How to convert UInt32 to legible text?

Posted by dtygggbhjnnhjj099695@reddit | learnprogramming | View on Reddit | 6 comments

I'm a Dead Rising 3 modder, and the way the game stores strings is in UInt32 formats. This is also how the game stores its animation ID's, which don't actually seem to correlate to anything (Example, the animation "player_attack_heavymetal_heavy_spin" converted to UInt32 is "2350023456", while its actual animation ID is "950460626")

This means that if the animation isn't referenced anywhere else in the code besides the animation file itself, I can't use it. So, I've been trying to reverse engineer the strings, but I haven't gotten any luck, just getting 4 illegible characters. Does anyone have a way to help? Is it impossible?