A system where you become a thane, or whatever the equivalent of it in the area is, and can build houses via the system from hearthfire would be pretty neat. Nothing overly complicated or tedious, like in Fallout
How in the world was Hearthfire tedious? Well I guess if you were crazy enough to collect the items for the decorations yourself. But building the structure, simple as hell just click a menu. And decorations, just hire a steward and pay them to decorate whatever room you want decorated.
It's not the actual building that was tedious. It's the constant stoppage of building to go and get more supplies. And then yeah not to mention all the decorations
Fair enough, fast travel -> buy lumber -> fast travel back was kinda ass, same for iron bars lol :D
The decorating always worked, just seems a bit off since it feels random how many days it takes for the first items to appear.
Yeah I could see that. It always bummed me out that you couldn’t see places like Kvatch or Helgen rebuilt end game by the PC. It would almost be poetic, making the place that got trashed at the beginning of the game be returned to life as it was before if not better after the crisis is over. It would also be neat if decisions you made during the rebuilding process affected how the town was treated later in the game or in dlc, like how in fable 3 your choices determine how prepared your kingdom is for the end.
Honestly I’d rather not.
From an elder scrolls game I want a good story, fun quests, good combat system and loads of dungeons to explore.
If I want to build houses and role play as the local lord, I’ll play one of the gazillion medieval colony sims on the market.
Imagine being able to actually hit an enemy with an Iron Battleaxe with less than 75 in Axe and Agility as a Nord Barbarian. Oh I'm sorry, did you want to actually fight things before level 25? It's called grinding, dumbass kids today will never know the thrill of hopelessly flailing basically a wet noodle at a low level bandit camp for 5 hours a day (in real time) in the hopes of raising a singular weapon stat 10 times so you can actually level up once.
Games used to take grit and determination, now its all about instant gratification and which character has the most goonable ass. Someone wheel me back into the Home, it's almost rice pudding time...
I am doing my first morrowind playthrough right now with skyrim as my first elder scrolls game. I hope to god this is all sarcasm because morrowind unironically has the best combat in the series and going into the game almost completely blind I have run into literally none of these issues. If you cant use critical thinking enough to actually learn the game then yeah i guess you just sit there and spam and miss every hit and wonder why every fight is so hard. Or you can use your brain for 5 seconds, I was fighting bandit camps at lvl 1 with an iron longsword, do you know fatigue management and that there are different weapon types and windups?
lol I'm taking the piss, mostly. I grew up on Morrowind, but god knows certain mods make the game 10x more enjoyable. Being able to run without using fatigue? Godsend. Revamped leveling and tweaked combat? Huge upgrade. The different types of damage based on slash/stab/chop is the coolest part of the combat, actually stabbing with a spear is sick.
I honestly love the subclasses of skills, you have no idea how annoying it was no hear that weapons were getting lumped together and skill systems were being "dumbed down" in Oblivion. Morrowind is truly so incredibly different, it's unrelenting in how it tosses into this world and demands you actually PLAY the game, not just coast through a linear story like every modern RPG made for people to don't actually want to play, they just want to watch a movie where they control the character. You have to talk to people, use a map, use a fucking *diary* for directions. Long distance? No magic TP for you dog, pay a taxi ride on a giant bug or fuck off. The sheer magnitude of the world has yet to be matched for me. They made games with bigger worlds but made them so so small by making it trivial to traverse them. Anyways, it is, once again, pudding time.
Light level, armor, weight, movement, enemy line of sight, and skills all factor into the stealth mechanic. The fact that a pot over someone's head made you invisible to them, as funny as it is, goes to show how complicated the system actually was. Even if the end results is rather hilarious
Bow and arrow have drop, headshots and draw time, which is already way more mechanical depth than anything else.
It being OP made it seem less in depth than it actually was
Yeah if there was locational damage on bodies for melee weapons like the other game that they make with the same engine *wink wink wink wink wink wink wink* and you could like cut peoples arms off or throw weapons that would be sick.
And imo you can be more OP with magic than you can be with stealth archery, bc you can wear armor and enchant it all with discount magic enchants, free destruction and restoration spells is fun as fuck.
No shot. Mage is the weakest playstyle. I can kill high levels dragons with few swings or arrows thanks to crafting system, even without bugs or exploits
Headshots aren't a thing in unmodded skyrim and arrow drop is almost nonexistent (unlike in Oblivion).
Npcs go "hm, must have been the wind" 3 seconds after having an arrow lodged in their eye socket, and seeing all their friends drop dead.
It really is OP and not in-depth.
This is generalizing too much. Yeah, it's OP, but that doesn't make him wrong on his other points. The system is in-depth, but it had a poor execution, per your example.
That's how most of Skyrim is imo, a great idea with poor execution. I love the lore and setting, and I love the game itself, but the gameplay feel really isn't that great. It's weird how I can make it sound like I'm indifferent about the game, but I swear it's one of my favorites lol.
Cope harder.
You go into stealth by pressing the stealth button. A center screen indicator tells you that you are hidden. Sightlines and sound are basic game engine operations. The primary factor are your skill level and distance, so you can sit in the middle of a well lit room and be hidden.
Let's continue. Illumination is indiscernable beyond very bright and very dark areas. The layout of every single dungeon, cave and similar are made without stealth in mind, or it wouldn't be mostly linear paths full of chokepoints and without hiding spots. Let's not even talk about the AI response when attacked from stealth. The end of most dungeons also have a boss encounter that has infinite range vision, showing that it was about abusing nearsightedness of enemies the whole way.
100% guarantee that, if TES VI has a settlement building mechanic, it will be mandatory to complete to progress the questline beyond like, the first act.
And that is the one grace I will give Starfield. They made the outpost and building system entirely optional instead of cramming it into the fucking main quest.
Which clearly indicates they'd take the same approach in TES no?
Also, either way you only "have to" place like one building for the main quest in FO4 anyways. After that it's entirely optional.
I hope so, but Bethesda hasn't had the best track record of design choices and decision making over the past few years so I'm maintaining caution regarding their upcoming releases.
I mean, they explicitly made the choice in Starfield specifically because of the reaction to the mechanic in FO4.
Either way, presenting what happens in FO4 this way is a bit disingenuous. You literally have to place one building for one specific questline and then there's no requirement ever again.
And super redundant since you can restart the game by doing the story.
They should have added a dimensional anchor that lets you bring a planet on new game plus.
Well, that depends on the exact circumstances the Devs work under. Adding this feature will take development time away from other features, making them less fleshed out, sparser, or just generally of worse quality.
Unless the Devs have infinite time and no deadline, but this is Bethesda we're talking about, you all have seen Fallout 76
i mean its been like 8 years since ES6 was announced and I would assume theyve been working on ES6 since then or maybe longer but maybe thats just copium
>I would assume theyve been working on ES6 since then
Unfortunately this is generally not how it works. When games are in development for that long they're either in pre-production (they've maybe done some writing and concept art, but the team is mostly working on other projects) or the game has been started over at least once. I think it's more likely the team was working on Star Field all this time.
If would if is pulls resource and effort from making the actual game.
I get why people want this stuff, it’s fun to feel like you can change the game world around you, but the the realities of developing a product they can actually ship means it will never live up to what people envisage.
All we’ll get is a village of a few houses built from the same limited set of construction pieces populated by a small number of cookie cutter peasants with the same boring dialogue and recurring quests to kill bandits who’ve been stealing their crops.
Instead of that whole system I’d rather 10 extra dungeons to go explore
TES games are meant to be an adventure where you go out and explore. Tacking on a settlement building mechanic doesn’t really add to that and is really the antithesis of what people love about the series.
I don't know, I kind of would like a game where you can do both. I actually would have liked it in the scifi Starfield setting to be actual settlements instead of the relatively dead outposts.
Just the walking around in it and being able to defend it, you living in that actual world instead of some unseen lord... yea I don't know.. it does give something extra if done well.
> From an Elder Scrolls Game I want a good story, fun quests, good combat system and loads of dungeons to explore
Well Skyrim has *maybe* two of those things and it’s definitely not the combat or writing
I may be the minority, but I actually liked the intricacies of fallout building. You could use lazy prefabs and call it a day, or build your own complex shit.
i just wish the prefabs didnt look like shit, and that there were more clutter options to make the places feel more lived in. But yeah building in Fo4 was hella fun when I got into the mood of it. My favorite build being my vault that actually looked and felt like a proper vault
I always imagined that they include a slimmed down settlement system for TES6. Instead of managing multiple ones like in FO4, you're in charge of one larger settlement that you can customize to your heart's content.
Kind of like a slightly more in-depth version of Monteriggioni in AC2, also acting as a source of income.
...hearthfire building was ass. It was an interior cell that lacked almost any customization.
You know you can build prebuilt structures in Fallout 4, right? Just plop one down and put a box in it for storage, and a bed. You dont need anything else, if you dont like crafting or settlements.
50/50 the modding community will be ruined too. Starfield mods are mostly small shit that you need to pay for, with few being big enough to need the script extender.
The game isn’t too shit for people to save; if it got as much attention/care as Skyrim did, or even FO4, it’d be a great game once you’d mod it.
However, the slippery slope people were talking about with the initial creation club came to fruition with the lions share of SF mods being smaller mods that are mostly uploaded to the storefront.
There wasn't much of one to begin with tbf. Things only got worse when Bethesda dropped Creation Club like the big steamy poo that it is at the same time as the modding tools release. Paid Mods immediately getting all the attention didn't really leave much room for a general modding community to establish itself before the inundation of shovelware.
Honestly if they released literally the exact same engine and mechanics as Skyrim just with new maps and quests I’d love it. I’m a Bethesda Slop enjoyer.
Hell yes, man. I think we should all try a bit of slop every now and then, with the knowledge that it is slop. It lets us recognise when peak graces us.
Skyrim is a nice mix of peak and slop. TES lore is amazing and while I only care enough to scratch the surface, the world-building is impressive. There’s also a lot of environmental storytelling in the game that I can appreciate. The soundtrack is also phenomenal.
The slop comes in the form of bugs, QoL shit, quests that got cut short, etc.
>Skyrim is a nice mix of peak and slop. TES lore is amazingly complex, and while I only care enough to scratch the surface, the world-building is impressive. There’s also a lot of environmental storytelling in the game that I can appreciate. The soundtrack is also phenomenal.
the lore and world building is TES's glory, not skyrim's. the music is great but it always was in TES, those guys do an amazing job. same with the environmental storytelling, some people at beth are having fun with it and it shows! (it's even better in fallout imo)
>The slop comes in the form of bugs, QoL shit, quests that got cut short, lack of voice acting diversity, etc.
a very outdated and lackluster combat system, restrictive and boring magic system, severe lack of variety in gear with way to less armor/wapon sets, basically no real RPG mechanics, players actions have no impact on the world except repetitive throwaway voicelines...
when does slop become bad game design?
skyrim is the worst of TES games in all aspects other than fidelity but somehow this polished turd is heralded as the greatest TES game or even open-world "RPG" and sells like hot cakes...
please let it make sense!
> skyrim is the worst of TES games in all aspects other than fidelity but somehow this polished turd is heralded as the greatest TES game or even open-world “RPG” and sells like hot cakes...
Sounds like those of you with this take might be in the minority
exactly.
because skyrim is a blatant (and successful) attempt to streamline a RPG into some action game with swords and dragons that EVERYBODY capable of holding a controller can enjoy...
not a bad thing in itself i just wish they didn't water down TES for that and instead made another game to cater to everybody and their grandmother.
TES 6 will remove skills and when you level up you only can level up health and magicka, the entire stamina system is removed. As skills are removed, you'll only have perks, they will change the perk system so it will act like cod killstreaks, quick dopamine rushes to make the player feel superior to others, and by that, your choices are irrelevant, and "pure mage" can take a warhammer and wield it efficiently so your roleplaying is absolutely imaginary and there is no mechanics that would reward/punish you for RP/non-RPing your role.
Magic is watered down to damage/heal/summon/illusion spells, alteration school is removed, enchanting and conjuration is united, there is no difference or separate resistance to fire/frost/shock damage, it's just a skin. Poison, disease, spell resistance are all united into one resistance. Spell absorption is removed. Standing stones have even less impact.
I've been saying that for years!
The reason teens love simplistic boyfriend/girlfriend music, bad romance movies, and wind up with so many toxic friends, is because they don't know how to identify when those things are bad.
By 25, you should be pulling out of the rut, looking for better media, food, and people. By 30 you should be comfortably okay, still making bad choices, but knowing when to walk out of a theater or turn off an album.
Exactly this:
look at Obsidians reviews for Avowed coming this week, a lot of people are taunting it as being mid, if not completely busted ahead of launch tomorrow - RPG fans know what they want, and right now no one is delivering
Players will expect a second coming of Christ moment, even more so from Bethesda, because Xbox spent a not insignificant chunk of its acquisition budget into acquiring them for what has essentially been game pass fillers, and shuttering any non-essential studio (which is debatable if it was even the most underperforming studios IMO) under the Bethesda-Zenimax logo
Even if the modding community hard Carries Bethesda in between releases, their actual releases were “moments”… (incl. 76 even if it was monumentally broken)
TES VI will have the expectations of being another such “momentous occasion” in gaming (I won’t put starfield in the same box simply because it was New IP, they tried something new, it kinda worked for some fans but not really commercially; hopefully they get around to Starfield 2 before 2040, but prob not)
Which is weird because no one else but the fans hyped Avowed up as some sort of Skyrim-like/Skyrim-killer. At least it seems to have set a new standard for first-person melee combat outside of simulators like KCD or Chivalry/Mordhau.
>it kinda worked for some fans but not really commercially
That's actually a common misconception. Contrary to popular believe, Starfield was a financial success for BGS. It just didn't have the staying power as their other releases.
Honestly I feel like it's mainly gaming journalists and the casual gaming audience that have been calling Avowed a Skyrim-like/Skyrim-killer. The fans seem to be the ones saying that it's different and not to expect that but the second people see a first person fantasy RPG all they can think of is Skyrim.
So I looked it up, and while yes it was considered “commercially profitable new IP” by years end 2023, it also rose in sales cause of 1 thing in my mind compared to say a new release from a unknown/smaller studio:
1) Bethesda brand: a new IP under Bethesda would sell better than an unknown IP from a smaller/unknown studio due to Bethesdas massive casual & hardcore fan base; however starfields critical reception makes it questionable whether it would be able to sustain a sequel now that people are aware of the IPs distinctions from other Bethesda RPGs, which have far better critical reception, even do their older titles (Skyrim & Fallout 3 in particular are held up as top Action-Adventure RPGs of all time, Obsidians Fallout NV aswell): it’s hard to build a brand around critically middling games, something Bethesda is now known for (Fallout 76, Starfield, some would agree Fallout 4 should’ve been the death of the creation engine)
There’s probably a lot of other factors that made Starfield “profitable” (i.e. draw factor to game pass, etc) but it’s lifetime impact as a IP will likely come no where close to that of any TES or Fallout mainline game, simply because the critical reception at launch was so incredibly mixed it kinda flatlined any hype around launch, even do everyone spent 20-30 hours customizing their ship and then getting sick of the space-inception story 5-10 hours in: it would be interesting to compare DLC sales figures for shattered space in the first year compared to Dawnguard/Dragonborne DLC to compared which game withheld interest of players over time cause it seems Starfield: Shattered Space (DLC) also did poorly critically with players/reviewers
What’s also interesting is only 69.67% of people have completed the introduction, subsequently only 50.58% of players have joined constellation when you check the XBOX achievements stats, which to me seems like a really low % considering these are events that occur on hour 1-2 of your playthrough, if you just follow the quest lines as intended
Fast travel is slop itself though.
I played Cyberpunk 2077 and the only time I fast traveled was when I wanted to see how it worked. That is what a good open world game is like. After I played that U can't go back to Bethesda slop.....the loading screens on every building are just too annoying after 200 hours of CP2077 with ZERO loading screens.
Cyberpunk fast travel becomes more necessary if you're damaged in the brain enough to do basically all of the mini-quest-lets and small gigs in one go like I did. Just playing the story I never felt the need to fast travel.
Average Starfield "fast" travel:
Slow transition to map > Slow transition to system map > Slow transition to galaxy map > Slow transition to system map > Slow transition to planet map> slow animation > slow loading screen > slow animation.
The whole game would be better if all the waypoints were in a single planet/star system and there was no "space", which is saying something when talking about a "space game"
I still play modded Skyrim a month or so every year. Give it a better engine and I can almost guarantee I'll play it periodically for the rest of my life.
This right here. Personally I'm waiting to see if LordBound and Skyblivion actually drop this year. Oh, and extended cut. The problem with Bethesda isn't the CK, the problem is that Bethesda made a lot of weird choices with the CK that they shouldn't have and then didn't document it well so fans had to practically reverse engineer it. Like on my computer half of the CK's dialogue windows don't even fit my screen because of whatever fuckass resolution of computers Bethesda was originally using with the OG 34bit CK, and the only way to scroll down is with hot keys. The CK/CK2 would be great if Bethesda actually modernized it. That's probably half the problem with Starfield
They have to either make a completely new engine, or unfuck the rapidly aging creation engine if they want to make a decent game.
Look at Starfield, no amount of modding can fix that broken mess, I fear TeS 6 will be the exact same.
Honestly I think after a decade and plentiful examples from the mod community, they might come up with a least a more RPG like dialogue and choice system which is kind of a big point in rpg games
Skyrim was excellent for its time though, it was a game that pushed boundaries and was most definitely not considered slop. If we’re spending our hard earned money, they shouldn’t be delivering slop, they should delivering their best work.
Skyrim was great. But even in 2011 it's combat was out dated and uninteresting. This isn't something I agree with, but the most popular PC mods change how the NPCs look or change the inventory UI.
If you play on PC, there are about 837000 mods of Skyrim with custom maps and quests. Your dreams have already come true, and it doesn't even cost anything, my friend.
I hate that you're right.
It could just be Skyrim 2.0 and I would still play it. I would gripe the whole time, but still ultimately enjoy it.
Fuck Fallout 76 though. Quite literally unplayable on release. I heard it got better, but it left such as awful taste in my mouth I would never go back.
If you will be fine with it then you would be one of the reasons we have this problem in the first place. I wouldn't even what videos of that slop let alone bother playing it.
It will absolutely have its perks. People bitch about every new Bethesda game for not having mechanic X or Y. People absolutely shit on Skyrim for being "worse than oblivion" when it came out. Nowadays nobody misses the levelling and class system, custom spells, or the good writing and are just saying "the next one won't be good."
Guess what? They're all fun. Even the ones that are legitimately worse are still fun games. Fallout 4 is worse than New Vegas and if you don't believe that you're wrong. It's still a FUN game.
Skyrim is fun, I can't possibly dispute that after buying it for three separate consoles and having over 2000 combined hours playing it.
That said, after trying out Oblivion I really do think they messed up in simplifying the RPG mechanics. I *really* dislike removing stuff like Athletics and Acrobatics because it's really fun to jump around everywhere like a discount superman and be a speedyboi.
Anyone not slurping the kool aid knows TES VI is going to be a hunk of shit. If, by some miracle it isn't more 'current year' slop and brings something to the table I will not only buy it, I'll buy 5 copies and gift them.
"Nobody misses" Speak for yourself, man. Oblivion fumbled the bag with stuff like leveling, but you are tripping if you think people playing Skyrim that also played the previous titles don't miss features like custom spells. There's a reason mods that add a bunch of new spells and perks are so popular.
Maybe I should have said it's not a common complaint anymore, but you make a very good point with fanmade mods to add functionality back in. Hard to miss something that's not missing anymore.
It's also less common now, because more and more people who play Skyrim will not have ever even tried Oblivion, let alone Morrowind or Daggerfall. Can't miss features you've never experienced, either.
>Fallout 4 is worse than New Vegas
As someone who played FO4 before New Vegas, I just can't agree. Fallout 4 plays so much better than New Vegas, especially when it comes to the gunplay. NV just felt so ancient to me, which is why I'm scared of trying FO3 or Oblivion.
I'm on console by the way, so I can't mod NV to be magically better. That said, I'll gladly play a remaster/remake.
So here's where I'll dispute on that. Fallout 4 is a better *game* in that the weapons handle better. I don't remember if the AI was dog stupid in 4 or not but I don't remember being surprised by it.
New Vegas is a better *world*. The characters are believable, unique and well written. The non-verbal storytelling which is non-existent in 4 makes the world feel real and lived in and not just like I was dropped on a set to play a part in a story.
Even the worst part of NV (dead money) left off with an interesting story with unique mechanics and a little Aesop's moral that still hangs in my memory.
Fallout 4 was a fun game, but New Vegas was an experience.
(I is a crashy pile of dog shit though even know PC and i'd love a remaster lol)
That's a great way of putting it, but here's the thing: I'm inconsistent with my ideas of what a good game entales for me, as in, if it has good gameplay, I can excuse a bad story and vice versa. But I somehow can't do so with New Vegas. The writing and world may be phenomenal, but I can't enjoy that if it's just such a slog for me to play. It's the first time this happened to me.
At a certain point, I just b-lined the main quest, not caring about any side activities because I wanted to be done with it.
I'd probably think differently about NV if I played it around it's initial release because there are games going on to be 20 years old that I still enjoy playing.
It actually makes sense. New Vegas isn't about the main quest, especially if you just pick the "fastest and quickest" route. New Vegas is meant to be explored and lost in.
Talk to everyone. Roleplay a new identity. Get to know the characters. New Vegas is more "role playing" than "game"
also don't sleep on melee builds. With the right perks they can be absolutely busted.
People who say NV is better are *never* talking about the mechanics of it. Because yeah, the gunplay etc. is trash.
And that's *Bethesda's* fault, since it's made on the FO3 engine.
What people praise is the characters, and quests, and the lore, the designs. Basically everything that does *not* come from Bethesda.
That said, I don't begrudge you from being put off bybthe mechanics, because yeah, they make it hard to appreciate NV sometimes. Even on PC.
No matter how good the game is on release it will be a let down for many people. It's taken too long and people have overhyped it too much in their minds.
The thing with Skyrim is, it does nothing exceptionally well.
The combat is pretty trash, the roleplaying options aren't actually there, each questline always has the exact same outcome, but it's just a lot of fun to play.
I probably have as much fun with Skyrim, Fallout 4, and yes, Starfield too cause I never expected them to be deep or very engaging roleplaying games, but just cozy adventure playgrounds to fuck around and feel badass in, and for that...it just works™.
I enjoy the usual Bethesda slop just like anyone else for pretty much the reason you say
But I cannot comprehend how anyone could feel about Starfield like that, because that exactly the experience it *doesn't* offer.
It's big, and empty and the health bars are enormous.
The loading screens in starfield are truly horrific. I’m not even one of those immersion nerds, but it’s just completely without parallel in modern gaming.
Haven't played starfield yet so cannot comment. The biggest turn off for me was the procedure generated shite. I don't think it belongs in a story based game so it's a turn off for me.
I enjoyed F4 but definitely nowhere near as much as NV or F3, it's easily the most replayable due to the engine compared to the older ones, but it lacks the charm of the older ones.
They are all solid games in which they just work
Luckily the game doesn't ever require you to visit the procgen planets. It's an ok game if you ignore them but it still doesn't do anything particularly well. At least Avowed has good combat from what I've heard.
Yeah I'm planning to play it, but it definitely turns me off from playing it. A big part of the Bethesda experience is exploring their map, having it all meaningless is annoying
It's everything coming together that makes it, idk. It's the vibe of the game, the setting, the music, including the ambient music, the world building, the sense of scale, even though the gameworld isn't all that big. It just comes together in a way that works so well.
Considering they haven't made a good game in 15 years I'd say that's a safe bet, and even Skyrim was pretty mid. It was a big old puddle with minimal depth and extremely dumbed down RPG mechanics that was fun to explore for a bit.
Story sucked doneyballs, RPG mechanics almost non-existent, 3 voice actors, magic system was trash without mods, melee combat revolved around mindlessly mashing the same boring attack string over and over until the enemy fell over, crafting systems were completely busted and probably not playtested at all, dungeons were the same 3 cave layouts copypasted with bandits, draugr or necromancers and the list goes on. I don't even think it would qualify as mid without the modding community. Most overrated game ever made for sure.
I’d love to be able to relaxing build my own home, that’s what I thought I was gonna be able to do with the home building thing in Skyrim and was disappointed to see that the sections just spawn in like the house building in fallout 3, but I agree I would never want to have to take care of some damn village or run across the map to another village to fight a dragon, just let me choose a map location and give me free reign to build and decorate my house however I please just like I can in fallout 4
Go to the settlement, it's 2 hermits, their huts whose walls you'd touch if you stand in the middle and spread your arms, a campfire and 1 (one) tomato plant
Dammit Pres-Ton Garveyn, I spent fucking hours scrounging soul gem parts to build arrow turrets around that settlement exactly so I wouldn't have to deal with this shit...
I think a game is only gonna be a Skyrim Killer if it also has an extensive modding community. That's the biggest appeal of Skyrim and a key piece of its longevity IMO. It's arguably the best modding platform in existence, there are literally over a hundred *thousand* of them that can easily add thousands of hours of fun to it. KCD 2 may surpass the base game of Skyrim in almost every way, but if it doesn't have good mods, Skyrim will still outlast it guaranteed.
There's also the fact that Skyrim is much more fantastical and less grounded, which I think provides a wider appeal than what KCD2 does. People love magic and dragons and monsters and stuff.
More of a mod platform, but yeah kinda. Vanilla Skyrim is still a lot of fun, don't get me wrong, but it's old and clunky AF by modern standards. Without the incredible mod community, it probably wouldn't be a quarter as popular as it currently is.
it was the worst part of fallout 4. i dont know if they added it to starfield, i havent played it since i beat it once and got a shit universe of the same shit.
I'm not talking about FO4 base building (which honestly wasn't as bad as people said it was, though that might have been due to mods, I don't recall)
I mean a city builder set in tamriel, something along the lines of what we had in Dark Cloud. Have to lay out a little town and fulfill the wishes of the citizens to make them satisfied and create a cozy space away from all the dragon and demon attacks. Or maybe defend from them, give it TD elements.
I absolutely love KCD2 and there was a point in the main town where I thought 'Man Bethesda can't even compete anymore' but I think people want to slay monsters and pick up magical swords too much
I just don't want to have to go through a loading screen to enter a 20 square meter shack. Bethesda games have way too many loading screens for this day and age.
That must be it, they want a fantasy setting. Seems like there isn't a proper fantasy ARPG on the market that fills the Skyrim void. Is KCD1 worth checking ? I have on Epic Games but as a Dad I'm not sure I have time to play such a game.
I'm playing Avowed right now and while it's amazingly dense in terms of POIs it doesn't feel quite as *expansive* like Skyrim did at the time. Still enjoying it a lot though.
Although Avowed's UI is garbage doodoo it's barely thematic and looks like it was made in RPG Maker I'd rather have Skyrim's constellations back.
Yeah but the combat is objectively ass. People will tell you its realistic and meaningful but it boils down to grinding until you unlock an op one button counter move and the stats needed to reliably use it and then you just spam that. Feints, combos, ripostes the game has all of those but they're useless cause the enemies all have the same op counter move and spam it on you with perfection.
It is such a good game, incredibly frustrating in the beginning, but so rewarding in the end. It is very time demanding though, with long travel and long quests.
The issue with KCD, though, is the fact that it leans a lot into survival type elements that I just wouldn't want in an Elder Scrolls game, at least not as the default.
It has nothing in common with skyrim imo. It's isn't a fantasy game with magic, it doesn't have as wide variety of character build mechanics or rpg elements. (Named player character with firm background). The combat is completely different due to it being more of a sim then skyrim ever was. And it has a much less in depth lore
It fills the "Medieval Rpg" niche and that's about it.
People that get old prefer more of the same. Or at least actual quality has little relevance.
Remember that Ulfric Stormcloak is very popular and all he did was sit in the wagon in the intro and then sit in a chair for 99% of the game.
No, it's just that in the past two weeks, two games that are somewhat Skyrim-adjacent released, that being Kingdom Come Deliverance 2 and Avowed. Neither of them directly failed (KCD2 has sold 2 million copies since release), it's just that they don't really scratch that Skyrim or TES-itch we all feel.
Bethesda lost their old work culture around the time that Skyrim was coming out and Jeremy Soule is no longer working on the OST? Oh yeaaa, it's gonna be mid🔥🔥
I'ma be real with you, I do wanna build TES Settlements. Well, one settlement. A huge and actually impactful one. The best part of FO4 was playing Sims.
It would be nice if you could actually build like a new Rorikstead. But in FO4 without mods and without putting in insane effort you can maybe build a particularly shitty looking homeless tent collective.
I was just thinking about it.
In High Rock there's a saying, "find a hill become a king" would have been dope to find a hill and build your own minor kingdom in Daggerfall
Honestly, I tried out Avowed for 30 mins yesterday and I finally got the feeling of a modern first person fantasy RPG.
TES VI has some really, really big shoes to fill.
It's the gameplay feeling. The combat feels so smooth and clean for a first person RPG (I don't have much experience with it, but it's like the best one I've seen so far). For example, the parry mechanic feels quick and rewarding, and they've done a magic combat with grimoires that lets you access a handful of spells.
As far as worldbuilding and lore goes, it's definitely not TES-grade, but it gets a pass from me for now.
Moreover, if there was a spectrum between single player RPG and fantasy MMO, Avowed hits a very nice spot inching towards MMO but still keeping true to its single player roots.
I was never interested in settlements in Fallout 4 until I played hardcore. They stopped being a tedious thing that I fast traveled in and out of and turned into useful rest stops and save points, and they felt like they were worth putting a little effort into.
Too bad Fallout 4 hard-core mode was such a frustration simulator. Losing a half hour of gameplay to a molotov cocktail or a classic bethesda bug or a crash is a young man's game
Anyway, I don't have much faith in bethesda, so I'll hope for the best but you won't see me pre-ordering the new Elder Scrolls
The biggest frustration for me about hardcore was that there was no "oops sorry our fucky terrain map got you stuck again" feature. I think some other games have had it where it just pops your character up a few feet to unstick you from wherever you are, but classic Bethesda where you get stuck on a tiny rock formation that you hopped over and have invalidated the last hour and a half of game play.
Loved the need for sleep and food and water, that bullets had weight so you weren't just carrying around 8 guns and ammo for anything else you might pick up, I remember *finally* making it to Novac and buying a room with all the caps I had and being able to offload a bunch of crap I'd been hauling around for hours at that point. Then carefully deciding how much ammo for what guns, "this gun is only for emergencies, this ammo is cheap and light so it'll be my main plinker" combined with the condition system made it really fun.
I actually liked the idea of the settlements a lot cause I like building shit but the implementation is so dogshit....
Not only do you only get to build broken shacks in Northern America(how TF do these MF's not freeze to death) which are ugly, but the population of them is also comically low(they make even a tiny villages look like Beijing....) but the building system is also ass and makes placing things in a nice way hard and makes actually getting to what you want to build very annoying.
I grew up with Bethesda, but my motto in life is if something needs to be repaired before even using, was it all that good to begin with?
The lore is fun and there are hints of great gameplay but dude. These games can blow hard with the glitches. "BuT tHe GlItChEs ArE wHaT mAkE iT fUn."
No that's an excuse. Bethesda is a shadow of its former self. I'm paying $70.00 bucks for a game that better be worth $70.00 bucks and I have to do minimal modding to fix it.
Same. But if they include Settlement building, I hope they keep the "literally every junk object is useful somehow" also. I hated jumping into Starfield and grabbing all the vacuum tape items only to find out they are actually worthless and can't be converted into Adhesive or anything.
I actually don't mind having a settlement system, I enjoy building settlements, but I don't think there should be more than 3, and they should be similar to the house plots in Hearthfire, but instead allowing you to build up a small bit of land where you're the baron, with a few subjects and servants.
That would be neat.
Settlements could have been really fun if they actually put time into them. Instead they are just an empty construction zone you will only use to fast travel and nothing more.
I don't want to build a settlement like in Fallout 4 or Starfield, but I wouldn't hate managing an estate. Something akin to Caed Nua from Pillars of Eternity. I would love to own my own castle and land, hire guards, retainers, servants, etc.
Well it’s turning 14 years old this year so there’s that. But even so, Skyrim special edition has 31,000 players in game on steam right now as I’m writing this. I’m January it peaked at over 70,000 players. The game simply refuses to die.
Yeah, a 14-year-old single-player game still cracking Steam's Top 50 is nearly unheard of besides it AFAIK. Even ignoring that spike in January (which almost set a *new* all-time peak), it *still* casually maintains around half of its player count at launch. It may not have aged gracefully, but it's FAR from dead.
The whole settlements mechanic was probably intended to keep the game feeling dynamic after story content was finished, but it was so hamfisted it was frustrated and boring.
Settlements should have managed themselves unless you wanted to take control.
Settlements should have had quest givers that could give out generic quests on demand instead of guilt tripping you over the radio.
Destiny 2 manages to keep otherwise boring areas vaguely interesting by continuing to keep mini side quests going indefinitely.
Fallout could have had collection quests, elimination quests, defender quests, raider quests, etc. just keeping a list of basic tasks to complete that you can dive into when the wasteland no longer has real content in it.
People mock Bethesda games but no one has made open world RPG sandbox games on their caliber outside of the occasional eurojank like the Kingdom Come Deliverance series and Gothic series.
I actually enjoyed fallout four settlement building Way more than I thought I would, so I wouldn’t be opposed to it so long as it’s not story mandatory
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