A thought on a possible cause of the ROP issue for the 5090s
Posted by Apprehensive-Buy3340@reddit | hardware | View on Reddit | 8 comments
Back when the Techpowerup review of the 5090 FE came out, I found this picture of the fused-off SMs to be interesting. You can see that there's an entire GPC fused off, but also 6 SMs from 3 GPCs, leading to those 3 being weaker than the rest. I thought this might came out in some microbenchmarks, but it didn't so I put it out of my mind.
Until the recent debacle with some ROPs being disabled reminded me of it. You see, if you look at page 9 of the Nvidia Blackwell White Paper you'll see that each GPC has a 1:1 ratio between SMs and ROPs.
Nvidia sadly doesn't go into details over how the SMs are connected to the 2 ROP partitions, but it's not difficult to imagine how fusing off the 6 SMs could in some cases affect access to 6 ROPs by the rest of the SMs, depending on how said connection is implemented.
That's it, that's my bit of information and speculation, I hope people with more knowledge than me in GPU architecture can weigh in on whether this is a sensible theory or it's pure coincidence that 6 ROPs are disabled when 6 SMs are fused off.
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poorlycooked@reddit
The reported defective 5090s have 168 ROPs, 8 short of the expected 176, not 6.
Apprehensive-Buy3340@reddit (OP)
Yup, I can't count, Gamer Nexus made a video with an explanation similar enough to mine but that makes sense for the correct number of missing ROPs here.
Tacticle_Pickle@reddit
Can anyone explain to me like i’m 5 what are ROPs’ jobs ?
Emperor_Idreaus@reddit
Numbers go vroom vroom faster
Qesa@reddit
Basically
KnownDairyAcolyte@reddit
My best read of https://en.wikipedia.org/wiki/Render_output_unit is that the ROP takes all the final math of what effects layers on what other stuff and does the translation from that to a 2d grid of pixel colors