster when your AP is below 25. Below 25 points, not percent. So all it does is make your first few action points regenerate slightly faster if you use them all.
Never opted for those Low health but high damage output traits on RPGs anyways. Never have I been in a fight where extra damage was my concern at low health.
In Paper Mario TTYD there is a stackable attack up badge, an ability to manipulate health and special moves, a thing that lets you do attack up at both low health AND at 1 hp (again stackable), and automatic revive mushrooms, essentially eliminating the issue of no health bar.
I would say that's a case of it doing incredibly well.
You haven’t lived until you’ve tried a Hyper Mode build on Demon’s Souls. By keeping your health under a certain amount you can increase your attack power so much you one-shot almost anything.
It was routed into the dark souls speed run to get a specific weapon and a ring called the red tearstone ring that boosted damage at low health.. they would then use specific setups to put their health at low points safely and glass cannon it up.
Only Gen 3 Onwards, they are pokemon abilities. Blaze, Overgrow, and Torrent all give a 1.5x bonus to fire/grass/water moves when the pokemon is at less than a third HP.
Plenty and they are in all of the fromsoft souls games. „RTSR-setup“ is the keyword for dark souls 1, which often gets used in the other games as well, though the corresponding item has a different name in bloodborne and Elden Ring
Man i miss when rings and other equipment had such huge buffs like in DeS and DS1. My recent PS3 playthrough of Demon's Souls was turned into a hyper-mode build like you described (morion blade + clever rat ring) and i had so much fun with it. It's the perfect example of a high-risk high-reward type of playstyle and such a shame it's no longer possible to play like this since DS2 and upwards as they nerfed all ring and other equipment effects and spell buffs into oblivion.
Stuff like FaP Ring being 20% more health, stamina and equip load in DS1 was so good, but you would break the ring by taking it off, another great case of risk and reward done right. Now it's like 5% more hp & stamina and 10% more equip load, which is laughably low and not worth wasting the ring slot in the slightest.
But then you get one shot by everything including the wet noodle someone flicked in your general direction. I don’t have the skill to remain hyper alert to absolutely everything while 20 mobs are rushing me.
You can give yourself an extra layer of protection with the Second Chance miracle; you’ll stay alive after a hit but it will remove the damage boost effect by healing you a little. But mostly the strategy is to just hit them before they hit you.
Some games you can make a berserker build where you'll become stronger, the lower HP you are, combined with lifesteal to a % of your damage, so basically the lower health you are the harder it is to damage you, because you keep juggling your health. In PvP games this also serves as mind games, fooling your opponent into going all-in as your HP is at like 20%, while in reality you're far from being dead as you're about to keep your health at that level for a surprisingly long time
Final Fantasy X-2, using Cat Nip and some other item (I forget what it is) that reduces your HP, allows you to do 9999 damage on all hits. Combine with the gunner’s Trigger Happy ability and you can do like 10 quad-9s a turn for free.
Final Fantasy VI had a sword that scaled your attack based on your health remaining (or just health, don't remember if being at 1000/1000 gave you better attack than being at 2000/3000 for example). Actually, it had two swords that did that, with opposite effect - and you could get two copies of the one that increased attack at lower health.
In addition, there was a combination of items that allowed you to do 8 physical hits, albeit at half strength. Damage was capped at 9999, but after all the calculations - so if your attack would have dealt 10000 damage it did 9999, and if it would have been 20000 it would still be 9999.
The very final boss opens the fight with an unblockable attack that drops everyone in your party to 1 HP. On the next turn, the character with those swords and the items equipped hits 8 times for 9999 damage, killing the boss who only has about 70000 HP.
When I play builds like this I usually also invest a ton in health, because I'm not a talented man, so that way when I'm like half health bar required to trigger perks, the actual value is closer to what is like 75% health on my normal build. I sacrifice defense for it and it usually turns out
Currently playing Expedition 33, current build is one character whose a glass cannon and 2 other characters who buff the fuck out of them. And that glass cannon can one shot bosses, its nuts.
I’ve been using Sciel with a ton of no heals but extra damage, and she’s pretty regularly hitting the damage cap on her 7-8 hit combos. Not even using every multiplier either.
If you can't buff/shield yourself at a moments notice, it's just a poor idea. Sure, it works in bgs games, but only because when you go into your inventory to eat 20 cheese wheels, the game outside the menu pauses, and the effects of the cheese wheel happen immediately and they stack. If any of that doesn't happen, the whole playstyle falls apart. Anything with a delay in the healing is out, so spells are usually not the solution unless you've managed to buff cast speed and either lower mana consumption or increase mana pool. If the world outside the menu kept going, you wouldn't have enough time to eat all that, if the items didn't stack, you wouldn't get enough health for a fight
It can be a fun build, but like you said, you need to be able to manipulate your HP at will, I'll never pick one of these builds in a game like, say, ARK (not that I know of any such perk in that game, just using it as a genre example), as healing out in the wild is a slow and slapdash endeavor and you're much better off building survivability over DPS (unless you're playing with a clan and one of your mates takes a strictly support role)
Not an RPG, but berserker builds are one of my favorite setups in Payday 2. With how the armor works, you can make builds that only rely on armor for survivability and just molotov yourself to 1hp at the start of the heist. It can get dangerous being on 1hp but 2x damage is so worth it
I have, and I never used the "when in peril" badges because, well, if I'm at low health the immediate thing I'm doing is healing. It's not like I'm not already dealing excessive amounts of damage in those games.
In Monster Hunter we have a skill called Heroics. It activates at 35% health but at level 4 it's 10% damage and +100 defense but at level 5 it's 30% damage but you lose all defense stacking skills.
For reference 30% damage is a metric fuck ton in the game.
Same, I like to buff my survivability. But shoutout to skills like "gain 15% extra defence when on 1hp" I don't need to run the numbers to know this one isn't going to work out for me
This is also the kind of trait that then becomes the basis for a build where you take yourself down to exactly 5.3hp putting your dodge chance at 98% and increase your damage output to 7000%
Sometimes designers make these completely nonsensical bonuses that just feel shoehorned in with a bunch of keywords and it PISSES ME OFF (but I'm not even mad).
On the contrary I nut whenever there are cool in depth bonuses that synergize with various different other things and not only feel strong but are actually fun to play with (god I fucking loathe when the best builds are all really clunky or awkward to play).
I'll take it any time over the "moderately increases damage for a short duration when at low health" ass descriptions, that just make you go to wiki to find out what it actually does.
Nothing worse than when devs make it their mission to do anything except putting actual numbers in their descriptions.
no it's just not overly glazed, space marines are supposed to be strong not immortal and chaos marines or upper class tyranids should be able to maul space marines just as easily as they'd get mauled by them (if anything space marines should be at a disadvantage depending on what lore you gaf about)
I get that it needs a level of difficulty but I shouldn't go from full health and armour to losing all of my armour and 3/4 of my hp just because one of the midgets grazed me. It doesn't even flinch you, you just lose it without even reacting. There isn't enough time to regain lost health imo either, it's enough to keep you alive but barely, there's no point in having the armour gauge imo because it's just a flat extension to your health, they might as well have just made the health bar longer.
The only one I liked was the auto reload of an unequipped weapon. That one I could actually feel. I also use that in DRG (and there you even get a voice line to let you know when the reload has happened)
I don't understand why games start with baby ass percentages at the beginning. 5% more attack? I do 7 damage my guy. That wouldn't even round up and this game truncates all decimals.
Speedrunners after spending three hours of their life playing a game just to fuck up the super precise never been used in a run TAS only strat and completing the game .003 seconds longer than #1 and landing in #9:
This shit is why I can’t stand Diablo. Need like a fucking bachelor degree in gaming just to fucking pick my build. Why the hell is there so much shit.
Not just niche but it baits you into a playstyle that is likely to get you killed. Low health heavy attack for a boost on burst attack is gonna leave you so vulnerable. It's a pointless boost.
Minecraft be like: you need to find an extremely rare structure that may or may not have a chest with a tool that has a 5% chance of making you get two wheat seeds each time you break grass.
I had an idea for a game based on this, you are constantly choosing from really niche upgrades that practically do nothing, but you get flooded with them. So even though all the upgrades seem stupid and too niche, eventually you end up powerful as your hundreds of upgrades all do tiny amounts of things resulting in you being OP.
This is peak game design actually and anything otherwise is too vague and complex, I'd rather see specific hard numbers than 999 effects flashing my screen at once and doing fuck-knows-how-much damage
It's arguably easier I think.
If you are cursed the power within dot is so low that the regen shield (almost?) negates the health drain, making for some very fun numbers.
Probably, Power Within is a pyromancy, and in DS1 pyromancies don't have a stat requirement as I recall. Get the Red Tearstone ring and you should be able to. The main problem is not dying since your HP is relatively low I imagine.
CaptainM1425@reddit
Check this shit out: “S-rank sword, you attack stat drops to 1 after use. The stat returns to normal after you strike with it again”.
No thanks I will stick with the Killer edge.
DickBlaster619@reddit
That sounds very good
Lol_A_White_Guy@reddit
A weapon that nerfs your stats every other hit is absolutely dog shit, what are you talking about?
Kitahara_Kazusa1@reddit
It might be useful for extremely high burst damage to kill people in one hit.
Also if the damage is high enough the sustained dps might still be good even if every other hit doesn't count
RedexSvK@reddit
It's not a good weapon if you kill people in one hit but you have to hit twice to reset
It just means every other time you want to one hit person, you will have to hit twice anyway
Lol_A_White_Guy@reddit
99% sure they’re referencing the weapons from Fire Emblem Fates. It’s turn based so DPS isn’t really a factor. They’re basically DOA weapons.
The downsides of using those high might weapons are usually way worse off over any upside you get than just using an alternative weapon, like the one OP suggested.
Kika-kun@reddit
It all depends on game and builds. In Diablo 3 if you dual wield most attacks will alternate between main weapon damage and off hand damage so you want both weapon with high damage. But some skills only ever use the main weapon damage range so you can literally remove the damage of your off hand for something useful instead.
There also was some theory crafting on certain builds where you would alternate, but only need exactly one hit to do damage (think charging a laser then when you release it does a big explosion, laser did very little damage only the explosion would matter) so you'd purposefully explode on the main hand all the time. It didn't workout because exploding on the right weapon every time was impractical but it was tried
Lol_A_White_Guy@reddit
Well, like I said, the specific game OP is mentioning I’m pretty sure is FE Fates, which is what my comment was talking about.
Kika-kun@reddit
I probably should have posted in response to your previous message about weapon nerfing you every other hit being "dogshit", I just hit respond on the lowest msg
Lol_A_White_Guy@reddit
Yeah you make a fair point in broader video game discussion. OP just referenced specific weapons from a specific game so I was zeroing in on that by itself.
-unknown_harlequin-@reddit
I could think of several uses for a weapon like that.
ultimatemandan@reddit
Totally depends on its other stats. If it swings twice as fast then the downside is nonexistent. If it 1 shots certain enemies then it's a huge upside.
Lol_A_White_Guy@reddit
Well, OP mentioned Killer Edge so I’m pretty sure they’re talking about Fire Emblem Fates, which is a turn based game.
The high might being able to one shot certain units is an upside, but most of people in the community would rather forge up a lower tiered weapon with slightly less weapon might but holds consistency every attack, rather than having to plan around combat rounds when your stats are nerfed.
ultimatemandan@reddit
It would have niche use for sure, like a slaking.
Lol_A_White_Guy@reddit
Isn’t Slaking considered like an unusable Pokémon in competitive formats?
I don’t keep up with Pokémon meta like that but I remember it was a huge noob trap Pokémon.
ultimatemandan@reddit
In competitive he's usually useless unless you get rid of his ability somehow. It's challenge runs and normal playthroyghs where he can sometimes shine. Most random trainers have 1 pokemon and if you combine a strong normal and dark move you should 1 shot all of them with slaking. His ability also doesn't stop you from swapping him out during a bigger fight.
JustAKonchu@reddit
Having to swap him out might as well be passing the turn still though.
geoff1036@reddit
Just have to plan it so you get the proc and reset in one swoop.
Lol_A_White_Guy@reddit
I’d rather just stick with killer edge which has like three less might but I can double with.
RaiderCat_12@reddit
Reminds me of that time I designed the guns and their damage, spread, firing and reload speed for a conceptual “arms race” gamemode on a Garry’s Mod map, and had to give both the snipers and the machine guns atrocious drawbacks because in a map that was that huge they would have been way too powerful.
liluzibrap@reddit
Cannot understand why "Intelligent Systems" thought it was a good idea to replace weapon uses with stat nerfs.
RinTheTV@reddit
Oh hello Silver Weapon from Fates.
Would you want: A super cool named weapon with high attack and high utility OR a generic weapon with lower attack, that reduces your stats after each swing, and infinitely stacks its debuffs?
Absolutely giga brain design.
CaptainM1425@reddit
I hated what they’ve done to the Silvers but at least someone can argue a useful way of utilizing them as a one time hit and run. S weapons are just awful, the only good one as far as i remember was the revive staff for being unique. However the downside is only ONE CLASS can use it and you will not know that unless you look up a website.
RinTheTV@reddit
I appreciate what they tried to do with weapons, but it's funny that my strongest ( and most consistent weapons) were forged crit or bronze over and over again.
Not like you needed a lot as well anyway since Pair Ups effectively halves how many units you field.
And at least it was far more interesting than 3H + combat arts skewing it to Lances for a few specific people, and Bows for nearly everyone else.
TheStylemage@reddit
Fates weapon balance was certainly a choice...
Lol_A_White_Guy@reddit
Sounds like Fates weapon mechanics
Alarmed-Strawberry-7@reddit
and then it's completely useless unless you abuse some other item or perk that seemingly has no correlation but in reality actually infinitely stacks with eachother and lets you break the game
guramika@reddit
fortify enchantment potion -> fortify alchemy enchantment - fortify enchantment potion -> fortify alchemy ench -> fortify alchemy - fortify ench -fortify alchemy -> your attacks do 1352214% more damage
CircleWithSprinkles@reddit
I love that skyrim and morrowind both have a fortification loop that exponentially increases in power the longer you abuse them.
Nothing beats beats making increasingly strong fortify intelligence potions in morrowind and achieving CHIM
minty-moose@reddit
it was really cool and fun figuring that out youself in the past without the bajillion guides there are now
Cowmunist@reddit
I wish we had more games that are designed to be "broken".
As in games that throw crazy amounts of bullshit at you and the only way to win is to use broken builds and combos that feel fun instead of just being exploits while also not being impossible to figure out.
UglyInThMorning@reddit
The first South Park RPG was like this but was also typically (outside of just a couple battles, one of which was optional) too easy for it to matter. It was nice figuring out a way to put max bleed stacks on every enemy right at the start of combat but I was going to wreck them all anyway.
WietGetal@reddit
I think youll enjoy risk of rain 2
Leadfarmerbeast@reddit
Roguelikes are basically built that way. You win through a combination of improving your general game skill and by getting lucky with a degenerate combo of things. I’m still playing Slay the Spire even after beating everything on the highest difficulty just because I’m chasing that high of assembling some absurd setup.
Atrous@reddit
This is why the roguelite Noita is one of my favorite games of all time.
It's basically a game where you build wands by combining spells, with the main goal of getting to the bottom of a dungeon to beat a final boss.
Game seems completely bullshit and unfair at first with how easy it is to die, but as you learn how to build wands using the available spells it starts getting much easier. Eventually you learn that the basic win condition is only the tip of the content iceberg, and that the game WANTS you to break it to be able to access everything else. By the end of a "god run", you're a practically-invincible monstrosity that can kill everything on the screen with a single spell, but getting to that point requires equal parts skill and insane luck.
Legend13CNS@reddit
Balatro and Noita scratch that itch for me. There's enough info to tell you how things work on their own but there's no training wheels for how you combine them. Do you want your wand to shoot 3 poison bombs per second and cause a local black hole on impact? Go right ahead, you'll probably blow yourself up immediately, but you can do it.
Kaptain_Napalm@reddit
You might like Synthetik. A rogue like top down shooter. The whole point of the game is to find the most broken builds, but the more powerful you get the more shit the game will throw at you. It's really good.
TearOpenTheVault@reddit
SULFUR is a weird extraction shooter that also lets you do stuff like this. Want to turn your 9mm SMG into a fully automatic 50cal monstrosity that takes 2 business days to reload and stops you from jumping but fires three bullets at a time, each one ricocheting 7 times while exploding? Go nuts.
SpaceBug176@reddit
"And when everyone is super, no one will be".
DarthVeigar_@reddit
Expedition 33 lets you do this. By using certain abilities in conjunction with each other you can deal millions of damage.
BipolarMadness@reddit
"10 THINGS YOU DONT WANT TO MISS ON [X GAME]!"
Slakingpin@reddit
How about.... how bout..... how about you don't watch the videos?
literallyjustabagel@reddit
"make sure you dont forget to use (insert core gameplay mechanic here), especially after you come across it in a tutorial"
senbonkagetora@reddit
I'll usually start to watch those vids after I end the game but it's always stupidly obvious stuff. On the level of "make sure not to let you health drop to 0"
Zelcki@reddit
Let me play my X
Tomahawkist@reddit
yeah, i just wanna explore the game by myself, without fighting bosses that are balanced for meta gremlins that complain that the game is too easy after abusing every single mechanic to their advantage. the only time i look up guides is when i want to know if i can make a cool concept actually work. or if i discovered something and wanna know how to get it
IM_INSIDE_YOUR_HOUSE@reddit
this. Discovery in games is all but dead because of it.
thoughtlow@reddit
Pvp games that allow these quirky builds become so lame after a few days because some nerds have min maxed the everliving shit out of the meta.
lipehd1@reddit
Fromsoftware moment
SilliusS0ddus@reddit
pretty sure most damage boosts in their games are additive only and not multiplicative
lipehd1@reddit
Well yes, but specific attack buffs and items do stack despite the fact that most buffs and items don't
LemonFlavoredMelon@reddit
Ah the "Don't suck enough to lose all your health for the damage bonus you fucking noob build that everyone says is the best build but you know that you hoard health like people hoard mental problems but people tell you that you suck for not using this build." Build.
A classic.
Spaciax@reddit
Elden ring talismans in a nutshell
and you know damn well the description is not going to be describing shit, and will say "bolsters attacks at low health" with no actual numbers.
MothWaifu1711@reddit
I go full tank. Whats the point of agility if I can just sit there whittling away the boss’ health while taking zero damage
uwuguylife@reddit
Modern day DBD perks:
LarsRGS@reddit
I'm 99% sure this is a path of exile passive.
markomakeerassgoons@reddit
Helldivers 2 perks
Jah-lapeno-9000@reddit
Every new dead by daylight perk 😂
foxferreira64@reddit
More often than not, "if your health is under X" or "at below X health" is completely useless, regardless of the game I'm playing. I never benefit from those, since I just get killed anyways due to being so low!
BurysainsEleas@reddit
Cyberpunk had that stupid shit in abundance on release, I'm glad they fixed it and made the skills more relevant and powerful.
UglyInThMorning@reddit
The skill for extra damage when attacking for water was funny. There was nowhere in the game, and I am being literal, nowhere in the game where you could attack someone from the water.
BurysainsEleas@reddit
Oh yeah, that was super stupid and just shows how rushed they really were with that release.
KingZantair@reddit
10%!? This’ll go crazy on my low health heavy attack build!
PushPullLego@reddit
Glass cannon all the way
Thendrail@reddit
Heresy_is_fun@reddit
TheCommissarGeneral@reddit
Your username concerns me. Submit to examination by the Inquisition, and pray to the God Emperor that they find no corruption.
Heresy_is_fun@reddit
Your corpse god holds no authority over me! Praise the Ruinous Powers!
TheCommissarGeneral@reddit
Rightous revving dounds
ForTheEmps@reddit
Shall I drive the Baneblade closer sir?
utkohoc@reddit
Thendrail@reddit
kamiloslav@reddit
A true glass cannon can never get to 10%. You are at full until either you ir the opponent dies
Testing_things_out@reddit
Easy there, Sunraku.
AnneFranklin0131@reddit
shangri la frontier Main character
Xistence16@reddit
Real life accurate fun playstyle
MadGreg123@reddit
This is unironically a stratagy in Fallout 76. Players stack perks that boost stats when at low health and constantly stay irradiated at the threshold.
DarkArc76@reddit
The first time I was watching a Fallout streamer I saw they had like a pube hair of health and the rest irradiated and there were tons of people screaming in the chat to use radaway or to see a doctor and the streamer was just laughing his ass off going "you wouldn't understand kid.."
NietJulian@reddit
I have seen this in Fallout 4 too. Someone used nerd rage, bolstering armor and more.
fenian1798@reddit
This is kind of tangential to this discussion (or perhaps not), but many of the companion perks in Fallout 4 only trigger at low health and are kind of useless.
My "favourite" useless companion perk is Cait's, because it's bugged to be even more useless than it first appears. What it's supposed to do is make your AP regenerate faster when your HP is below 25%. What it actually does is make your AP regenerate faster when your AP is below 25. Below 25 points, not percent. So all it does is make your first few action points regenerate slightly faster if you use them all.
FalseStructure@reddit
Is someone still playing it?
Dimitri0815@reddit
Commando ?
designer_benifit2@reddit
Bloodied
wildspongy@reddit
i love my red tearstone ring
Losersqueueonly@reddit
Seppuku moment
lemorange@reddit
ShefBoiRDe@reddit
~Heroics; Monster Hunter
Reggie_Is_God@reddit
Me when Borderlands 3
Coakis@reddit
Never opted for those Low health but high damage output traits on RPGs anyways. Never have I been in a fight where extra damage was my concern at low health.
TheBlueEmerald1@reddit
In Paper Mario TTYD there is a stackable attack up badge, an ability to manipulate health and special moves, a thing that lets you do attack up at both low health AND at 1 hp (again stackable), and automatic revive mushrooms, essentially eliminating the issue of no health bar.
I would say that's a case of it doing incredibly well.
Amadon29@reddit
They're not optimal but it's fun seeing high damage numbers and it can be exciting being close to death a lot
Musashi1596@reddit
You haven’t lived until you’ve tried a Hyper Mode build on Demon’s Souls. By keeping your health under a certain amount you can increase your attack power so much you one-shot almost anything.
Dqueezy@reddit
Wasn’t there a GDQ where the runner used this strat? I vaguely remember watching someone do this.
RegalMachine@reddit
It was routed into the dark souls speed run to get a specific weapon and a ring called the red tearstone ring that boosted damage at low health.. they would then use specific setups to put their health at low points safely and glass cannon it up.
DMBumper@reddit
I know in pokemon the hold redbar as long as they can because it prevents any delays from audio cues and the like!
Not quite the same. But similar enough lol
Dqueezy@reddit
Ah true I’ve seen those videos. In gold and silver, the starters do an extra % of damage when in red bar as well I believe.
Masuku68@reddit
In all games I'm pretty sure. Base skill for every starter is more grass/fire/water damage under 33% health (slightly over red which is 25%)
Cheeky_Hustler@reddit
Only Gen 3 Onwards, they are pokemon abilities. Blaze, Overgrow, and Torrent all give a 1.5x bonus to fire/grass/water moves when the pokemon is at less than a third HP.
unknown_pigeon@reddit
Runners in Hollow Knight get purposefully to 1 hp because the first charm in the game gives you a 75% attack boost if you're at your last hp
Dariosusu@reddit
Plenty and they are in all of the fromsoft souls games. „RTSR-setup“ is the keyword for dark souls 1, which often gets used in the other games as well, though the corresponding item has a different name in bloodborne and Elden Ring
titan-of-hunger@reddit
It is pretty standard in Dark Souls runs to get the Red Tearstone Ring ASAP and then Parry the shit out of everything.
Musashi1596@reddit
I have no idea but it wouldn’t surprise me, it’s an optimal build for clearing enemies quickly if you’re good enough to not get hit in the process
SpaceBug176@reddit
I tried cursed sword in Deadcells. Does that count?
Thombias@reddit
Man i miss when rings and other equipment had such huge buffs like in DeS and DS1. My recent PS3 playthrough of Demon's Souls was turned into a hyper-mode build like you described (morion blade + clever rat ring) and i had so much fun with it. It's the perfect example of a high-risk high-reward type of playstyle and such a shame it's no longer possible to play like this since DS2 and upwards as they nerfed all ring and other equipment effects and spell buffs into oblivion.
Stuff like FaP Ring being 20% more health, stamina and equip load in DS1 was so good, but you would break the ring by taking it off, another great case of risk and reward done right. Now it's like 5% more hp & stamina and 10% more equip load, which is laughably low and not worth wasting the ring slot in the slightest.
poop-machines@reddit
Yup, I built this one every souls game I played, it makes you feel so much more powerful
Geno_Warlord@reddit
But then you get one shot by everything including the wet noodle someone flicked in your general direction. I don’t have the skill to remain hyper alert to absolutely everything while 20 mobs are rushing me.
BannedSvenhoek86@reddit
Positioning becomes a skill during runs like that. Never let yourself get surrounded, front towards enemy at all times.
Ranged enemies can all eat a fat one though.
Musashi1596@reddit
You can give yourself an extra layer of protection with the Second Chance miracle; you’ll stay alive after a hit but it will remove the damage boost effect by healing you a little. But mostly the strategy is to just hit them before they hit you.
Domy9@reddit
Some games you can make a berserker build where you'll become stronger, the lower HP you are, combined with lifesteal to a % of your damage, so basically the lower health you are the harder it is to damage you, because you keep juggling your health. In PvP games this also serves as mind games, fooling your opponent into going all-in as your HP is at like 20%, while in reality you're far from being dead as you're about to keep your health at that level for a surprisingly long time
Denpants@reddit
laughs in ranged character
StopCollaborate230@reddit
Final Fantasy X-2, using Cat Nip and some other item (I forget what it is) that reduces your HP, allows you to do 9999 damage on all hits. Combine with the gunner’s Trigger Happy ability and you can do like 10 quad-9s a turn for free.
htmlcoderexe@reddit
FFVI had the master's scroll + genji glove + valiant knife combo which meant you could pwn Kefka on first turn
brocktoon13@reddit
That’s because you’re not attaining low health on purpose.
htmlcoderexe@reddit
Final Fantasy VI had a sword that scaled your attack based on your health remaining (or just health, don't remember if being at 1000/1000 gave you better attack than being at 2000/3000 for example). Actually, it had two swords that did that, with opposite effect - and you could get two copies of the one that increased attack at lower health.
In addition, there was a combination of items that allowed you to do 8 physical hits, albeit at half strength. Damage was capped at 9999, but after all the calculations - so if your attack would have dealt 10000 damage it did 9999, and if it would have been 20000 it would still be 9999.
The very final boss opens the fight with an unblockable attack that drops everyone in your party to 1 HP. On the next turn, the character with those swords and the items equipped hits 8 times for 9999 damage, killing the boss who only has about 70000 HP.
rokomotto@reddit
Builds like that usually have a way to get to low HP, and if its an arpg, you usually have ward to compensate for low hp.
Sengfroid@reddit
When I play builds like this I usually also invest a ton in health, because I'm not a talented man, so that way when I'm like half health bar required to trigger perks, the actual value is closer to what is like 75% health on my normal build. I sacrifice defense for it and it usually turns out
SatanicRiddle@reddit
Diablo 2 bowazone builds - glass canon mass mowing everything ... those were fun and there was no other way around it
PhantomTissue@reddit
Currently playing Expedition 33, current build is one character whose a glass cannon and 2 other characters who buff the fuck out of them. And that glass cannon can one shot bosses, its nuts.
forrestlump@reddit
Maelle with Last Chance, basically always at 1 HP hahaha
PhantomTissue@reddit
I’ve been using Sciel with a ton of no heals but extra damage, and she’s pretty regularly hitting the damage cap on her 7-8 hit combos. Not even using every multiplier either.
UnfriskyDingo@reddit
The only one I've seen work well is in vermintide 2 with the flagallent class. Granted that's not an rpg tho.
Aurora428@reddit
It's only well implemented if the class/character has some way of manipulating their health as a resource
Rymanjan@reddit
If you can't buff/shield yourself at a moments notice, it's just a poor idea. Sure, it works in bgs games, but only because when you go into your inventory to eat 20 cheese wheels, the game outside the menu pauses, and the effects of the cheese wheel happen immediately and they stack. If any of that doesn't happen, the whole playstyle falls apart. Anything with a delay in the healing is out, so spells are usually not the solution unless you've managed to buff cast speed and either lower mana consumption or increase mana pool. If the world outside the menu kept going, you wouldn't have enough time to eat all that, if the items didn't stack, you wouldn't get enough health for a fight
It can be a fun build, but like you said, you need to be able to manipulate your HP at will, I'll never pick one of these builds in a game like, say, ARK (not that I know of any such perk in that game, just using it as a genre example), as healing out in the wild is a slow and slapdash endeavor and you're much better off building survivability over DPS (unless you're playing with a clan and one of your mates takes a strictly support role)
Mottis86@reddit
Also I don't want to reward myself for playing like shit. It feels ass backwards to me.
Toaster-Porn@reddit
Trying one for my first time with FO76. It’s insane how many stat buffs you pick up. Glass cannon 100%, but the pay-offs are well worth it.
BertTF2@reddit
Not an RPG, but berserker builds are one of my favorite setups in Payday 2. With how the armor works, you can make builds that only rely on armor for survivability and just molotov yourself to 1hp at the start of the heist. It can get dangerous being on 1hp but 2x damage is so worth it
NuWuX@reddit
Only if shields don't count as health.
Willundrskor@reddit
Tell me you haven't played Paper Mario without telling me you haven't played Paper Mario
bendbars_liftgates@reddit
I have, and I never used the "when in peril" badges because, well, if I'm at low health the immediate thing I'm doing is healing. It's not like I'm not already dealing excessive amounts of damage in those games.
Imagine_TryingYT@reddit
In Monster Hunter we have a skill called Heroics. It activates at 35% health but at level 4 it's 10% damage and +100 defense but at level 5 it's 30% damage but you lose all defense stacking skills.
For reference 30% damage is a metric fuck ton in the game.
Taaargus@reddit
Can be good in games where you have an easy way to lose health. Especially in games where you're getting one shot anyways.
ArchWaverley@reddit
Same, I like to buff my survivability. But shoutout to skills like "gain 15% extra defence when on 1hp" I don't need to run the numbers to know this one isn't going to work out for me
cateowl@reddit
This is also the kind of trait that then becomes the basis for a build where you take yourself down to exactly 5.3hp putting your dodge chance at 98% and increase your damage output to 7000%
Mentally__Disabled@reddit
Sometimes designers make these completely nonsensical bonuses that just feel shoehorned in with a bunch of keywords and it PISSES ME OFF (but I'm not even mad).
On the contrary I nut whenever there are cool in depth bonuses that synergize with various different other things and not only feel strong but are actually fun to play with (god I fucking loathe when the best builds are all really clunky or awkward to play).
jerianbos@reddit
I'll take it any time over the "moderately increases damage for a short duration when at low health" ass descriptions, that just make you go to wiki to find out what it actually does.
Nothing worse than when devs make it their mission to do anything except putting actual numbers in their descriptions.
HA92@reddit
Dark souls: GREATLY Increases fire resistance when equipped
Wiki: +2% fire resistance
Chadseltje@reddit
i HATE skills in games that just come down to percentages and numbers, my adhd brain cant take that and will just skip all those skills forever
Inrelius@reddit
Space Marine 2 perks in a nutshell
tsoneyson@reddit
I thought I was on the Space Marine 2 sub lol
Greggs-the-bakers@reddit
That's fine because my health is always fucking low anyway because they made your armour out of paper mache
abigfatape@reddit
no it's just not overly glazed, space marines are supposed to be strong not immortal and chaos marines or upper class tyranids should be able to maul space marines just as easily as they'd get mauled by them (if anything space marines should be at a disadvantage depending on what lore you gaf about)
Greggs-the-bakers@reddit
I get that it needs a level of difficulty but I shouldn't go from full health and armour to losing all of my armour and 3/4 of my hp just because one of the midgets grazed me. It doesn't even flinch you, you just lose it without even reacting. There isn't enough time to regain lost health imo either, it's enough to keep you alive but barely, there's no point in having the armour gauge imo because it's just a flat extension to your health, they might as well have just made the health bar longer.
SilliusS0ddus@reddit
that's just classic Saber stuff.
UnsureAndUnqualified@reddit
The only one I liked was the auto reload of an unequipped weapon. That one I could actually feel. I also use that in DRG (and there you even get a voice line to let you know when the reload has happened)
Kotoy77@reddit
Real
DdFghjgiopdBM@reddit
But is it 5% Increased or 5% More?
fish312@reddit
Vaal it and it won't matter
Palmajr@reddit
Somehow some dude somewhere is gonna use this specific stat boost to make the most incredibly broken build in the game using a specific gimmick.
demfuzzypickles@reddit
literally this
iSeize@reddit
Its funny cuz I wear a blanket like that while I'm gaming
Wantitneeditgetit@reddit
Oh yes
TJLaserShepard@reddit
2nd best Expedition 33 picto
FinaLLancer@reddit
I don't understand why games start with baby ass percentages at the beginning. 5% more attack? I do 7 damage my guy. That wouldn't even round up and this game truncates all decimals.
homingmissile@reddit
Yeah, it's a niche circumstance, so what? You don't just throw it on anything, this is something you center a build around.
BigBrownBear28@reddit
D4 items in a nutshell
jayaintgay@reddit
+5% damage on a tuesday afternoon
WhateverWhateverson@reddit
EvilLoliAtheist@reddit
Speedrunners would cum when somebody discovers some game breaking bug that saves 0.7 nanoseconds on some obscure game level
BirbsAreSoCute@reddit
Speedrunners after spending three hours of their life playing a game just to fuck up the super precise never been used in a run TAS only strat and completing the game .003 seconds longer than #1 and landing in #9:
EvilLoliAtheist@reddit
Speedrunners would cum when somebody discovers some game breaking bug that saves 0.7 nanoseconds on some obscure Mario level
Funneduck102@reddit
This shit is why I can’t stand Diablo. Need like a fucking bachelor degree in gaming just to fucking pick my build. Why the hell is there so much shit.
rokomotto@reddit
You have to use a heavy attack for 8 seconds?
carnagezealot@reddit
Warframe be like (I have over a thousand hours)
LizzieMiles@reddit
This just screams Elder Scrolls Online to me, so many sets that do something stupid like this
Bullseye669@reddit
Average warframe anything
RiceBallsMuthaFucka@reddit
Melee influence mainlined right to my veins
Darthgalaxo@reddit
Nah Warframe is: upon receiving damage, nuke the entire map for 10 billion damage
dylanv1c@reddit
Average badge build in Paper Mario Thousand Year Door:
AdeptnessUnhappy7895@reddit
Fallout NV or 3 has perks like this , I never take them because I don't want to be near death
AngelSlayer666@reddit
I think those were meant for Rad builds
Janamaki@reddit
Nerd Rage
Maleficent-Fudge3214@reddit
thought this was an r/darkanddarker post lol
nuttabutta667@reddit
Not just niche but it baits you into a playstyle that is likely to get you killed. Low health heavy attack for a boost on burst attack is gonna leave you so vulnerable. It's a pointless boost.
FancyFrogFootwork@reddit
Expedition33.jpg
Hobo-With-A-Shotgun@reddit
Extremely useful considering you can parry or dodge basically everything
MoistStub@reddit
My strategy is usually to press the parry button at the wrong time and then commit seppuku afterwards for dishonoring my family
Siri2611@reddit
There is a maelle skill that reduces your HP to 1 and switches to virtuous stance
EtteRavan@reddit
That and "once a game, if the stars are aligned right, roll a dice : you gain a little bit of stats until your opponents turn" are peak bad design IMO
TheRealFleppo@reddit
How tf is a heavy attack 8 seconds long?
Interesting_Rub5736@reddit
its just an example. p
new_KRIEG@reddit
If you've used a heavy attack while under 10% health, it triggers the +5% damage buff that lasts for 8 seconds.
Have you never played a shitty MMO with questionable descriptions?!
dandadone_with_life@reddit
some of you have never run a proper Heroics set and it shows
Weber_Head@reddit
Dharoks
Pintsocream@reddit
Locator orb stocks spike 5000%
coolandniceguy1337@reddit
So a LL jug/templar build got it
b00stedmonkeyboi@reddit
Hyper risky hp threshold for a worthless damage amp for a meaningless duration.
Yep, it's fromsoft
marres@reddit
modern gaming in a nutshell
Dreaming_Dreams@reddit
i despise this shit in games
Rechogui@reddit
Minecraft be like: you need to find an extremely rare structure that may or may not have a chest with a tool that has a 5% chance of making you get two wheat seeds each time you break grass.
Matt_2504@reddit
I hate perks like this in games, give me something interesting not just a percentage boost to something
-xXColtonXx-@reddit
These types of perks are about enabling a certain playstyle utilizing existing mechanics.
12angelo12@reddit
But this is interesting
boragur@reddit
I don’t think I’ve ever actually used the “higher damage at low health” item that seems to be in every video game
Zekelm@reddit
Thats Path of exile 2
Kondinator@reddit
My thought exactly, obnoxious by design
Earthboundplayer@reddit
Poe2 support gems
pikabu01@reddit
came here to say that
Zekelm@reddit
"fuck 50% more asses If you have been fucked in the ass in the past 10 seconds"
spookybaker@reddit
helldivers 2 ship upgrade
AdorableDonkey@reddit
ESO in a nutshell
rustyshaackleeford@reddit
Idc about numbers i want abilities
zeldaprime@reddit
I had an idea for a game based on this, you are constantly choosing from really niche upgrades that practically do nothing, but you get flooded with them. So even though all the upgrades seem stupid and too niche, eventually you end up powerful as your hundreds of upgrades all do tiny amounts of things resulting in you being OP.
TechnicalVillage1268@reddit
Damn bro that’s crazy
Kyuso__K@reddit
How old were you when video games became full time job requirements to understand what's going on?
MegaloManiac_Chara@reddit
This is peak game design actually and anything otherwise is too vague and complex, I'd rather see specific hard numbers than 999 effects flashing my screen at once and doing fuck-knows-how-much damage
muridamuri@reddit
aaah vanilla diablo4
caseystrain@reddit
True and it's still a valid criticism with some of the more whack aspects.
soiboi64@reddit
Dark souls SL1 club only build rise up
C_umputer@reddit
Can you do hypermode in SL1?
TheStylemage@reddit
It's arguably easier I think.
If you are cursed the power within dot is so low that the regen shield (almost?) negates the health drain, making for some very fun numbers.
C_umputer@reddit
Pretty sure Backlogs guy did something similar, like 100 great arrows challenge or something
NobleLeader65@reddit
Probably, Power Within is a pyromancy, and in DS1 pyromancies don't have a stat requirement as I recall. Get the Red Tearstone ring and you should be able to. The main problem is not dying since your HP is relatively low I imagine.
santas_delibird@reddit
Me when playing frontier rn. But it’s a 40% damage boost. I still can’t do it properly against the things that actually need it for
ConscientiousPath@reddit
Someone's playing ESO
Lunai5444@reddit
Low health management is definitely only abused by speedrunners players rarely use those on purpose imo
witcher252@reddit
Fallout 76 bloodied builds be like
zoltar_thunder@reddit
I feel like a god with my bloodied Automatic rifle
dontdoitliz@reddit
The extra damage buff when you're dying is pretty damned useful more often than you'd think in Kingdom Come: Deliverance II
moragdong@reddit
The ESO experience