Is it time to completely ditch frame rate as a primary metric, and replace it with latency in calculating gaming performance?

Posted by Automatic_Beyond2194@reddit | hardware | View on Reddit | 158 comments

We have hit a crossroads. Frame gen blew the problem of relying on FPS wide open. Then multi frame gen blew it to smitherines. And it isn’t hard to imagine in the near future… possibly with the rtx 6000 series that we will get “AI frame gen” that will automatically fill in frames to match your monitor’s frame rate.

So, even today frame rate has become pretty useless not only in calculating performance, but also for telling how a game will feel to play.

I posit that latency should essentially completely replace frame rate as the new “universal” metric. It already does everything that frame rate accomplishes essentially. In cs go if you play at 700 fps that can be calculated to a latency figure. If you play Skyrim at 60fps thus can be calculated to a Latency figure. So, latency can deal with all of the “pre frame gen” situations just as well as framerate could.

But what latency does better is that it gives you a better snapshot of the actual performance of the GPU, as well as a better understanding of how it will feel to play the game. Right now it might feel a little wonky because frame gen is still new. But the only thing that “latency” doesn’t account for is the “smoothness” aspect that fps brings. As I said previously, it seems inevitable, as we are already seeing that this “smoothness” will be able to be maxed out on any monitor relatively soon… likely next gen. The limiting factor soon will not be smoothness, as everyone will easily be able to fill their monitor’s refresh rate with AI generated frames… whether you have a high end or low end GPU. The difference will be latency. And, this makes things like Nvidia reflex as well as AMD and intel’s similar technologies very important as this is now the limiting factor in gaming.

Of course “quality” of frames and upscaling will still be unaccounted for, and there is no real way to account for this quantitatively. But I do think simply switching from FPS to latency as the universal performance metric makes sense now, and next generation it will be unavoidable. Wondering if people like Hardware Unboxed and Gamers Nexus and Digital Foundry will make the switch.