Nintendo Switch 2 specs: 1080p 120Hz display, 4K dock, mouse mode, and more
Posted by uria046@reddit | hardware | View on Reddit | 453 comments
Posted by uria046@reddit | hardware | View on Reddit | 453 comments
NutsackEuphoria@reddit
How would the hardware compare to the Steamdeck's?
Is it slightly better or slightly worse?
Johnny_Oro@reddit
The CPU is going to be much weaker. Perhaps the GPU hardware will be better, but it will be downclocked so low that it ends up being weaker. This device is more focused on better battery life.
IntrinsicStarvation@reddit
It's running ue5 fortnight at 1080p 120fps or 4k 60fps.
Steamdeck does like, 480p 30fps.
nmkd@reddit
You consider 2 hours good battery life?
Johnny_Oro@reddit
Out of a smaller battery 5200MAh and likely 3.7V, yeah. Not compared to the old switch, but the steam deck (similar MAh rating but 7.7v).
nmkd@reddit
You're confusing efficiency and "good battery life".
I don't care if it would run off of a single AAA if it only lasts 1h.
Vince789@reddit
If the rumors of 8x A78C CPU are true, then it should have a decently more powerful CPU (A78 is roughly on par with Zen2 in IPC, and the Steam Deck only has 4x)
Unless it's heavily power constrained due to 8nm & focusing on battery life
marcost2@reddit
They will need to be heavily power constrained, if at all used.
For example, when using an Orin AGX with the 15w power profile the GPU is downclocked to 420Mhz, you lose 8 cores (the only publicly available table is for the BIG BOY orin agx with 12 cores) and they are limited to 1.1Ghz
Orin wasn't designed with low power in mind, in contrast with the X1
I do wonder what power profiles we will see in handheld/docked mode, if in docked mode it goes up to 40W then it would be slightly more powerful/on par with the deck
theQuandary@reddit
All-core is 1.1GHz, but max frequency for T234 is listed as 2.2GHz.
marcost2@reddit
A frequency which they only reach at 60W(40W for the 32gb version) according to their power plan modes. Now, could nintendo do load balancing and load-frequency scaling on a per-core basis? Yeah, they could, but it would be a big undertaking considering how simplistic the frequency scaling is on the Switch 1.
theQuandary@reddit
A78 isn't some unknown CPU design. We've seen LOTS of chips with it and have a VERY good idea about what it can do.
T234 uses A78AE. It's designed for critical systems and is very conservative about everything and allows a lot of extra redundancy (and lockstepping cores) which increase power consumption and reduces performance. Looking around at other manufacturers, it seems like none of them go over 2.2GHz with the a78ae leading me to believe that's the max allowed for certification.
https://www.arm.com/products/silicon-ip-cpu/cortex-a/cortex-a78ae
T239 uses A78c. This core allows higher max clockspeeds (3.3GHz), 8mb of L3 instead of 4mb, 8 big cores instead of 4 big + 4 little, and backported some 8.3-8.6 security features that Nintendo no doubt wants to make jailbreaking harder.
Nintendo announced Civilization 7 coming to the console. If you look around for Civ 6 reviews on Switch, they generally don't care for the experience being so slow. the entire simulation genre (among others) is very affected by CPU performance.
t seems reasonable to allow devs to downclock the GPU and boost clock a core (or maybe a core complex) to a higher clockspeed on request.
marcost2@reddit
Yes, we also have specific frequency curves straight from nvidia for different power consumptions.
Also, you keep mentioning a die shrink but your only evidence for it is "it's smaller", despite the fact that even going 5nm would require entirely retooling for a questionable density increase, and some power savings (also the fact that 5LPP/5LPE is insanely more expensive than 8NM which is dirt cheap by now)
On that front, the A78AE only has a limit of 4 per cluster, which does not mean that it has "little cores", as per Nvidia's diagram they just have more clusters instead. Now this has the disadvantage of splitting up the L3 (only 2mb per core, versus the maximum 4mb per cluster) but it allows them to shut down the entire cluster if it's not being used. On the other hand the A78C might be slightly more compact (Only things duplicated for lockstep seems to be DSU locks and bridges which aren't that big and are quite dense) does have the possibility of having full access to all the L3 cache, which we still have no idea what size it is (as it can have as 512kb per ARM spec)
The A78C does however have fewer clock domains (if i'm reading this RTL right, which i might not be, i'm a computer scientist with electronical engineering experience) which would actually increase idle power consumption.
I agree, it sounds reasonable, my comment was mostly due to the fact that on the original switch nintendo exposed very little granularity, with them boosting all the cores at once and having very little in the way of frequency steps (this might have been fixed on the 16nm revision, i didn't touch the device after helping port android to it). To that point, the X1 was supposed to have a 2.2Ghz max clock on their A57 cores, but the switch never saw more than 1Ghz (outside of the "boost" mode, which only increased it to 1.7Ghz, that was only added via a firmware update)
theQuandary@reddit
https://imgur.com/W4ohTUz
https://imgur.com/a8vrnHJ
One of those is the leaked PCB and the other is the RAM dimensions for comparison.
You aren't putting a 455mm2 chip there. You aren't putting a 350mm2 chip there either. You could eliminate everything except the GPU, CPU, and DRAM and still only barely be capable of fitting it inside that space (but it's a SoC and needs all that other stuff).
Switching from 8nm (actually more like TSMC 10nm process) to 5nm (somewhere between TSMC N6 and N5) is a 2x increase in max transistor density. That's a big change.
Samsung 8nm is only slightly more dense than TSMC 10nm and is rumored to cost around $5000/wafer. Samsung 5LPE was rumored to cost $11-12k/wafer 4 years ago and has almost certainly dropped in price as N7 and N5 availability has opened up.
Doubling the cost per wafer doesn't double the cost of the chip if you're getting 70% more chips per wafer AND getting way better yields due to the chip being smaller AND getting lower power consumption too.
AMD shows just how valuable that L3 cache is for performance. 6 cores with 6mb of L3 would almost certainly be better for gaming, area, and power consumption compared to 8 cores with 4mb of L3. The interesting question to me is whether they went with 256kb or 512kb of L2. If they did a high-performance and low-performance split, they may have actually done both.
This isn't necessarily true. A78AE no doubt need more varied clocks because of their need to synchronize and the weird timing effects that can have. In that case, A78AE could have worse power consumption because of all the extra wiring and flipflops needed.
A78AE no doubt has terrible latency between those clusters which A78C shouldn't have. Running cores in lockstep adds all kinds of complexities throughout the core and especially in the last pipeline stages where everything has to be validated and synched.
As I recall, Tegra 4 had the same issue with the 4 P-cores locked together and only the 5th low-power core being independently clockable. That may have cut it for 4 cores, but just isn't going to work with 8 cores because most games can't use all those cores and want to turn them off most of the time.
Unfortunately, none of the Tegra line were particularly great products. X1 seemed like a stopgap product while they were pivoting their Transmeta stuff from x86 to ARM only for them to be fairly meh designs too. It's now 10 years later and Nvidia seems to be moving harder into CPUs. I'd guess things have gotten better as they couldn't get much worse.
marcost2@reddit
You can also keep that stuff and cut out some tensor/rt cores, the ISP unit, the DLA units, the PVA units, the ethernet controller. You know, all that stuff that's useful for the automotive dev board but not so useful for a portable console
You are right, i got confused by the 6nm comment and was thinking about 7LPP which is "not great"
8LPP might have costed that much in 2018 but it sure as hell isn't costing that now, and 5LPE was having high defect issues well into 2022 so i don't know how well that scales (you can find some qualcomm investors press releases from the 888 era talking about the yield issues)
I absolutely agree, my comment was more as a response to the fact that the A78C can have 8MB of L3 cache. What ARM allows isn't what manufacturers follow, and with how poorly Samsung nodes have SRAM scaling, cutting on cache isn't out of the picture.
I would love to see a 512Kb of L2, but seeing how Orin had 256Kb i'm afraid to be hopeful (even in lower power chips, more cache is more better, waiting for data from dram is expensive on energy)
My point was that it seemed from my RTL reading that the A78AE was able to clock gate multiple parts of its core independently to reduce power consumption opportunistically, and i'm not seeing the same logic in the A78C, now again, not a electronic engineer but.
It weirdly doesn't? It's mostly hidden by cache access latency and the crossbar design is very clever, like yeah in a vacuum the A78C might be faster if you can keep your test code inside the L3 at all times but if you are spilling into DRAM they are quite competitive with each other (clock frequency differences aside)
No no, this is a different issue. The X1 has 10 (11? i don't recall precisely) frequency domains for the CPU and at least 6 for the GPU, and all cores can be addressed independently. How do we know this? The pixel tablet of course!(you forgot that existed right? me too) That thing has been ported to Linux 4.19 and mainline and can even park cores completely independently. Also the switch on Android inmediately exhibits the same behaviour
Transmeta? Did i miss something? Even the earliest tegra i can find is ARM.
And yeah the X1 was a huge fucking disappointment, specially after the blunder of the A53 cores. And yeah, the newer tegras are actually quite decent, however they don't seem to be moving in the direction Nintendo might want, the newer Tegras seem to be moving in the direction of bigger and more power for AI usage, Thor is rumored to be a giant chip with a cTDP of up to 100W. In a way things have gotten better, just maybe not for Nintendo? I wonder how bad it would be to move to something like a Snapdragon chip, Adreno has shot up in perf/W in these last few years
theQuandary@reddit
Tensor/RT cores are definitely still included and may even be enhanced. PVA/ISP is likely needed to run their new camera system they showed off. They say they are using DLSS, DLA is probably needed if they have a hope to run it at anything approaching acceptable levels.
I didn't mention this, but Nvidia got ticked off with TSMC over Blackwell and has gravitated toward Samsung. The rtx 40 series was made on Samsung 5nm. Likewise, the cancelled Atlan and probably the upcoming Thor also target Samsung 5nm. This implies that Nvidia already has to port a bunch of stuff to the new node anyway. There's even a case that Nvidia would love to test it in the Switch 2 SoC before rolling it out to their industrial partners.
Do you have any sources? Wafer costs dropped a bit then spiked with inflation for TSMC. The only thing 8nm has going for it is that it didn't include the EUV price jump.
DeepX AI was reportedly getting 90% yields on Samsung 5nm which isn't that bad (source).
ARM is very aggressive about optimizing for power. From what I can tell, A78C released after A78AE. It's hard to believe that they'd leave out anything that would save power. After all, A78AE is generally plugged in to something while A78C is not. Do you have a source? All I could find was additional power domains for the DSU stuff which doesn't exist in A78C.
Do you mean between cores on a complex or between core complexes? Every chip I've ever seen the numbers for shows several times higher latency going between core complexes.
Yes, probably the most interesting CPU design that never really needed to exist.
Nvidia bought rights to all the Transmeta IP in 2008. They went on a hiring spree of Transmeta employees shortly after. Rumors spiked that they were working on a new generation of Transmeta CPU.
Shortly after, Nvidia and Intel got embroiled in an IP lawsuit. Project Denver started some time around here. Intel and Nvidia get involved in a lawsuit over GPU tech and Intel winds up paying some $1.5B. The details of the settlement aren't known, but sources allege that Intel specifically forced Nvidia to agree not to make an x86 CPU.
Nvidia was still nervous (and is today). They felt that both Intel and AMD having iGPUs would drive them out of the market (which it did). Shortly after the settlement, Nvidia unveiled Project Denver as an ARM project, but according to a rather recent article, the former Transmeta CEO states in no uncertain terms that x86 was the original goal.
The first Transmeta-style CPU was Tegra K1 which was used for their Jetson line and also the Google Nexus 9 - anandtech and sampled in 2014 (I didn't forget about the Pixel C btw, but the device got really poor reviews and hardly sold).
X1 you know about, but it was a stopgap product without enough R&D (as evidenced by the issues with the design) and X2 went back to Denver 2 (the only consumer product I know of was the terrible Magic Leap).
The successor to X2 was Xavier which was based on Caramel which was basically Denver 3. I can only assume that Nvidia wasn't getting what they wanted because this released in 2019 and they moved to buy out ARM in 2020 and Denver was dropped in favor of Neoverse designs.
I don't know about the capabilities of 8 Elite's new GPU, but X Elite's GPU was certainly lacking in capability.
Nvidia has Nintendo over a barrel. Losing all backward compatibility is a hard sell to consumers. Rewriting is hard enough with first-party titles and simply won't happen with a lot of third-party titles. Emulation incurs a large enough penalty that it's not a viable option unless the new system were even more powerful than the current Switch 2. I suspect that Adreno still needs at least one more GPU generation to catch up in features and maybe another generation to optimize the new hardware (not to mention the software).
marcost2@reddit
PVA is probably not needed, and the ISP is overkill. Those two blocks are designed for automotive cameras systems and are way overkill in a console.
Also DLA isn't just their AI accelerator? I thought DLSS run only on tensor cores, though if it's a custom impl they might leverage that
If you could please point me to said commit just for my curiosity, i'll take your word for it but i really don't want to scrape a 1 hour video for it
Source? The way i heard it, it was the other way. What with Ampere Datacenter still being TSMC and getting huge boosts in efficiency due to that, and rubin still being slated for TSMC Source
Legally no, i can't give a source without a lawyer knocking on my fucking door, but i can say it's gotten a lot cheaper to fab on 8nm
Oh, they figured it out then, for our TC in sept 2022 we were seeing like a low 80s high 70s yield rate which was quite awful for the size of our TC
Source is me reading the developer-exclusive RTL (again, lawyers) i'm not a electronics engineer so i might be seeing it wrong, but one possible explanation might have to do with it's intended use? From all i can read the 78C is designed for higher power portable device, like say a laptop; so ARM might have decided that they could simplify for the average case here and not lose much, afterall what laptop would need to shut down like 6 cores?
I mean between cores on different complexes. Like having data ping-pong between two cores on different complexes gives very near the same result as doing it in the same complex. My test might be flawed though
Oh no yeah i know transmeta i thought they had made an actual transmeta-based cpu for a tegra and missed it. I did not know that about denver though! Thanks for the rabbit hole.
Yeah i know, i called it back when the original switch launched that Nvidia is not a generous partner and it seems they are paying the price now. I still do wonder how bad would it be to generate the translation layer from nvapi to whatever adreno uses
Also the adreno on the 8 elite is like 3.3TFlops with a supposed max tdp for the chip of 8.2W, that's why i was interested in it (yeah yeah 2nm i know but still interesting little bugger)
theQuandary@reddit
Maybe I spoke my opinion too forcefully. It could be either way. Rubin was already deep into design for TSMC before Blackwell got messed up (TSMC says it's a faulty Nvidia design and Nvidia says it's due to faulty TSMC packaging), so it being on TSMC isn't really an indication of very much. We'll know in a couple of years.
They did. As the CEO said, it was suppose to be the next-gen Transmeta design based on the previous IP Nvidia had bought and created by the same team. All they did is change out the microcode from x86 to ARM64 (though saying "all they did" is understating things a bit).
Qualcomm isn't a generous partner either. A good GPU and access to all the source code would still probably suffer a 2-3x penalty, so they'd be trying for a 10 TFLOPS chip in another few years.
If I were to make a controversial recommendation, it would be for Apple to buy out Nintendo, move them to Apple Silicon, then leave them to do their thing. That would expand Nintendo's market massively from 150M devices to somewhere close to 1500M devices. They would gain access to far better hardware and at far cheaper prices due to Apple's vertical integration. Apple would gain instant marketshare with the platformer gamers which probably have the most overlap with Apple anyway.
marcost2@reddit
Sounds like a nightmare to coordinate, specially since the tensor cores and the DLA cores probably communicate over a common bus, so can't imagine it's great for latency.
Yeah i found that one too, but it just add support for the t239 to cpufreq which doesn't tell much. Of the other 18, 10 are unrelated (GPG keys causing them to get pulled up), 4 are messages related to that cpufreq patch and the other 4 are from a patch updating the bpmp (NVIDIA Tegra Boot and Power Management Processor (BPMP)) firmware, so again i have no clue where people get this idea that they are porting ada lovelace stuff to the t239 (to be clear i've read this before, just never seem to be able to find an actual source more than "linux commits")
Yeah, it's probably wait and see right now, the problem being that TSMC has a near monopoly on high end nodes, and they continue to just run away from the competition
Well damn, i'm gonna have to go dig up one of those boards then, transmeta cpu's are fun to mess around with, you can get pretty crazy IPC's if you are dumb enough
Fair enough, and Apple would probably be the right partner (if they ever cared for it). I do however think you are overestimating how much overhead a translation layer for just gpu instructions costs, and even then they could just make it so that having a cartridge gave you access to a digital version of the ported game. It's still all ARM64, just changing the graphics API
theQuandary@reddit
I haven't looked into it too far, but it's looking like they may actually be talking about Nvidia's custom Jetson Linux stuff and most isn't actually upstreamed.
https://developer.nvidia.com/embedded/jetson-linux
https://docs.nvidia.com/jetson/archives/r35.4.1/DeveloperGuide/text/SD/WorkingWithSources.html
The Dunning-Kruger part of me says "yeah, it's just a couple compatibility layers". The software dev side of me says "yeah right, nothing is THAT easy".
Johnny_Oro@reddit
A78C has no SMT, so MT performance is probably not so different. And yes I'm sure it'll be even more power constrained.
Ghostsonplanets@reddit
SMT is no substitute for real cores.
Johnny_Oro@reddit
I'm sorry, I mistook A78C for the A78 derivative that the Switch 2 is most likely to be using according to techpowerup. It's a hybrid config rather than a uniform config like the ryzen.
Ghostsonplanets@reddit
No. It's using 8 A78 cores in a single cluster. It's no hybrid configuration.
chaddledee@reddit
Yep, practically useless for gaming. Mostly good for productivity where you have the same operations being executed across many threads.
Ghostsonplanets@reddit
It runs at 1GHz.
theQuandary@reddit
We don't know if that is peak or minimum. Nvidia lists T234 max frequency as 2.2GHz which is very close to the 2.4GHz base clock of the Steamdeck (and it usually is clocked there or lower to give the GPU thermal headroom).
i5-2520M@reddit
I don't expect the clocks to be that high on the Switch2. Might still end up being more powerful.
no_salty_no_jealousy@reddit
Typical nintendo always selling underpowered trash but sadly the fans would keep paying for it because nintendo is "good guy", don't expect switch 2 to run very demanding AAA game and it would keep missing many upcoming game. What make it worse is the facts switch 2 is priced at $450, honestly after owning Windows handheld like MSI Claw for $400 i don't see any reason to buy this switch 2, not to mention switch emu also exist, i don't miss anything from this overhyped underpowered trash made by nintendo.
GoodOlSticks@reddit
No one buys Nintendo products because they're a "good guy" they do it because the make some of the most reliably great 1st party IP games of anyone in the industry and for multiple franchises that are all household names. No one who consumes Mario, Mario Kart, Zelda, Smash Bros, Metroid, etc is doing so because it's pushing the boundaries of gaming tech, they do it because they like the games lmao.
I get it, my PC is far nicer than most, it's fun to play around with beefy hardware but that's not the market Nintendo is after and that's fine too. The Switch 2 doesn't need to be another expensive 3rd party games machine, I have my PC for that. In fact, if it was just another $500+ Call of Duty, Soulsborne, GTA box I wouldn't need it at all
DerpSenpai@reddit
not really CPU wise the cores used have the same IPC as Zen2, just lower clocked
Johnny_Oro@reddit
Not sure how 8 core 8 thread will stack up against 4 core 8 thread. The power fed to the CPU will be much lower though I'm sure, so I think it's going to be largely meaningless anyway.
The steam deck CPU is so slow that the RAM's bandwidth ends up going to waste, it showed worse bandwidth than haswell despite the much faster RAM in Chip's test. That bandwidth will exist to feed the GPU mostly.
I think switch 2 has more powerful GPU with 4K capability, and that will need a lot more bandwidth, starving the CPU further.
chaddledee@reddit
Yeah, really hard to say.
Switch 2 CPU and GPU will be more efficient than the Steam Deck, but will probably have a lower power limit. On top of that, the Switch 2 GPU is beefier, so more of the power budget will go to the GPU than CPU compared to Steam Deck. 8c8t is way better than 4c8t, especially for gaming.
If I had to guess, it'll have lower single core perf, higher multicore perf, and much higher GPU perf. The fact that there's a fan in the dock now gives me hope that the the Switch 2 power limit increases much more significantly when docked than the Switch 1 did.
marcost2@reddit
Orin is not an efficient chip, if you look up it's counterparts it's really not designed for low-power applications, with it's typical cTDP being 15-50W with a "MAX" mode of 60W, and if you look up the frequency tables the scaling is quite horrendous
theQuandary@reddit
Orin AGX (t234) seems to be a 455mm2 chip. PCB leaks prove T239 isn't bigger than 210mm2 or so at the biggest despite only losing 4 SMs (16 -> 12) and 4 CPU cores (12 -> 8). That's right in line with a die shrink from 8nm (61.2MTr/mm2) to 6nm (126.5MTr/mm2).
https://www.nvidia.com/content/dam/en-zz/Solutions/gtcf21/jetson-orin/nvidia-jetson-agx-orin-technical-brief.pdf
Max power for the 32gb variant is 40w. A die shrunk variant with lower clocks and fewer GPU/CPU constantly leaking power would probably max out at 20-25w and minimum power would probably drop to 8-10w and that's assuming they didn't also add some extra power gating to the new die at Nintendo's request.
marcost2@reddit
AFAIK 8nm->6nm is not a simple die shrink even keeping with samsung, it requires all new libraries(with 8nm being a derivative of their 10nm node and 6nm being a derivative of their 6nm) which would require a new test chip and all new validation, i sincerely doubt nvidia is doing all that for a tiny client as is Nintendo. Also IIRC samsung 6nm didn't have that density? I might be wrong i only ever saw number for 6LPP but it wasn't a doubling of density, more like a 1.2x
Back on topic, from die shots the majority of die space is the SM and cache, it could be either simplified SM (so no RT cores? i don't recall if those are used for dlss) or reduced cache. Do also take into account that the big orin agx use 256bit interaces while the T239 uses a 128bit
Also also, the big orin chip is only 64GB and max 60W, the Orin AGX 32GB version has 2 fewer SMs and 4 fewer cores, and that's the one that has a 40W max cTDP (this is also on that technical brief you linked)
All in all, this is all speculation, but i would be incredibly surprised if nintendo ponied up the money for a new tapeout
theQuandary@reddit
The change from A78AE to A78C already necessitates a new layout.
Nintendo sold 150M switches. That's hardly a tiny client.
The fact is that you can't fit a 455mm2 chip in the space shown.
here's a die shot of t234.
Only around HALF of the die is the SM + CPU cores which is normal for any SoC. If you remove 4 SMs and 4 CPU cores, it's only around 10% of the die area. Adding in half of the DRAM controllers still doesn't get you anywhere close to the 250mm2 reduction needed.
Raytracing and DLSS are confirmed for the Switch 2, so if they weren't present on the t234, you'd expect the size per SM to increase. That said, Wikipedia claims that the t234 die (GA10B) has 8 RT cores which makes sense because removing them completely would require significant hardware and software changes and would make a minimal impact on the die size or price to customers.
I knew that. I mention the 32GB version because with fewer CPU cores, fewer SMs and lower GPU clocks, it is much closer to t239.
Nintendo paid for a die shrink of the original Switch CPU which not only shrunk the chip, but removed the useless A53 cores making it a redesign too.
marcost2@reddit
Oh gotcha gotcha, yeah that's a bigger jump, but even worse from a redesign perspective
New phyiscal design? Sure, but you can get away with not revalidating timings and plls which are a big expense and take a fuckton of time, plus ARM guarantes both the A78C and A78AE as "drop in" replacements in terms of RTL so they have to be roughtly similar, the cut SM do require a new layout.
And in 2018 they were 10% of Nvidia's revenue (while only selling 17M unit, that's pretty impressive tbh), but that was a way different climate, datacenter was only 20% and workstation was also 10%. Now's a different picture, datacenter was 78% of Nvidia's 2024 revenue, with gaming falling to 10% of the revenue (oh how the turntable), automotives and tegra are rounding errors at least than 1%
Oh yeah i agree
I disagree that it's only around 10%, the 4SM (including their crossbars and whatnot), between that and the core, plus the ddr interfaces it should drop are by around 100mm2. Yes i'm still far from the 250mm2, but i'm doing this based off of a poorly annotated die shot with only some passing knowledge on identifying structures (for example i'm pretty sure the top border has a bunch of interfaces that could be cut, to my untrained eye that looks at least like some pcie lanes?).
I'm not discussing the die shrink from a size perspective tbh, i'm doing it from an economics perspective (as we know neither Nintendo nor Nvidia work for free)
Oh i completely forgot that raytracing was confirmed, so no simplified cores then :/ (although they could cut some rt/tensor, maybe a 12sm, 6 tensor, 1/2 rt configuration? that should save some more space and power)
It is still however, GA10B, just a defective one. My point of bringing the big boy is that we have the power modes nvidia ships it with on linux
https://developer.ridgerun.com/wiki/index.php/NVIDIA_Jetson_Orin/JetPack_5.0.2/Performance_Tuning/Tuning_Power
How valuable is this? Not very, but it's a nice theorizing point given it's the closest data points we have
Yes and no and kinda? TSMC16NM IS a die shrink, meaning same libraries (unlike 5nm which has all-new libraries) meaning while a new physical layout was required, clock validation and timing was still valid. ALSO, they didn't pay for it, not on their own anyways, Nvidia paid for part of it for use in their Shield 2019(was it 2019?) refresh.
Cutting out parts of a chip is surprisingly a lot easier than moving to a new node with new libraries (at my company a 5nm->5nm TSMC redesign took 12 months from planning to tapeout and production, the 5nm->3nm port however has been ongoing now for 23 months)
Anyways this is a nice convo :)
DerpSenpai@reddit
>4 core 8 thread
8 threads doesn't mean it equals 8 cores, in MT, full parallel compute scenario like rendering, it gives less stalls in each core and gives like 30% better perf, so a 4c/8T might have scenarios where it can beat a 6c/6T core, but it real world scenarios, you will always prefer the higher core count. always
Johnny_Oro@reddit
It's going to depend whether they're really using A78C (8 p-cores) or A78 (4p+4e hybrid). I remember there were some speculations that it's going to be using the former, but the latter, a hybrid architecture, would be more beneficial to Switch's battery life. There's strong evidence that it's going to be an A78 variant though.
The only teardown article I found says it's using A78 derivative with 1 "big", 3 "medium", and 4 "small" cores.
Nintendo Switch 2 PCB Leak Reveals an NVIDIA Tegra T239 Chip Optically Shrunk to 5nm | TechPowerUp
DerpSenpai@reddit
The A78C difference is allowing bigger caches and 8 core configs. it's 100% 8c A78C
Johnny_Oro@reddit
As far as I know, A78C was just one of the speculations, and I've not seen an evidence suggesting otherwise. Digital Foundry speculated that it's going to be a hybrid CPU based on the performance figure. There's also a teardown of what seems to be a prototype SOC showing that. I think there's a stronger case it's going to be a hybrid config.
DerpSenpai@reddit
the chip we already know what it is. Just not if it's cut down. So its confirmed an A78C, just not how many of them
Sh1rvallah@reddit
8c8t is likely about 50% uplift over 4c8t
mrheosuper@reddit
Usually MT gives you around 30% more performance. Afterall it's still single core with more registers
chaddledee@reddit
In tasks that benefit from MT, which gaming generally doesn't.
airfryerfuntime@reddit
The CPU in this thing is about as powerful as the OG Xbox One.
Siats@reddit
The Cortex A78 cores on the Switch 2 have higher IPC than Zen 2 (Steam Deck), well over twice as good as the Jaguar cores in the Xbone/PS4, which weren't any better than the Cortex A57 in the original Switch. Clocks are most likely going to be lower than Steam Deck but it has twice as many cores anyway.
The 780m in the Z1 Extreme is not 3 times as powerful as the one in the Switch 2, it has 3 times as much compute, but that generation is when AMD introduced a feature that doubled compute in paper but had no effect in game performance, and that's on top of how unreliable it is to compare FLOPS between different architectures, here's the 9 TFLOPS Radeon 780M losing in 8 out of 11 games to the 3 TFLOP GTX 1650.
vanebader-2048@reddit
Nvidia introduced a similar feature on Ampere, which is why it had such a huge jump in TFLOPS compared to Turing but nowhere near as much of a jump in actual gaming performance.
You're right that TFLOPS is useless to measure GPU performance in games, but the implication that only AMD has TFLOPS numbers inflated by dual-issue instructions is nonsense, Nvidia actually did it first. Both the Switch 2 (Ampere) and the Z1 Extreme (RDNA 3) have inflated FLOPS numbers that don't affect gaming.
Siats@reddit
Ampere had a big jump because they increased the amount of cuda cores by that much. It is true that its performance per core decreased but it mostly brought it down to the level of Pascal. Moreover, an architecture's performance per flop is not linear, at around 9 TFLOPS, Turin is ahead of Pascal by 42% (and of Ampere by 50%) but at around 2 TFLOPS they are tied. There's no comparable Ampere product but the trend suggests it'll be in that ballpark so, at these "low" compute levels, Ampere's flops are not inflated.
RDNA3's changes on the other hand, are more egregious in regard to the flops discussion because performance per core didn't change, instead you now double one variable in the flops formula that had been consistent for all GPUs for the past 20 years or so.
Here's a graph showing the comparison I made, and the sources for the data.
vanebader-2048@reddit
No, they didn't. If they had, that would have affected gaming performance. If you compare the 2080 to the 3080, the 3080 has only 48% more SMs (46 vs 68), but 195% higher TFLOPS (10.1 vs 29.8).
Ampere had that big of a jump in TFLOPS because it had double the number of FP32 units per SM. But that 1) has no effect on other operations like FP64 or any form of INT, and 2) the gains are only realized in some specific (mostly workstation) tasks because those doubled FP32 units were still sharing the same number of dispatch units, registers, caches and interconnects as Turing. That's why when you look at actual gaming performance you see the 3080 is about as much faster than the 2080 (50%) as it has more SMs (48%), and not 3 times faster as the misleading TFLOPS spec would imply. You only see the benefit of those doubled FP32 units on the very specific tasks that can fill those units through the same unchanged amount of dispatches/registers per SM, and on 3D rendering/gaming that is pretty much never.
This is a perfect illustration of how you have no clue what you're talking about.
You can't just say "at 2 TFLOPS". How are you getting Turing and Pascal chips down to 2 TFLOPS? Are you taking a large chip and running it at very low clocks? Are you taking a very small chip and running it at high clocks? Because those two different cases would perform drastically differently.
GPUs aren't just CUDA cores, they'll have different amounts of other structures like ROPs, geometry/tesselation engines, memory buses and bandwidth, and completely different manufacturing processes with different power efficiency curves, which make a comparison like this completely meaningless.
No, they weren't. What AMD did in practice achieves the same results as what Nvidia did with Turing, but through a different method. They implemented dual-issue instructions, meaning each FP32 unit in RDNA 3 can execute up to 2 different instructions per cycle so long as both instructions fit in the register and there's enough time left in a cycle to execute the second one. In simplified terms, it's somewhat like hyper-threading for GPU cores. The approach is different (double the FP units per SM sharing the same supporting structures for Nvidia, vs FP units that can execute up to 2 instructions per cycle for AMD), but the result is the exact same, a theoretical doubling of FP32 performance, which can be achieved in some niche workstation workloads, but pretty much never in gaming. Neither of them are any more or less "egregious" than the other, and in practice the result is identical.
Which is exactly the same thing Nvidia did, doubling the number of FP32 units without doubling the number of supporting structures, meaning you never benefit from this doubling in gaming and the "doubled" FLOPS numbers are completely worthless for games.
Siats@reddit
You could have looked a little more at the graph. You certainly have a better grasp of the details than I do but you are missing the forest for the trees. Yes, at the level of the 3080, Ampere completely falls flat on its face, exactly as you described but we are not dealing with a 3080-equivalent chip.
Does Ampere have half the performance/compute of Turin across the stack? It doesn't appear to be the case, check the graph, that answers your question about the GPUs used, all stock (except for the 2TFLOPS ones, those are 1630 and the 1050 Ti). Of course, there's more to a GPU than just cores but we are already simplifying things, using flops to gauge performance. If you reject this kind of comparison outright then I have nothing, you can go your merry way.
I do thank you for correcting me on the details I got wrong, but this comparison started with the claim of the 780m being 3 times as powerful as what's inside the SW2 and while I can accept that Ampere has inflated compute in a very similar way to RDN3 itself, this particular implementation (780m) is clearly far less capable for its compute than the closest Ampere approximations we have available.
Nerina23@reddit
Pretty telling that the SoC details are still under wraps.
Steam Deck and PS5 for example were shouted from the rooftops "Look at all the awesome hardware inside".
Ngreedia and Nintendont going for the double dip of shady customer practice.
nagarz@reddit
I did find it amusing when I heard that nintendo released the specs, I went to check the website and the cpu/gpu section said: Custom chip made by nvidia.
Nice spec sheet bro.
theQuandary@reddit
Depends.
A78 beats Zen2 in IPC and both are probably operating under 2.5GHz most of the time so the GPU can use up the TDP.
In pure raster, a 3050m (5.5 TFLOPS) loses to 6600m (8.7 TFLOPS) by 10-50% depending on the title, but has 44% few shaders (half the RAM and 10-15% less bandwidth too). Overall, that puts the frames/FLOPS as favoring Ampere over RDNA2 a bit.
Given that Switch 2 is rumored to have 3.1 TFLOPS docked and 1.7 TFLOPS undocked. Switch 2 is 5nm Samsung while Steamdeck is 6 or 7nm TSMC (advantage probably goes to the Switch 2).
Unless that CPU and node advantage is doing a ton of work, I suspect the Steamdeck wins in handheld mode. The extra cooling (if it works well) of the Switch 2 dock probably pulls it ahead in that mode.
Demistr@reddit
Advantage definitely doesn't "go to Switch". We don't even know if Switch has 5nm Samsung, you pulled that one out of your ass.
theQuandary@reddit
The rumors are quite consistent that The Switch 2 uses a die-shrunk Tegra T239 built on Samsung 5nm.
That's more solid than anything you mentioned.
Demistr@reddit
They're not, what are you lying for. 8nm is the most common rumour you can hear. Also this "Rumours are quite consistent" lol
theQuandary@reddit
Samsung 8nm max density is 61.2MTr/mm2. Samsung 5nm max density is 126.5MTr/mm2. Let's see which fits.
Here's a die shot of the T234 with GPU/CPU annotated for you.
T234 is a 455mm2 chip built on Samsung 8nm. At max 8nm density (not actually possible for logic), that would be 27.8B transistors. It comes in 2 variants. One is the full 64gb variant with 12 CPU cores and 16 SMs (2048 GPU cores). The other 32gb variant is stripped down to 8 CPU cores and 14 SMs (1792 GPU cores).
T239 has 8 CPU cores and 12 SMs (1536 GPU cores). If you remove 4 SMs and 4 A78c cores, you are only losing 10% of the die area at most. That leaves a chip that is still at least 400mm2. and around 24.4B transistors at max density. Even if you cut the bandwidth and strip out some of the uncore stuff, you're still going to be way north of 300mm2 (probably north of 350mm2).
How much space do we have?
We roughly know the die size from the PCB images and they indicate 190-210mm2 based on the memory sitting next to it.
https://imgur.com/W4ohTUz
https://imgur.com/a8vrnHJ
Well, it turns out that if you double the density, then you shrink from 400mm2 to around 200mm2.
Maybe you should research instead of accusing people of making stuff up.
Kepler_L2@reddit
What? RDNA2 has way higher FPS/TFlop.
It's 8nm.
theQuandary@reddit
Do you have any sources for either of those claims?
uzzi38@reddit
You'd have to provide proof to suggest that the Switch SoC is 5nm based and not 8nm based, seeing as all other Orin chips sharing the same IP are 8nm based. There's currently nothing to suggest T239 uses some 5LPE based node.
Life_is_a_Taco@reddit
Switch 2 is probably a fancier chip, but steam deck pushes more power/heat.
aliusman111@reddit
Bring one steam deck 2.0
nmkd@reddit
Meh. There's no hardware yet that would make it worth it. Not until UDNA probably.
aliusman111@reddit
Well that is what steam tells you. Hardware is not there. You will see switch 2 creaming games better than steam deck which will eventually push steam to upgrade
nmkd@reddit
You mean Valve?
aliusman111@reddit
ok ok, Valve :)
wickedplayer494@reddit
I'm happy that Nintendo has basically secured the success of at least microSD Express. Let's hope that translates into much-needed momentum for full-size SD Express.
Vb_33@reddit
Wish it was CF Express instead since the big benefit of SD Express is backwards compatibility and the Switch 2 is not backwards compatible with SD cards.
Verite_Rendition@reddit
I've been mulling that thought over for a while as well, as I was a bit surprised that Nintendo went with microSD Express when CFExpress has seen more traction thus far.
Short their engineers hosting an AMA here, I doubt we'll ever get a true answer. But I suspect that Nintendo's choice comes down to two things: size, and pricing.
Even CFexpress type A cards are relatively big - roughly similar in size to full-size SD cards. At 2.8mm thick, the Switch 2 (13.9mm) wouldn't be impaled by an A card. Still, it's a lot thicker than 1mm microSD cards. And as Nintendo will likely want to keep compatibility with the eventual budget/light Switch 2, space may be a greater issue down the line.
More significant, most likely, is cost. Even with how rare and low volume microSD Express cards are right now, they're running at around $0.23/GB. CFexpress A cards, for all of their traction, are around double that.
The catch is that's impossible to tell if this is because Nintendo read the market correctly in advance and picked the cheaper option, or if by picking microSD Express, Nintendo made the market. While co-branded cards have yet to be released, they have been announced, so memory card vendors will have been aware of Nintendo's choice for some time.
For that matter, why microSD Express instead of UFS? Nintendo is already using eUFS for internal storage. And discrete UFS cards are the same size as microSD cards. So Nintendo could have made the UFS market instead, all the while sticking with a single memory standard.
But for as slow as adoption of PCIe-based memory card standards has been, the consumer electronics market - as a distinct entity from the prosumer/professional market - has been slowly lurching towards microSD Express. There are more vendors on board to support it than there are UFS (hi, Samsung!), and backwards compatibility is a pretty hard drug to quit. And even if Nintendo doesn't need the latter, they do want to back whatever horse ends up to be the cheapest.
Even if they're really just following the market, wickedplayer494 is right: thanks to their scale, they've secured the success of microSD Express.
noonetoldmeismelled@reddit
I wish UFS cards had found ground and continued on with the UFS standard progression. The ones Samsung put out years ago were well priced and fast for the time, would still be fast now
Vb_33@reddit
Woulda been nice if Samsung didnt get rid of expandable storage on their phones.
Vb_33@reddit
Woulda been nice if Samsung didnt get rid of expandable storage on their phones.
Vb_33@reddit
I'm still butthurt that we now have to wait for a modern Gameboy to really drive adoption of small form factor storage like SD cards. Truly wish phone manufacturers weren't so anti consumer and just allowed SD card/ufs slots in phones still, ugh. Thankfully console makers don't gain much by gate keeping storage.. but imagine if they did, sigh.
kyp-d@reddit
Switch 2 can read SD Card but just your photos and screenshots, no games allowed.
virtualmnemonic@reddit
SD cards (especially what your average Joe buys) are slow, especially in random reads. They work just fine for emulaton though.
Vb_33@reddit
Yea sometime last decade they started making faster SD cards with high minimum performance labelled on the card itself. Switch 1 supported the ones that went up to 90mb/s iirc.
Wallcrawler62@reddit
Does SD express get hot? Because my CFexpress card reader really turns up the heat when transferring files..
EndlessZone123@reddit
I think heat is just an unavoidable side effect of the increased transfer and processing needed. Manufacturers need to add some cooling to the slot itself.
Kemaro@reddit
I went to micro center today and found out they don’t even carry microsd express lol. How are they so far behind the 8 ball on this? They would be selling like hotcakes if they actually carried them. I guess my money is going to bezos instead.
noonetoldmeismelled@reddit
Hopefully Sony starts shipping Sony Alpha cameras with SD Express slots. If it gets long enough and Nikon or someone supports SD Express, I'll buy the lens mount adapters
YouDontSeemRight@reddit
I'm disappointed. Was hoping for a Switch 3D.
zuss33@reddit
I wonder if the upgraded game cards and the tariffs are the reason physical switch 2 games are at that price
DuhPai@reddit
Is it possible to make an adapter to turn microSD Express into full size like you can with normal SD cards?
Constellation16@reddit
Yea, SDe is the only thing I really care about with this console. Proliferating of fast pluggable NVMe storage. Hopefully they will quickly become the standard in SBCs, etc.
Vb_33@reddit
Im in love with the fact that it has the holy Trinity. People were expecting only at most 1 of these features but Nintendo included all 3: VRR, 120hz and HDR. And it's all available even in handheld mode.
One of my wish list compromises was that Nintendo would have support for 1 or more of these features but only docked to your television not the actual handheld screen itself. IDC that it's OLED I'd rather have an ok LCD screen with HDR, 120hz and VRR than a 60hz HDR OLED screen.
Soggy_Association491@reddit
I doubt it will do any HDR with an IPS screen.
nmkd@reddit
It has HDR.
That's a fact.
Soggy_Association491@reddit
My PC monitor has HDR, doesn't mean anyone with more than 1 eye ball would use it.
nmkd@reddit
I never said it would look great, but that doesn't change the fact that it has HDR
Vb_33@reddit
Should be alright since you can plug this in to your OLED TV and enjoy nice HDR.
Yebi@reddit
HDR without OLED is a joke
Vb_33@reddit
No this is great and a huge upgrade over Switch 1. Why? Because it's included in the system at a base level. This means all games can support it from the beginning, even Nintendo's own Mario Kart World supports HDR.
As for OLED, just plug your switch 2 on to your OLED display. With switch 1 no matter which OLED you plugged it into it would never support VRR, 120hz nor HDR. Now this one will, this was the best option and I'm still surprised they included all 3.
-Purrfection-@reddit
Not on iPad Pro
Yebi@reddit
Have you seen how it looks on an OLED for comparison?
I'm not denying that it's possible possible to pull off something acceptable if they have a good mini-LED full array dimming, but there's still no way it would be as good as OLED, and also Apple are extremely skillful and experienced at gaslighting their customers into believing their hardware downsides are actually great
-Purrfection-@reddit
Yeah I have an LG C4. The iPad Pro has decent HDR. It's on par with what you'd get from a cheaper mini-LED gaming monitor. Way better than edge lit, still noticeably behind OLED especially with haloing.
Sarspazzard@reddit
And VRR with OLED is costly. So they had to choose one.
mjnichol2@reddit
Too bad the video output can’t support 4K/120. Going to be a lot of mode switching between 1080p/1440p at 120 and 4K/60. And you give up a lot of VRR benefits running at 60Hz as you can’t do LFC.
Vb_33@reddit
Yea. Seems like you can set the output to 1440p in the settings tho, Switch only 1 outputted 1080p to 4k displays. This will be better than that, I hope there's a pro version that has HDMI 2.1 or above at some point.
ArtoriasXX@reddit
The only thing 4K on that thing will be the UI
theQuandary@reddit
That depends on the game and settings.
Breath of the Wild on the Switch docked (with ~0.5 TFLOPS) is 900p upscaled to 1080p.
1600x900 is 1440000 pixels. 3840x2160 is 8294400 which is a 5.76x difference in pixels.
Rumors say there's around 3.1TFLOPS of compute available to the Switch 2 docked. 3.1 TFLOPS is 6.2x more than 0.5 TFLOPS and the newer uarch is much more efficient, so, I think it's safe to say that you should be able to run BoTW at 4k provided there's not another big bottleneck somewhere. With DLSS, you could likely do some graphics enhancements too.
goodbadidontknow@reddit
FLOPS =/= Gaming performance
theQuandary@reddit
FLOPS are a reasonable metric comparing within the same manufacturer and tend to be more reasonable than normal for consoles where games are usually able to take much better advantage of those FLOPS.
Azzcrakbandit@reddit
They are a reasonable metric for raw performance/compute but not always the best metric for gaming.
The rx 5700 offered better performance than its predecessor while also having fewer teraflops as an example.
theQuandary@reddit
That's why I mentioned the uarch difference. Newer generations generally have a higher real-world utilization rate.
Azzcrakbandit@reddit
I mean, amd more than doubled their teraflops in the high end cards going from rdna 2 to 3, yet that's not reflected when looking at it's performance improvement in games.
theQuandary@reddit
True, but we're not dealing with unknown quantities here. Some of the Ampere TFLOPS increase isn't going to be seen because some of the ports are doubled up (int+float) and can't be used for both operations at the same time.
In the case of RDNA3, they added a second SIMD then only allowed a couple instructions to use it. RDNA4 seems to be doing a better job about this and when the dust settles, AMD should be getting somewhere around 80% usable FLOPS out of them which is perfectly fine utilization.
Azzcrakbandit@reddit
That doesn't really address the point I was making, and you're just moving the goal post.
The original point is that teraflops aren't a good metric for estimating gaming performance. You then changed the topic to newer cards getting better at it. I then brought up a recent example where that argument is hilariously wrong.
If you want to argue just to argue, at least choose one thing to be wrong about rather than just constantly changing the subject in an attempt to be right about something.
theQuandary@reddit
https://www.reddit.com/r/hardware/comments/1jpon0y/nintendo_switch_2_specs_1080p_120hz_display_4k/ml2riu6/
You can argue about outliers, but "more tflops gives better performance" has been generationally true for MOST generations of GPUs from both AMD and Nvidia.
In this particular case, it seems to be generally true as well.
Azzcrakbandit@reddit
Again, you seem to still be moving the goal post. I never said increasing teraflops doesn't increase gaming performance. My point is that it's not an accurate way to measure gaming performance in of itself.
You could increase teraflops by over 100% and only gain 20-40% in gaming. You could decrease teraflops and get a card that's faster in gaming while also being more power efficient.
You're really pushing to be right about something no one argued in the first place.
theQuandary@reddit
You are the one moving the goalposts here.
You are arguing that it is NEVER reliable while I am arguing that it is MOSTLY reliable.
You COULD get terrible scaling, but as a matter of practice, you generally DON'T within any given company.
I generalized that over several generations, the FLOPS scaling correlation is generally true for any specific manufacturer (turns out that it is). You jumped in to claim with ZERO evidence that it couldn't possibly be true. You then pulled out an outlier in an attempt to disprove a generality (by the way, if you sample from GCN1 through RDNA4 instead of a single outlier, the FLOPS scaling trend holds true).
Azzcrakbandit@reddit
Hey man, I'm still waiting for the new goal postto be installed.
Azzcrakbandit@reddit
Are you doing better yet?
Azzcrakbandit@reddit
What are you talking about? I never said there wasn't a correlation. I provided modern evidence. I provided more than one modern example to show it's not an outlier.
It's funny how you try to undermine my argument by claiming I have no proof when I've provided several examples, and yet you have failed to provide any at all. Please do better.
ResponsibleJudge3172@reddit
AMD per flop with RDNA3 is MUCH lower than Ampere because their implementation is entirely different
Hailgod@reddit
flops are only useful to compare within the same generation.
theQuandary@reddit
I edited my post further up. As it shows, the FLOPS comparison is reasonably close. Certainly close enough to show that 4K of existing Switch games is seems possible.
Vb_33@reddit
It's an aspect of it, fp32 does matter for gaming performance but as you say it is not the only factor.
Toojara@reddit
That's the fun part, it's actually not. Ampere had a massive FLOP/FLOP performance drop compared to Turing due to ALU changes, though as a result the FLOPS skyrocketed. But even Blackwell needs roughly 50% more FLOPS than Maxwell to achieve the same level of performance.
theQuandary@reddit
Ampere's per-flop performance is predicated on sharing the int ports with floats (not too different from RDNA3, but with less hardware/ports). We'll have to see how much they can optimize performance here. If the 8-core CPU rumors are correct, then the shared memory arch means a decent percentage of those
We'll see what careful optimization can do to balance int/float operations and what the final specs are. Nintendo generally doesn't overstate things, but maybe they're heavily relying on DLSS for those numbers.
What does that have to do with anything? I saw someone running Half Life 2 at 16k resolution (that's 4x 8k or 16x 4k) with >60 FPS.
At most you mean that the absolute latest AAA games have garbage performance at 4k when you turn up all the knobs (let's not even talk about the poor state of game optimization), but Nintendo prefers good gameplay over bleeding-edge visuals.
chaddledee@reddit
I have a feeling Nintendo is going to embarrass the rest of the gaming industry by marrying optimisation and carefully chosen art direction to end up with games that run better and look crisper than the competition using significantly weaker hardware.
Gorgon654@reddit
I would guess a lot of the Switch 1 enhanced titles will run at 4k, though probably using dlss or some other form of upscaling. Still much cleaner than what it would be on Switch 1.
jameskond@reddit
Mario Party is confirmed to be 1440p, and that is Mario Party.
Gorgon654@reddit
and Metroid Prime is 4k, difference is probably Mario Party is native and Metroid is using upscaling.
zarafff69@reddit
I don’t know.. Metroid also runs at 1080p60 on the original Switch. 1080p120 or 4k60 seems doable for a second generation switch. It’s much, much faster.
AuthoringInProgress@reddit
1080p to 4k is an exponential increase in pixels. The Xbox series X, Ps5, and PS5 pro still struggle to push full 4k in most titles, and the switch 2 is no where near their raw power.
mduell@reddit
Quadratic, not exponential.
bizude@reddit
And its important to note that FPS scaling is better than linear. 1080p120 and 4K60 are similarly demanding for a GPU. Benchmark it yourself of you don't believe me- find a game and set the settings so you can hit 1080p120 and then benchmark it at 4K!
Ziprx@reddit
Where did you get that bullshit from?
bizude@reddit
It comes from knowing what one is talking about, but here's an example if you don't want to put in the effort to test it yourself.
TPU lists the 5090 as averaging 246.2fps at 1080p, 108.8fps at 4K.
https://www.techpowerup.com/review/nvidia-geforce-rtx-5090-founders-edition/13.html
gartenriese@reddit
Well, the exponent is a '2' in this case
mduell@reddit
Exponential is n^x, not x^n.
gartenriese@reddit
Oops haha
will4zoo@reddit
Hell even the rtx5090 struggles in 4k with some titles when settings are turned up. We are reaching the limits of silicon here soon
Water-bolt@reddit
You could say it's Metroid Prime 4k
RealJyrone@reddit
Can’t wait to play NES titles in 4k!
dparks1234@reddit
Prime 4 has a 4K 60FPS mode and a 1080p 120FPS mode.
DasFroDo@reddit
With DLSS or similar upscaling maybe. There is no way this is going to be native.
uBetterBePaidForThis@reddit
Its 2025, forget about native already
stonekeep@reddit
Trying to run games at native 4K would be a huge waste of processing power. There's really no point doing it on a much more powerful hardware, let alone on Switch. But that's not the point.
Calling a game "4K" when it's just upscaled to 4K is stupid because it doesn't mean anything.
You can have a game upscaled from 720p to 4K and another one upscaled from 1440p to 4K. Saying that they're both "4K" is very misleading because one of them will look WAY better (assuming they use the same upscaling method obviously).
lorez77@reddit
No, it won't look way better. I own a 3090 and play in 4K. DLSS when my GPU can't produce enough frames natively, on a 4K 32 monitor. Can't tell the difference.
stonekeep@reddit
...you're saying that upscaling 1440p to 4K WON'T look way better than upscaling 720p to 4K?
lorez77@reddit
I usually upscale 1080p to 4K. On my monitor I can't tell the difference while I game.
ResponsibleJudge3172@reddit
Consoles have done that since forever with dynamic resolution scaling and checkerboard/FSR so it doesn't mean much
stonekeep@reddit
Sure, but there are people like Digital Foundry who figure those out and give us the internal resolution, dynamic resolution range, and so on. I think those values still give us some relevant info despite living in the era of upscaling.
And I know that calling every upscaled game "4K" no matter what res it actually runs at is not a new thing. I also know that it won't change because gamers don't know or don't care and devs have no reason to change it. Sying that, for example, their game runs at 900p or 1080p internal (like many AAA games on this gen of consoles) is just bad PR when it's just easier to list it as 4K.
It's just a pet peeve of mine.
DasFroDo@reddit
No? If they boast with 4k it should be native. It should be on the PS5 and other consoles as well. It's straight up a lie to say it's 4k if it's upscaled. The signal is 4k but it's not true 4k.
ResponsibleJudge3172@reddit
Playstation has always had dynamic resolution upscaling and FSR/checkerboard in their "4K" games
DasFroDo@reddit
Yup and it's always been bullshit calling that 4k.
Vb_33@reddit
Honestly that tracks.
cloud_t@reddit
Nvidia shill right there.
krstphr@reddit
Well yeah duh that how they’re doing it
Hoogyme@reddit
*1939x1089 max with dynamic resolution upscaled to 4k
dparks1234@reddit
The Switch 1 version is 1600x900 docked so I’m guessing Switch 2 will be 4K DLSS Quality (1800p internal).
Derpface123@reddit
4K DLSS Quality is 1440p internal.
Zarmazarma@reddit
This would genuinely look 10x better than what you currently get on the Switch, assuming they're using a comparable form of the DLSS CNN model.
Solace-@reddit
That would put it roughly equivalent to running dlss performance at 4k which should actually look pretty good
ThatGamerMoshpit@reddit
It’s made by Nvdia. Assume dlss 4 with Performance or ultra performance mode
conquer69@reddit
DLSS 4 is too heavy to run on the switch 2.
ThatGamerMoshpit@reddit
Says who?
DLSS 4 even works on the 20 series RTX cards
conquer69@reddit
It works but it's too heavy to be worth it. No point in enabling an upscaler that costs more performance than it delivers.
https://youtu.be/czUipNJ_Qqs
frostygrin@reddit
DLSS 4 supersampling has a tiny performance penalty even on the 2000 series cards. It's the ray reconstruction that's more demanding.
conquer69@reddit
Deep Learning Super Sampling 4 supersampling?
DLSS 4 has a substantial frametime cost across the board. It's still heavy on ampere gpus running at hundreds of watts. Not sure why you think the performance cost is tiny.
If you watch the video I linked, you will see an ampere card struggling with DLSS 3. 4 is heavier than 3.
frostygrin@reddit
It's Nvidia who decided to market frame generation and ray reconstruction as "DLSS". :) So yes, Deep Learning Super Sampling 4 supersampling... As opposed to ray reconstruction that really is significantly more demanding on older cards.
It's relatively tiny, compared to DLSS 3 and to running demanding games without DLSS. Especially as DLSS 4 makes it possible to run games at lower resolution with better fidelity. I have the 2060 - and DLSS 4 is a game changer. I don't run it at 4K though - but then games are going to be a lot more demanding at 4K too.
conquer69@reddit
DLSS 4 is heavier than DLSS 3. Not sure why you think DLSS 4 is lighter than DLSS 3. https://imgur.com/vsL6PMS
Notice how switching from DLSS 3 CNN to DLSS 4 Transformer incurs a substantial performance hit.
If it can be that heavy on a 5070 ti that pulls 280w, the performance hit of running it on a 10w mobile gpu won't be tiny. Even DLSS 3 is heavy for it.
The nintendo switch isn't looking to run games at 4K. Even upscaling them to 4K with DLSS will be problematic. Seriously, watch the video I linked.
frostygrin@reddit
Which game is this? This kind of performance reduction is what you'd see in games with ray reconstruction. Or maybe it's the other way around and the performance hit is so noticeable because the card is so fast that normally this bottleneck is hidden and irrelevant on slower cards. You just end up switching from DLSS Quality with CNN to DLSS Balanced with Transformers - and get a significant boost compared to native rendering.
My point is just that it's all relative. Sure, normally the kind of "4K" you'd be looking on a device like this would be 1080p rendering with a cheap upscaler. But then DLSS can get better results with 720p-800p rendering. The only way it will actually be unfeasible is if the chip needs to be too small to contain enough tensor cores for usable DLSS. Kinda like Nvidia had to have GTX 1600 cards.
CookieEquivalent5996@reddit
The cost of DLSS 3 is in excess of 18 MS for 4K in titles tested by DF on an equivalent 20 series card. That's massive.
Azzcrakbandit@reddit
Unless nvidia develops a specific variant for the swith 2.
conquer69@reddit
They might, but it wouldn't be DLSS 4 anymore.
Azzcrakbandit@reddit
I don't see how the name matters, just the results.
conquer69@reddit
It matters because DLSS 3 and 4 are very different. They have different performance costs, visuals and downsides.
So if someone says DLSS 4 but they are talking about a custom DLSS that's worse than DLSS 3, they are being misleading. Words matter.
Azzcrakbandit@reddit
Words don't matter, just the results. I couldn't care less what they call it as long as it looks good.
Herby20@reddit
I don't think it is out of the question that Nvidia would stand to make quite a bit of money making a custom solution with DLSS 4 esque abilities for the Switch 2.
conquer69@reddit
Yeah it will have some form of DLSS but it might not look as good as DLSS 3.
Strazdas1@reddit
If they make a custom solution for Nintendo its probably going to be transformer thats lifgter for this chip so somewhere between 3 and 4 is my guess.
CookieEquivalent5996@reddit
Digital Foundry. And, you know, math.
mac404@reddit
Not sure why you're getting downvoted.
This is supposedly a small, power-constrained Ampere GPU (potentially on a very old process node). It's not running the Transformer model with a 4K upscale. Heck, it may struggle to do a 4K upscale with the old CNN model. My guess is something lighter weight and customized for Switch 2.
ResponsibleJudge3172@reddit
Because even with rtx 20, DLSS4 is mostly a net positive in performance so why wouldn't this at Performance and ultra performance? The switch would run native frames at those resolutions very well
Pugs-r-cool@reddit
Multi frame gen sure, but all the other DLSS 4 improvements work on older GPUs.
conquer69@reddit
They work but they would cost too much performance on a chip this small and power starved.
stemota@reddit
bro works at nvidia
DM725@reddit
Introducing the new Ultra Mega Performance Mode for potatoes.
havoc1428@reddit
Uber Ultra Mega Performance Mode X3D
teutorix_aleria@reddit
4k with DLSS is still way better than letting your TV upscale a 1080p image.
no_salty_no_jealousy@reddit
Shh.. don't tell that. Nintendo crowd would be really mad! LOL
ResponsibleJudge3172@reddit
DLSS4 balanced or performance is good enough on a screen that size
Balance-@reddit
To be fair, that’s better than nothing.
Abridged6251@reddit
If it's 4K DLSS performance that's basically 1080p, so technically every game could be 4K
Rencrack@reddit
Cringe
Blackberry-thesecond@reddit
Prime 4 runs at 4k60 fps. If that game runs like that, pretty much any Switch 1 game will.
kwirky88@reddit
2d games can likely have crisp crisp lines rendered at 4k.
BarKnight@reddit
Hopefully this motivates NVIDIA to make a new Shield device.
kikimaru024@reddit
Why would they? They'll have better margins selling SOCs to Nintendo.
DM725@reddit
What are you basing that on? They can just charge more...
kikimaru024@reddit
No-one is paying Nintendo money for Nvidia handhelds.
DM725@reddit
No dude, the Nvidia Shield has been the best streaming device since 2015. It used the same chip as the Nintendo Switch and has been receiving updates for 10 years. There were versions from 2015, 2017 and 2019 mostly identical hardware.
Jensen2075@reddit
My Amazon Fire TV Stick 4K streams everything fine. Why does anyone need an overpriced Nvidia Shield?
nmkd@reddit
Yeah now have it play TrueHD Atmos.
Jensen2075@reddit
My Fire TV Stick supports TrueHD Atmos.
azn_dude1@reddit
Why does anyone need a better product when a product that's good enough for your specific needs exists?
SeaFuel2@reddit
Even 100gb Blu-ray files with Atmos?
kikimaru024@reddit
Nvidia Shield MSRP was $200 to Switch's $300.
DM725@reddit
AND?
kikimaru024@reddit
Switch 2 is going to be $400+
No one is paying more than $250 for a Shield 2.
Bike_Of_Doom@reddit
That doesn't mean that Nvidia would make less money per unit than for sales to Nintendo which was the original claim.
Sarin10@reddit
yup. Apple TV 4ks top out at $150.
$250+ is entering Xbox Series S territory.
avengers93@reddit
I would play $400 for a new Nvidia Shield based on thd Switch 2 SOC
DM725@reddit
That's nonsense. $25 a year for the top of the line streaming device with 10 years of support and updates? Sign me the hell up.
airfryerfuntime@reddit
Yeah, I'm sure all 20 Nvidia Shield owners enjoy the.
TrumpPooPoosPants@reddit
You're ignorant af. It's the best 4k streaming device for media servers and the only non-Chinese box that can do all uncompressed audio formats and Dolby Vision.
DM725@reddit
That's cute considering the Nvidia Shield sub had 43k subs.
airfryerfuntime@reddit
Where every submission is asking for help solving a problem?
FLHCv2@reddit
Yeah I'm not going to go over there and be like "hey guys, the only thing we have in common is the shield. I'm glad we have so much to talk about. Tell me the last time your shield made smile. Here's mine!"
DM725@reddit
Welcome to Reddit.
uBetterBePaidForThis@reddit
And if compared by sales?
Strazdas1@reddit
Why? Youd get a better product.
ThankGodImBipolar@reddit
Nvidia has been a household brand since they made a bunch of millionaires when their stock pumped (I’d argue)
Sarin10@reddit
they're not a household name
Exist50@reddit
Nintendo pays peanuts for hardware.
pmth@reddit
Why don’t you look up what an Nvidia Shield is and then come back and delete your comments
SabongHussein@reddit
Why don’t you schedule an appointment with a therapist then take it down a notch?
I think they know that perfectly fine. Their point is ‘volume’ and their point is valid.
Oafah@reddit
He's right. Consoles themselves are usually loss-leaders, with only recent iterations actually turning a profit. You're much better off just being a vendor of one of the key components - especially when you're the only game in town.
Johnny_Oro@reddit
Nvidia Shield was $200 in 2014 and barely selling. Nintendo Switch was $300 in 2017 and selling like hot cakes. It's insane how much more money they made off the Switch.
theQuandary@reddit
I don't know that they made that much money. Nvidia had managed to tick off every mobile partner they worked with. If that weren't enough, Tegra X1 had 4 defective A53 cores making it a complete no-go for most device makers.
X1 was released in 2015 and when the Switch released in 2017, the only customer for the chip was Nvidia theirself with Jetson IoT and Shield TV.
Tegra X1 was a 118mm2 chip. Apple's A9 from the same year was 96mm2 and went into a $650-750 device. There's no way Nvidia could get big margins on a chip of that size while pricing it low enough to fit into a $300 Switch (BOM was estimated at $257 before assembly/shipping costs)
I believe the truth is more like Nintendo didn't care too much about the missing E-cores because their device would be running P-cores the whole time anyway. Nintendo got a sweetheart deal on Nvidia's stockpile of otherwise unsellable chips and Nvidia got to cover their costs and turn a small profit.
Johnny_Oro@reddit
The BOM was estimated at $257? I'm quite sure it's way lower than that. The $200 Tegra was sure as hell sold at a profit, no matter how low it was, which I'm sure not low because that's the launch price tag. And by the time the switch came out it was a 3 year old chip on an old node.
Nintendo switch had the additions of a screen, not a very good quality one, 3500 MAh battery, and a couple of controllers with gyroscope, not very good quality either. I don't think those additions were worth $100. Lenovo P2 had 5100MAh battery and it was only $200 in 2017.
Also Apple has always made crazy amounts of profit, and any profit compared to Apple's is small profit. By the way A9 was fabricated on TSMC 16nm/Samsung 14nm while Tegra X1 was fabbed on TSMC 20nm, only reduced to 16nm in 2019.
theQuandary@reddit
You can look up the cost for yourself, but that was the only claim I could find and it was everywhere at the time.
Nvidia didn't lose money per chip, but the margins weren't super high because they had no leverage, because console margins are expected to be thin, and because the alternative was zero margins and writing off an entire chip design.
Savings per node in 2015 isn't what it is today. Apple made lots of money, but so did companies like Samsung which is the kind of company Nvidia was hoping to sell their chip to.
Johnny_Oro@reddit
The source is a guesstimation from Nikkei, and the article is paywalled. Yes Nvidia certainly didn't lose money but the Switch wouldn't cost that much to manufacture. Lenovo P2 was $200, and while it only had one gyroscope and no controllers, the screen was 1080p AMOLED with Gorilla Glass protection. The Switch cut so many corners that I remember the screen was filled with scratches due to the dock.
Perhaps it's $257 if the R&D is accounted for, but it's not like Nvidia Shield didn't have any R&D cost.
Yes of course they didn't make nearly as much profit as Apple, but it was still huge profit, especially for console standards.
DM725@reddit
They made enough Switches to meet demand so they shouldn't have made any more products ever again with that chip?
MeVe90@reddit
As always there are going to be failed chipset that don't meet the switch 2 performance target, but still good enough to be used on different things, I personally doubt they care about a Shield 2 but they will find another use for those failed chipset.
Fromarine@reddit
I don't think theres literally any level of scarcity on Samsung 8nm lmao
Cubelia@reddit
Why mine the gold when you can just sell the shovels.
no_salty_no_jealousy@reddit
With how much Windows handheld is rising right now, Nvidia releasing shield would be DOA.
txdv@reddit
Sadly the money is with AI and not with consumer portable gaming devices
no_salty_no_jealousy@reddit
With how much Windows handheld rising, Nvidia releasing shield would be absolutely dead.
RawbGun@reddit
I finally caved and bought one a couple months ago...
Marble_Wraith@reddit
Gross.
They're going to have Game "key cards"... another link in the chain preventing people from owning stuff they bought and paid for.
nachoz12341@reddit
This is an objectively better system than the download codes that exist this generation. It's a compromise. Between cost saving and letting a user own the license of the game they bought. Don't really see this as a negative. You can now resell and share a game that otherwise would have been locked to your console.
Marble_Wraith@reddit
Unless Nintendo or the game studio decides to stop supporting the game... in which case your key card amounts to a plastic paperweight.
nachoz12341@reddit
I mean is that any different from a regular cartridge? You'll always be somewhat dependent on nintendo having a functioning system. Seems like a weird nitpick. Even cartridges or disc's with the full game don't have things like updates included which are dependent on the store. And even more games only have part of the game on the physical media.
dieplanes789@reddit
Yes it is different. On a regular cartridge as long as your system still works so will the game even if it is a brand new one to you. This is the may not be getting updates anymore and the game might not either but you will still be able to play a game you have never owned or played before even if it is the version 1.0.
With the new system as soon as the download server goes down so does your ability to play a game you don't already have downloaded.
nachoz12341@reddit
Setting up a console still requires a working authentication server. There is always a dependency on Nintendo. I don't disagree that there needs to be better steps for game preservation, but let's not pretend this cartridge as a license system isn't a win for the consumer in an era of digital codes. Sony and Microsoft are both actively moving away from physical media as nintendo tries to incentivize it for publishers.
Marble_Wraith@reddit
I have an N64 from 1998 that still works. I can play any game i wish even though Nintendo has long discontinued production and support of all the game titles.
Now let's suppose I buy a switch 2, and a game key card.
Fast-forward to 2050...
Lets assume both switch 2 and key card are 100% functioning from a hardware perspective.
Will i be able to play the game?...
Probably not, because there is some server somewhere on the internet that does validation on the key card that authorizes you to access your own game. If that server doesn't exist anymore... you have no access to something you paid for.
It's not a weird nitpick, it's a literal scam. Because as pointed out to someone else, there is only 1 reason for moving to this model, and it's not because of some bullshit about game cartridge capacity.
Are there exceptions? Of course. For games that are exclusively multiplayer, having a server is fair enough and if they were going to take the players into consideration with an EOL plan (eg. open sourcing the server / ability to self host) there'd be a whole bunch of extra formalities and legalities to sort through.
But i'm talking single player games (which for Nintendo are a majority). There should be no single player game that requires an internet connection just to play it.
Which is just as shit, but out of scope for the discussion hence why it was not mentioned.
I don't know when marketing and sales go this idea of perverting DLC's but that too has to stop.
ManOnAHalifaxPier@reddit
I really don’t see why this is so commonly cited as some huge problem. The license is attached to the card, not the account or the console, so you can loan/sell a game no problem. Some games are just so big now that they don’t fit on the cartridges, so it’s a compromise. But a small compromise. Even on disc-based consoles, the game needs to be installed before it’s played.
The only downsides I can really see are that you a) need an internet connection - which is annoying but everyone buying a $450 Switch has an internet connection - and b) 10+ years down the road they shut the servers off and you can’t download the game anymore. By that time normal folks won’t care and hardcore gamers and techies will be able to mod the system and load backups.
Marble_Wraith@reddit
We have been here before. CD keys in the late 90's / early aughts. It's just as shit now as it was then.
2TB in a 22mm x 30mm package...
https://www.pcworld.com/article/564466/microns-new-runty-nvme-4-0-ssd-can-pack-2tb-of-storage.html
Shieet even CFexpress 4.0 B cards for camera's are available in 4TB variants now.
Yeah and that's garbage as well
point b is exactly the problem
These are huge assumptions. Not to mention given the litigious nature of Nintendo they have consistently done everything in their power to stop people from doing this with older titles / consoles.
ManOnAHalifaxPier@reddit
CD keys were shitty not because of the concept but because of the disjointed nature of the execution. With a tightly integrated platform where all keys are the same, the UX will be just like traditional physical games. To me that’s a total non-issue
Everyone is complaining about game prices, yet you are drawing comparisons to very expensive storage solutions. Hell Nintendo had to drop support for microSD in favour of microSD express just for usable load times. Game cards that are performant and capacious enough for AAA games would be too expensive for game devs to eat.
They are big assumptions. But the Wii and Wii U are some of the most easily modded devices out there these days. ROMs are absolutely everywhere. I feel stupid trying to pitch piracy as a solution to a clear design flaw. But I think it’s a fine compromise. Especially since the games won’t just disappear from the Switch’s memory when the servers are off
Marble_Wraith@reddit
No they were shitty. If i buy a physical medium i expect that physical medium to contain the digital content i purchased. End of Story.
Even CoD which held the record for quite some time as being the largest game was only 250GB.
https://www.bhphotovideo.com/c/product/1551702-REG/sandisk_sdcfe_256g_ancnn_256gb_extreme_pro_cfexpress.html
A sandisk CFexpress 256GB card is $120 USD, and that's consumer pricing without a bulk SLA or any kind of B2B arrangement in place.
In addition CFexpress is way better read/write then microSD.
I remember paying $99 for physical copies of games back in 2006. Admittedly they got cheaper, probably because of economies of scale (DVD / Blu Ray production picked up) but that can also happen for CFexpress cards.
Considering all that + inflation, you still think it's "too expensive"? 🤣 I think your sense of $value has been distorted or you're ignorant.
Gee ya think 😑
What makes you think it's a design flaw?... If it's been designed, then by definition it's been intentioned which means Nintendo has a reason for doing it. And it's got nothing to do with memory card capacities (as evidenced above).
Irrelevant.
"One note worth mentioning is that an internet connection is only required when booting up a Game-Key Card for the first time, after which the game can be accessed offline. However, the Game-Key Card will still need to be inserted into the Switch 2 console in order to access the digital game."
https://www.gamespot.com/articles/certain-nintendo-switch-2-physical-games-are-game-key-cards-for-downloads/1100-6530576/
So you can play without the internet, which i could do with games in 1999... hooray 😑
That doesn't address the problem. What happens when support for the game goes away and they decide to retroactively remove your game / invalidate your license?
It only takes a few seconds connected to the internet...
Both your switch and your keycard could be 100% functional and you would still lose access.
Sony is the more egregious offender, but Nintendo is just as guilty / has precedent for this behavior (i trust you can google).
no_salty_no_jealousy@reddit
Somehow nintendo fans still blindly support that nintendo greedy BS move. They are just worse as apple fans.
Marble_Wraith@reddit
I rate Apple higher then Nintendo.
If you're inside Apple's "walled garden" at least they try to make it as nice as possible and offer maximum freedom within said garden. Good luck if you want to interact with anything outside the garden, but at least you know what you're buying.
Nintendo... It's like you buy the switch (your own walled garden), but once you get in there you notice it's a little sparse, and you wanna give it a glow up with some boujee drip (games)... as the kids say. Game key cards is effectively getting permitting Nintendo / game studios to cease support of a game and retroactively invalidating your purchase without refunding anything.
el_f3n1x187@reddit
Peiple are really sleeping on this.
The mode already exists on the switch 1.but it looks that the pushnis bigger this time around.
ea_man@reddit
Nintendo just sold me on the Retroid Pocket 5 for 210$.
nmkd@reddit
...okay? Tell me when you can play Zelda BotW or Cyberpunk 2077 on it.
ea_man@reddit
Would you like a list of the 100 000 games that you can play on the RP5 instead?
That should include BotW by the way.
nmkd@reddit
Quick google and people say stuff like this lol
"Stable high 20s" is hilarious
ea_man@reddit
That is how it runs on the Switch.
ea_man@reddit
For Botw you can simple google, there are many guides.
Listen that maschine can play hundread of thousands of games, 100x more than a Switch, it ain't sound to fixate on a single game that you can't play where there are thousands that run flawlessly.
We are talking about a mid range device, worth 200$, there are more expensive devices that will give you better result with specific hard / un-optimized games. Still in price range of a Switch 2.
el_f3n1x187@reddit
I am incredibly happy with my Lenovo Legion Tab now and I'm getting a abxylute s9 soon to be able to remote play/emulate.
Randromeda2172@reddit
What happens if you happen to make a friend and want to play online with them?
Sarspazzard@reddit
Then I'm booting up Mario Kart 8 Deluxe and we're having fun.
aminorityofone@reddit
Play something else? What would happen if you made a friend with somebody that only plays PC games, is the friendship over because they dont have your console of choice?
Randromeda2172@reddit
Sure but I don't buy consoles that offer no multiplayer capabilities whatsoever. Nintendo first party games are renowned party games. Their MO is literally games that you play with family and friends.
lcirufe@reddit
Zelda
Donkey Kong
Kirby
Fire Emblem
Mario Odyssey
Metroid
Pokemon Legends
Xenoblade
aminorityofone@reddit
Plenty of people dont want to play multiplayer games. They just want to play a game on the cheap. And thats perfectly fine, you do you and let others do themselves.
devinprocess@reddit
May be it’s a hard concept but people survive very well without being peer pressured into playing Nintendo IPs they have no interest in. Thats not to judge the quality of those games, but not everyone is into it. Hard to understand I know.
JapariParkRanger@reddit
Maybe for you.
EarthlingSil@reddit
Find a different game to play with them. Not that hard.
Randromeda2172@reddit
Yeah might try out Super Smash Br-
EarthlingSil@reddit
What if that new friend doesn't even have a Switch at all? You still can't play with them anyways.
Randromeda2172@reddit
Real 200 IQ stuff here. I ask "what happens if X?" and the best response your leftover brain cells could come up with is "What happens if not X?"
EarthlingSil@reddit
I get you're mad about the downvotes for your shitty replies, but you don't need to be an asshole.
AzovstalBBQPorkPit@reddit
grow up.
wpm@reddit
I don't.
Vb_33@reddit
..Friend?
supercakefish@reddit
VRR support is really great to see. All modern gaming platforms now support VRR, I love to see it. I didn’t know if Nintendo would do it because they are always behind the tech curve, but so glad they have. Helps soften the blow of having no OLED somewhat.
MonoShadow@reddit
They cite HDR support. So maybe LCD has FALD. That wouldn't be too bad if done properly.
Still, OLED is nice. At this point the only "compute"(to exclude my microwave or dishwasher) device with a screen with a LCD screen I have is my work laptop. And I'm considering replacing it with Zephyrus.
teutorix_aleria@reddit
Way too small a screen to have anywhere near enough zones to be useful. Its "HDR" in only the most technical sense i would imagine.
Constellation16@reddit
Yeah, exactly. At least it will work correctly on connected TVs and on a future OLED model.
Vb_33@reddit
VRR with a 120hz display. I hope there's a manual way to select 120hz output on a system level so you can extend the VRR window. Also so you can play games in a 120hz container for better response.
120hz also unlocks 40hz handheld modes but obviously good VRR should enable variable frame rate.
Strazdas1@reddit
the display is 120hz probably because that way system can have 120hz output settings on system level to make sure VRR works in a wider range.
Vb_33@reddit
The reason I say this is because Xbox Series X does it the way I want the Switch 2 to do it but PS5 does not. Users cannot force 120hz on their PS5s, devs themselves have to enable 120hz in their games for a user to be able to use it. On Xbox you can enable it at a system level and it works in every game.
teh_drewski@reddit
VRR is pretty much a deal breaker for me these days, absolutely must have.
Chinbie@reddit
Im excited when i have seen the promotional video of Nintendo Switch 2 as the specs is just great, up until i saw the price of its games….
el_f3n1x187@reddit
Not only that, there will be a bigger push to sell keycsrd cartridges instead of having the full game in the cartridge.
You'll have to insert the cartridge and initiate the download the first time you install the game, then have the cartridge on hand to keep playing.
nachoz12341@reddit
How is that realistically any different from any other physical media at this point? Pretty much any media will require some form of download before you start playing. Wouldn't you rather at least own the copy and be able to resell/lend it out?
kuddlesworth9419@reddit
Hopefully the hardware and software isn't too weird so we can get an emulator for it in the future. Will be nice to play these games on desktop or other handhelds in the future.
teutorix_aleria@reddit
It's an ARM cpu with nvidia GPU, its basically just an upgraded switch architecturally. The main barrier to emulation is nintendo's litigious nature.
nmkd@reddit
Bad take.
OG Xbox is also just a PC and yet it took decades and there's still no solid emulator.
teutorix_aleria@reddit
Nothing to do with the ISA, the original xbox was impossible because there was no documentation available to even try to start building an emulator. Compare this to the switch which is based on extremely well documented hardware and had a semi functional emulator less than 2 years into its life. Switch 2 is in a similar place in terms of the technical challenge as switch one, nothing comparable to the OG xbox.
aj_thenoob2@reddit
Pretty pricey ($450), and $80 per game is steep. I still see it being a massive hit because the specs are a decent upgrade over the first switch, but the original Switch was $299. So like every other tech product out there, the price is unaffected by improvements in efficiency lately.
AVahne@reddit
Game prices vary; some like the new DK will be $70. MKW is $80-90, but it also happens to be available in a bundle that effectively cuts the game's price to $50. We need to see how much game's will GENERALLY cost before getting too judgy.
N2-Ainz@reddit
$90 for well known titles like Mario, Zelda, Pokemon and $80 for less known titles. The $90 for MK is pretty telling
AVahne@reddit
The Zelda game prices are game+upgrade DLC while MKW can be had for $50 by getting the bundle. But yeah it'll suck of these prices stick for other big games. But also, if you paid attention to what else happened yesterday, you'll realize all of these high prices are directly in anticipation of the BS tariffs that the USA is now imposing upon its allies.
Everyone is quick to accuse Nintendo of being greedy, which to be fair they definitely ARE, but people (especially gamers) need to stop thinking that Nintendo (or ANY company for that matter) is generous enough to eat the costs of these tariffs without raising prices.
N2-Ainz@reddit
The whole world has these prices, that's not just US tarrifs. That's just pure greed and a paid Demo + fps upgrades prove that pretty good.
AVahne@reddit
Haven't worldwide prices for games always been affected by the prices set in major markets like the USA? The paid demo is definitely pure greed, but has been a staple of Nintendo practices since the Wii U and Nintendo Land. Of course Nintendo Land is much more substantial than this dumb Welcome whatever title, but I'd argue they've been working towards this kind of crap since then since 1 2 Switch is also bare bones. Also, there are free upgrades as well as the paid ones.
DeusScientiae@reddit
In 2017. I don't understand the logic of people trying to compare these prices when we've had 4 years of the highest inflation we've ever seen in decades.
0xe1e10d68@reddit
Okay, but the PS5 Digital Edition is cheaper than the Switch 2. And the Disc Edition isn't too far off.
BighatNucase@reddit
That just makes the price sound reasonable?
itsjust_khris@reddit
The games are even more expensive then PS5 games as well, and Nintendo has much, MUCH less discounts/sales.
Delboyyyyy@reddit
Yeah this is something people are forgetting, even if the switch 2 is cheaper initially, as soon as you buy a couple of games you’re spending more than you would for other consoles.
OliveBranchMLP@reddit
miniaturized tech like the Switch is always gonna be more expensive than non-portable hardware of similar or better performance. this is not unusual in the slightest
Randromeda2172@reddit
I love ripping my PS5 Digital Edition from behind my TV and putting it in my backpack and then hijacking screens at the airport to have some entertainment.
Nothing beats using your PS5 Digital Edition on the go, anyone who buys a handheld is plain stupid. /S
ACoolGuy-Promise@reddit
Bit defensive, nobody said all that. Nintendo has mastered the art of selling worse tech at a premium, is the point.
They’re not the only handheld you know.
Randromeda2172@reddit
The point is you can't compare a home console with a device that also doubles as a handheld and expect them to be the same cost.
The PS5 is ultimately a box that exists to sit in one place. For the same cost I get a console that I can also carry with me wherever I go. This means it needs a screen, in-built speakers, a microphone, and mechanisms for detachable controllers. Those components come with a cost.
Yes first party games are expensive but Nintendo is very good about not doing microtransactions and there is a huge, ever-expanding third party catalog on the Switch that will carry over to the Switch 2 as well.
The only thing that comes close to the value proposition of the Switch 2 is the Steam Deck and even that's not close because of the performance difference and the fact that there are still many games that flat out don't work on the Steam Deck
Sarin10@reddit
To be fair, a PS5 controller (which is included in the price) comes with a mic.
And it's on old silicon.
inti_winti@reddit
It’s the value part that people are missing. What you value in that steam deck means nothing to someone who’s only interested in first party Nintendo titles, having gazillion more games in steam doesn’t change that.
They’re not the only handheld yes, but the only one that will play first party Nintendo titles (without the hassle of emulation). And it does so portably+docked. People said the same thing about the og switch given it was set to use the older Tegra SoC, yet it’s one of the best selling consoles of all time.
As for the greed part that’s a big LOL. I completely agree with you but you can make that argument for every company and you’d be right. If none of Sony/Microsoft/nintendo were greedy, exclusive games wouldn’t be a thing.
Valve is a little different, but I’ve played enough cs to know Valve is greedy too, just not in ways you’d notice unless you played their games long enough.
Vb_33@reddit
Is it? Sony raised prices awhile back and Sony barely makes any digital editions, most PS5s produced are the disc version.
DeusScientiae@reddit
Then buy that instead and live your life dude.
PaulTheMerc@reddit
Wages haven't kept up, and costs: rent, vehicles, have gone up even more. There's less expendable spending these companies are all competing for.
IguassuIronman@reddit
At least in the US inflation adjusted incomes are up since 2017
PaulTheMerc@reddit
Yes, but not since COVID, at least if I understand that chart.
While housing: "Renters can afford more space than they could a year ago because although rents haven’t changed much, incomes have gone up. However, over the past five years, housing costs have far outpaced wages."
IguassuIronman@reddit
They're pretty much flat, even adjusted for the inflation since then. Housing costs have outpaced inflation, other things have lagged it. In general it's not accurate to say "wages haven't kept up", especially when the point of reference is 2017
DeusScientiae@reddit
If you don't have it, then don't spend it. What's the problem here?
aj_thenoob2@reddit
Nintendo has always been the budget console though. This is a device for kids primarily. When has the Nintendo option been more than Sony or Xbox??
DeusScientiae@reddit
No they most certainly have not lol.
Sarin10@reddit
This is the most egregious one.
You can probably convince dad to pony up an extra $100 on a $400 console vs a $300 console. It's much harder to convince them (or have enough money) to spend $70 on all the big games, vs. what, $20-40 after a few years?
DeusScientiae@reddit
And tbh? If I could experience BOTW for the first time all over again, I'd 100% buy it again at full price (as weird as that scenario sounds).
That game (and TOTK) and every other Nintendo title I purchased are just that damn good. I have never felt disappointed in a nintendo game.
AVahne@reddit
People forget that Nintendo made consoles before the Wii.
DM725@reddit
Not if they're over 30...
gokogt386@reddit
Nah even then a lot of those people were hard Sony/Xbox fans that just straight up ignored anything Nintendo ever did. It’s really easy to see on this sub specifically with how many people acted like they’ve never done backwards compatibility.
kwirky88@reddit
I ignored what Nintendo did because I couldn’t afford an n64 game library. Simple as that.
gokogt386@reddit
Not passing judgement on that so much as the usual old “people really love confidently talking about shit they have no knowledge on” thing
aminorityofone@reddit
Not passing judgement, but young people simply do not understand ps1 vs n64. It was a just a different time. The PS1 was arguably better than the n64. Longer games, better sound/music (cd audio quality), CGI cut scenes. It also wasnt necessarily about hardware (as technically the n64 had better hardware), but the games. Nintendo made a mistake by staying on carts when cd was clearly the way forward. The price difference for games was fairly significant. In general cool kids had a playstation and others had an n64. Then came the PS2 and well, it was the cheapest dvd player on the market at launch and the game library was amazing (you could even get a dvd remote for the console). The gamecube didnt stand a chance. The game cube was ignored as sony and microsoft rightly started catering to an aging gamer player base, a lesson in know your market. The ps2 also had far more 3rd party support as well. Nintendo changed focus for the ps3 era with the Wii and both microsoft and sony were playing catch up in the motion controls. Ever since the PS2 era nintendo is largely seen as a 'childrens console' (to be fair, there are plenty of adult games) and the competitors are seen as a more teen/adult console. This is largely true as well as there are hardly any games appropriate for kids on the ps5 while nintendo has a ton. Even the ps4 has very little younger gamer games vs nintedo. This isnt to say that adults who play on nintendo are children, it is just to say that they cater to different markets.
DM725@reddit
Dude, people over 30 (especially those with siblings) grew up with Nintendo consoles too. Millennials grew up on NES through Game Cube.
aj_thenoob2@reddit
N64 is not reflective of current console landscape today, which started with the PS2 in my opinion.
Randromeda2172@reddit
I think the gaming landscape today started at the Soulja Boy console in 2018 in my opinion, which was priced at $200 at launch.
I don't see why a console released in 2000 is any more reflective of a console that came out in 1996.
Sufficient-Diver-327@reddit
The PS2 was released at an MSRP of $299 USD. Adjusted for inflation, that's $550 USD.
aj_thenoob2@reddit
And the GameCube was $200.
The PS5 was $500 while the Switch was $300. The scale still stands.
Sufficient-Diver-327@reddit
That's also missing the point that a Switch would be more directly comparable to a Gamecube + Gameboy Advance/SP.
anival024@reddit
In what world? It was $200 at launch in the US. It was planned to be $250, but they dropped the price at the last minute.
DeusScientiae@reddit
Corrected, I pulled the figure from memory then ended up converting again. RIP.
theQuandary@reddit
$299 in 2017 is $392 in 2025 accounting for inflation.
$450 is still $250 less than the PS5 Pro at $700 (which is enough to buy a massive 3 games at the new price...)
LucAltaiR@reddit
PS5 Pro it's a weird comparison. It's a deluxe version of a console already existing targeted at a specific audience. You're comparing it to the baseline SKU of hybrid handheld/table console.
When GTA 6 will come out in a few months, people will see the best console to play it costing as much as the Switch 2, if not less considering the digital SKU. That's the comparison that it should be done.
theQuandary@reddit
The real competition for the Switch 2 is the $399 Steamdeck.
That extra $50 for the Switch 2 gets you:
almost an inch of screen
1080p@120Hz instead of 800p@60Hz
100 grams lighter (we'll see how much of this is battery later though) and smaller in every dimension.
If the rumors are correct, Switch 2 will have nearly 2x the GPU power. A78 is something like 15% faster than Zen2 per clock in SpecInt2006, so the CPU is probably fast at normal clockspeeds too. Even better, A78 was targeted at 5nm while the non-oled Steamdeck uses 7nm.
I can see that all being worth $50 to most people.
aj_thenoob2@reddit
I don't think so. The steam deck isn't something most people know about. Nintendo is. The competition for the switch 2 is the switch 1 and the 2 better have some good games to justify it being $150 more than its predecessor.
theQuandary@reddit
If you look for a handheld gaming system, it's Steamdeck, Steamdeck knockoffs, and the Switch.
You may not consider them competitors, but it's the closest you can come and the hardware/price comparison clearly shows that the Switch 2 isn't overpriced compared to the competition.
LucAltaiR@reddit
If Steam Deck is their real competition then Nintendo is in trouble. I'm expecting Switch 2 sales to blow steam deck out of the water in less than a month. How much units they're targeting with this? 100M? It's a different ballgame compared to the Deck. Different audience too of course.
Also, if we really wanna compare it to the Deck, it can't be down to hardware only. Take a look how much a game costs on the Nintendo store and how much they costs on Steam.
But I stick with my former point, I still wouldn't make that comparison, people will be buying Switch 2 for the 1st party games. 3rd party you can already find them much cheaper and better running elsewhere.
theQuandary@reddit
A large console that requires a TV is never going to compete with a handheld. That leaves the Steamdeck (which does a pretty good job emulating the Switch) and it's knock-offs. You could say that the other competitor is a phone, but they are massively more expensive and don't compete in game quality.
aj_thenoob2@reddit
Ps5 pro is dead on arrival. It has no games.
Zerasad@reddit
$299 in 2017 is $389 now. Still overpriced. And consoles tend to remain the same nominal price. Xbox One X was $499, just as the Xbox Series X. Ps3 was $499, PS4 was $399 PS5 was $499 or $399 digital. Rising the peice by 50% in just one generationis almost unheard of. The only console that did it is the PS3 which had a completly awful launch.
Sarin10@reddit
Percentage is a bit of a misleading statistic.
Going from 100 to $150 is a 50% increase.
It's obviously not equivalent to a $300 to $450 increase, which is also 50%
DeusScientiae@reddit
Uh huh. That's why it's going to be wildly successful, just like the last one, right?
aminorityofone@reddit
It will be successful because it is nintendo. They almost can do no wrong (Wii U is an exception). Any non gamer with kids/grand kids will buy nintendo because of its reputation of kid friendly. The switch had joycon drift which if it were sony or xbox would have been a recall. The nintendo online store/online gaming has been notorious for being shite. Nintendos constant anti fan behavior and the constant shutting down of older games. Never putting its games on sale despite being years old. These are just the ones i can think of. Yet, the switch was extremely successful. Also, not being able to afford something doesnt make it over priced.
gahlo@reddit
At least the PS5 had drift issues too
aminorityofone@reddit
I was not aware, i stepped away from consoles after ps4. Looks like there was a lawsuit over it, it was with drawn by the plaintiffs.
gahlo@reddit
S'all good. I probably wouldn't know either if Aloy didn't start walking slowly to the left on me.
DeusScientiae@reddit
Then it's not overpriced, full stop.
aminorityofone@reddit
I didnt say it was over priced. Just explained why it will be successful despite nintendos shitty practices. Also, an item can be popular and still be overpriced. A sucker is born every day.
DeusScientiae@reddit
LOL what's shitty about charging what's appropriate?
My lord you people feel entitled to everything and it's sad.
aminorityofone@reddit
I said nintendos practices are shitty, and implied people ignore this. I didnt say the price was shitty. My lord you cant understand and its sad. For that matter calling a product over priced or correct priced is an opinion. Not a fact. In addition there are times when products legally considered overpriced. Such as when multiple companies collude and increase prices for no reason. This is illegal. Same when there is a monopoly and prices are inflated (i.e. over priced) because there are no other options. Sometimes people are willing to pay because there is no option, this doesnt mean the price is right.
DeusScientiae@reddit
Perhaps you don't speak English as your first language, but I literally asked you what makes them shitty.
Wrong.
aminorityofone@reddit
Well, the famous quote 'There's a sucker born every minute' certainly applies here.
DeusScientiae@reddit
Yeah no, not an explanation, just your shitty opinion which is worthless.
aminorityofone@reddit
You dont understand that im calling you a sucker? meh, good day troll. Keep staying mad that somebody has dares to have a negative opinion on your beloved nintendo.
Silent-Selection8161@reddit
Today that's $390 with inflation, this costs 20% more than the Switch 1 at launch and has less battery life than a Switch 1 you can buy today.
Silent-Selection8161@reddit
I can't see this being anything but half the success the Switch 1 is. They upgraded the Switch, so what, Nintendo fans don't care, and hardware fans can buy a faster handheld that plays more games.
And by the time 2027 rolls around we'll watch both Sony and Microsoft launch handheld consoles that are faster, at this low bar more innovative, with better battery life, at the same launch price. Nintendo is huffing the silicon valley ritalin here.
Johnny_Oro@reddit
To be fair, Sony and Microsoft will use AMD and Intel CPUs that are most definitely cheaper than Nvidia SOC.
osirus35@reddit
It every game is 80. But yes 80 is expensive. I wonder if this is paying for the custom bigger size game card. Also yes 450 is also a lot for the console. BUT… let’s say it was the anticipated 400. Still expensive but a little better. That and a game is what 470ish. So that’s close to the 500 bundle anyways
littleemp@reddit
The $450 price is going to age like milk too, with the orange man now announcing insane tariffs on taiwan and china.
Nintendo probably baked itself a pretty good margin to make sure that they could weather the tariff bullshit and that just got wiped in a single of lunacy.
Rybitron@reddit
Any idea if switch 2 will run streaming apps well? I would like to get a switch 2 if it will run Netflix, YouTube, plex well.
nmkd@reddit
Not going to happen.
1AMA-CAT-AMA@reddit
Netflix and YouTube I could see coming eventually. Plex? Hell freezes over first.
anival024@reddit
It will not have those apps. Even if it does, you can expect them to be pulled eventually.
JesusIsMyLord666@reddit
Going by Nintendo’s track record. It will probably not run them at all.
SirMaster@reddit
Lol no OLED for $100 more than the current OLED switch?
sittingmongoose@reddit
You can’t easily do VRR with portable oled displays. It requires a lot of special controlling. Notice how it’s not even common on laptop displays?
andrewia@reddit
If that's the case, then why do all major smartphones have VRR OLED panels?
nmkd@reddit
They do not.
sittingmongoose@reddit
They are not the same type of oled, they also special display drivers built into the soc. Those display drivers are what are missing on the laptops and handhelds.
On top of that, most phones don’t have traditional VRR. They have dynamic refresh rates, that change based on a number of variables. For example, when in safari 120hz, when in calculator 30hz. I’m simplifying it but it’s not really traditional VRR.
CarVac@reddit
My pixel 8 has a visible color shift at low brightnesses when switching refresh rates. Generally it's 120hz when I touch the screen and a few seconds afterward.
rubiconlexicon@reddit
I'm unaware of any phone that has true VRR. What they have is switching between several static refresh rates depending on type of content.
andrewia@reddit
It took a lot of digging but you're right. Apple has the widest range of options but they're still discrete steps. https://developer.apple.com/documentation/quartzcore/optimizing-promotion-refresh-rates-for-iphone-13-pro-and-ipad-pro
SirMaster@reddit
Oh, does the steam deck not do VRR?
sittingmongoose@reddit
It does not. Framework talked about it to LTT. They said it’s really challenging to do as it requires a special controller. So you’re looking at more space, power and cost.
It’s even a challenge for oled TVs. They tend to flicker with VRR.
CookieEquivalent5996@reddit
I've gone back to adaptive vsync for this reason. An occasional tear is so much less distracting than having every stutter highlighted by a flash.
Vb_33@reddit
No steam deck model has VRR. It's part of why the rog ally stands out so much.
dparks1234@reddit
Double the refresh rate and resolution though
el_f3n1x187@reddit
And HDR, but its HDR10
Yummier@reddit
And it has HDR and VRR. So if it's a decent quality screen, it could still be great. There will certainly be an OLED model down the line, and probably a Lite edition too.
ThankGodImBipolar@reddit
Valve has insisted that the OLED Deck doesn’t support VRR because of its OLED panel, which makes me wonder if Nintendo chose an LCD intentionally for VRR support (like it’s been theorized Asus did with the Ally).
teutorix_aleria@reddit
More like a four way trade off on VRR x Cost x Resolution x OLED.
Switch price needs to be controlled and nintendo don't sell consoles at a loss. So if they went OLED with the same specs it would have added at least $100 to the final price.
Probably will see an oled refresh later when panels with comparable specs get cheaper.
Fromarine@reddit
We don't even know it's not mini led
ClearTacos@reddit
HDR without robust local dimming or per pixel light control like OLED is worthless in practice, it's just a box sticker/specs checklist item.
Yummier@reddit
There are other methods to achieve that than using an OLED panel. My last-gen iPad Pro does not have an OLED display but the image still looks great and there is an obvious improvement when viewing HDR content.
And even if it was just a checkbox, it's an important feature for the system to support to ensure its use when docked.
Lingo56@reddit
The thing I'm curious about is that the last gen iPad Pro only had local dimming on the larger 13" model.
It would be cool if Nintendo figured something out, but I have real doubts that they somehow got equivalent local dimming working on a smaller screen size at half the MSRP.
Marth-Koopa@reddit
false
DonLeo17@reddit
It’s confirmed to be VRR?
supercakefish@reddit
Yes! Listed on their specs page.
Rentta@reddit
1080P isn't double the resolution of 720P
Known_Bar7898@reddit
They have to keep costs down. Even then HDR and the higher resolution will make it still look great.
SirMaster@reddit
I’m sure the LCD doesn’t have local array dimming so the HDR will suck on an LCD.
Known_Bar7898@reddit
I suppose we will have to wait and see. PS Portal doesn’t have HDR and uses an LCD but looks great imo. I’m sure an OLED model will be announced in a few years for Switch 2.
Tyralyon@reddit
Who cares? The Nintendo fans sure don't, and this way they can launch an OLED version in a year or two and squeeze the fans for even more money.
no_salty_no_jealousy@reddit
Yep, that's nintendo fans. They would gladly pay for overpriced overhyped underpowered trash machine like what nintendo sold for years. They are really pathetic.
theQuandary@reddit
The Nvidia SoC is probably more than a little to blame.
X1 went for a song because Nvidia couldn't find any customers for a defective chip.
This chip isn't defective and Nvidia knows that Nintendo isn't going to be able to keep backward compatibility without using an Nvidia GPU. This time around, Nvidia makes up for all the money they lost last time.
Rencrack@reddit
Braindead take
Vb_33@reddit
That'll be the double dip edition. If they're smart they'll do it before they release a pro model, maybe they can release the pro model with an LCD and then a year or 2 later releazd a switch 2 pro OLED.
gg06civicsi@reddit
I think the price is reasonable but why does it feel so much expensive though?
conquer69@reddit
I think the price for the console is acceptable. The games, online and switch 1 enhancements add up quickly though.
airfryerfuntime@reddit
$450 for an anemic console with $80+ games is reasonable?
conquer69@reddit
Yes.
No.
uzzi38@reddit
I think it's not very sensible to expect it to beat the existing PC handhelds when in handheld mode, nor to expect it to beat current gen consoles in docked mode.
Based on the battery rating of ~19.3WHrs and stated minimum battery life of 2 hours, the SoC will be limited to a very low 7-8W using Ampere tech on some 8nm derivative. And in docked mode, well it's still just 12 Ampere SMs, likely running closer to about 15-20W this time. That's not going to match up to a Series S in horsepower (even if the additional RAM will let it get some significant featureset wins).
theQuandary@reddit
I can't carry a Series S around with me. The only real comparison is the Steamdeck and the $400 steamdeck gives up a few things vs the $450 Switch 2.
The price is about what you'd expect for the features/performance.
uzzi38@reddit
The Switch 2 also gives up on several things too. Access to Steam (games will be and have already shown to be far more expensive on Nintendo's platform) and performance, in particular. Switch 2 with such a low power budget will almost certainly fall significantly behind the Steam Deck in terms of performance, and when you include the cost of pretty much 3 games you're already in Deck OLED territory in terms of pricing.
It wouldn't even take many games before you start to enter Windows PC handheld territory: and on that note Switch 2 will likely fall behind on docked performance too when compared against those devices. When you factor in the value proposition of Game Pass on those devices, Nintendo have a really poor value proposition on their hands.
No, from my point of view when you factor in the cost of games, the value proposition on Nintendo's part is pretty abysmal. It's by far and away the worst part of the Switch 2 release.
conquer69@reddit
I'm already hoping for a revision with power efficiency improvements and a bigger battery lol.
uzzi38@reddit
Well, one can definitely hope for something along those lines, potentially also with an OLED panel to boot. But I would be surprised to see a refresh any time in the next year or two, tbh. Maybe after that.
x3nics@reddit
Nintendo is held to a different standard compared to literally everybody else, it's maddening.
TheElectroPrince@reddit
That's what happens when you try and send enthusiasts to prison.
Just makes the enthusiasts hate you more.
Oil_McTexas@reddit
Maybe it was less, before tariff threats
airfryerfuntime@reddit
Then it should be 25% cheaper elsewhere in the world, right?
Oil_McTexas@reddit
VAT
Barrel_Titor@reddit
It is in Japan, they just like fucking over Europe.
HuntKey2603@reddit
The European price is equally insane.
Suspicious-Holiday42@reddit
Its just inflation. In the last years, everything became 40% or more expensive because the EURO lost its purchasing power.
Strazdas1@reddit
EUR has not lost its purchasing power that much. We went from 1.2 dollars at best of times to 1.1 dollars currently.
Suspicious-Holiday42@reddit
Dollar also lost its purchasing power
SomewhatOptimal1@reddit
Cause games are 90€
gg06civicsi@reddit
Ok that’s not cool, I’m out.
COMPUTER1313@reddit
Yeah, Nintendo takes a very walled garden approach to their entire ecosystem. They're the Disney of games when it comes to protecting their IP.
Ixazl@reddit
I think the console price is quite reasonable and was super hyped to get it day 1 BUT then i found out the game prices and ooof!!! i'm not so sure anymore.
GreenFigsAndJam@reddit
Might be because it's launching at a price similar to the PS5 at launch. While the switch 1 was more than $100 less than the PS4's launch prices if we count inflation.
hackenclaw@reddit
Nintendo understands the true meaning of why 60/120fps is important for console.
Unlike those 2 dumb console makers.
LasersAndRobots@reddit
I mean, let's not get ahead of ourselves. It'll run Super Mario and Mario Kart at 120 fps, pretty much every other first party title at 60 (for the first year or two) and every port at 30 or below.
The thing is expected to have about 70-odd percent of the PS4 Pro's horsepower in docked mode, and perform pretty similarly to a base PS4 in handheld. DLSS will definitely help it punch above its weight, but as we've seen in the PC space it's just as likely to become a crutch and will probably be leveraged to drive higher resolutions than higher framerates.
Point I'm getting at is don't expect miracles. If games can't run at 60 fps on the PS5, they're not going to run at higher framerates on mobile hardware with a quarter of the horsepower.
theQuandary@reddit
That depends on what settings they choose. Reduce the geometry, reduce the textures, remove various particle effects, etc and you can speed up a lot of games dramatically. It's not like Nintendo's primary target is high-performance, high-fidelity in any case.
UltimateSlayer3001@reddit
Waiting for the “lite” handheld-only version. None of their games are worth the effort/extra price of blowing up on a full screen besides maybe Zelda, and that’s being very generous.
Optimal_Visual3291@reddit
4k my ass. Will use upscaling.
JtheNinja@reddit
Considering the OG Switch was often doing 1600x900 with basic-ass linear filter upscaling to 1080p, some sort of 4K DLSS is a huge improvement.
theQuandary@reddit
How much can you expect from a handheld console with 0.5 TFLOPS of compute? Even the Steamdeck with 3-4x more GPU power than the Switch 1 defaults to 720p.
CookieEquivalent5996@reddit
It won't be 4K DLSS. DLSS will take you to 1080p, in rare cases 1440p. You will still need basic ass upscaling to reach 4K.
teutorix_aleria@reddit
Would you rather 4k output with DLSS or shitty TV scaling 1080p?
Snoo54601@reddit
Funnily enough
I've been talking to some tech dudes all agreed that no game shown in the direct had dlss on from what they could tell
They got the cyberpunk trailer from anywhere as low as 54p to 1080p
PenileSunburn@reddit
Dude the UI and videos playing at 4k will be upgrade from the original switch.
Optimal_Visual3291@reddit
Right. UI and videos maybe.
Knips-o-mat@reddit
The one and only spec i care for: Does it have hall effect sticks?
SpeedDemon11@reddit
Yeah it apparently does.
Knips-o-mat@reddit
I can only find rumours about it.
TabaCh1@reddit
4k is not needed for such a small screen. 1440p or 1080 would suffice. Better battery life and performance as well
Snoo54601@reddit
Only the dock can output 4k
TabaCh1@reddit
Ahhh ok that makes sense I read it wrong
Dackel42@reddit
The screen itself is FHD 120hz, but in dock mode it can output up to 4k 60fps to an external screen/tv.
I_Dont_Have_Corona@reddit
Still disappointed this isn't an OLED, but I hope it is at least a good quality LCD and not like the LCD Steam Deck.
VRR and 120Hz were surprising inclusions. This also makes 40 FPS games in 120Hz containers viable now too, which is sooooo much better than 30 FPS which I honestly cannot stand anymore.
This will be an awesome indie machine with lighter 2D indie games likely being able to push 120Hz modes, and even if they can't quite reach that target, VRR will come in to save the day.
ConsistencyWelder@reddit
As someone who has never had an OLED screen that didn't end up with burn in: I think people are better off without it. It will shorten the reasonable life span of the device considerably.
mrheosuper@reddit
Is it ?, my samsung phone with oled screen which is 5YO at this point still has perfect screen. And if nothing change, i bet i can get 1 or 2 years out of it
teutorix_aleria@reddit
Ive had multiple OLED phones and the burn in was only noticeable on static bright backgrounds. And ive spent way more time on tiktok than i would playing any singular game on a switch. Unless you are playing the same game with bright static elements 24/7 its not too much an issue IMO.
That said im happy with the LCD for the VRR support and resolution without making the thing 600$
Thoromega@reddit
Is the Wi-Fi chip still dogshit?
Johnny_Oro@reddit
Yeah no wifi 6E in a $450 device.
no_salty_no_jealousy@reddit
That's greed move by Nintendo. My $400 MSI Claw even has Intel Killer Wi-Fi 7.
no_salty_no_jealousy@reddit
That's extremely lame by Nintendo. Mine $400 MSI Claw even has Intel Killer Wi-Fi 7.
no_salty_no_jealousy@reddit
$450 for overpriced overhyped Switch 2 trash?? No thanks Nintendont!! Not to mention switch game price going up, also you have to pay for their garbage online service. Also thing i really hate about nintendo console is the facts switch lack so many game variety which makes this console even more lame.
Meanwhile there are so many Windows handheld gaming right now. I bought brand new MSI Claw Core Ultra 7 with much better specs than this overpriced switch for only $400, and you know what? My handheld is portable gaming beast!! it runs every game, even switch game runs better on my Claw than on switch itself with better graphics too, not to mention i can play every AAA game which isn't available on switch and i don't even need to spends stupid amount of money for online service. Also Xbox gamepass is insanely cheap, i spends less money for hundreds game.
no_salty_no_jealousy@reddit
$450 for overpriced overhyped Switch 2 trash?? No thanks Nintendont!! Not to mention switch game price going up, also you have to pay for their garbage online service. Also thing i really hate about nintendo console is the facts switch lack so many game variety which makes this console even more lame.
Meanwhile there are so many Windows handheld gaming right now. I bought brand new MSI Claw Core Ultra 7 with much better specs than this overpriced switch for only $400, and you know what? My handheld is portable gaming beast!! it runs every game, even switch game runs better on my Claw than on switch itself with better graphics too, not to mention i can play every AAA game which isn't available on switch and i don't even need to spends stupid amount of money for online service. Also Xbox gamepass is insanely cheap, i spends less money for hundreds game.
no_salty_no_jealousy@reddit
$450 for overpriced overhyped Switch 2 trash?? No thanks Nintendont!! Not to mention switch game price going up, also you have to pay for their garbage online service. Not to mention switch lack so many game variety which makes this console even more lame.
Meanwhile there are so many Windows handheld gaming right now. I bought brand new MSI Claw Ultra 7 with much better specs than this overpriced switch for only $400, and you know what? My handheld has been gaming beast, it runs every game, even switch game runs better on my Claw than on switch itself with better graphics too, not to mention i can play every AAA game which isn't available on switch and i don't even need to spends stupid online paid service. Also Xbox gamepass is insanely cheap, i spends less money for hundreds game.
TrantaLocked@reddit
LCD and Ampere RTX 3040 for $450
Elrothiel1981@reddit
My question would be can you set it to 1080p if you want more frames or better performance I would do this on PS4 even though I had a PS4 Pro
RealisLit@reddit
Yes
Marth-Koopa@reddit
Prime 4 showed a 4k60 quality mode and 1080p120 performance mode
Culbrelai@reddit
Won’t be getting this one unless whatever Pokemon game(s) are exclusive to it have all the pokemon