What happened to 3d platformers? They were always really popular system sellers but then they just stopped being made other than the occasional Nintendo game.
Without sounding like too much like a Nintendo meat rider most 3D platformers that haven't been released by them have something missing compared to the Nintendo ones.
3D platformers are still successful and popular, but we often don't call them 3D platformers because they no longer exclusively conform to the "Cute animal mascot collects coins and fruit in 3rd person" format.
Nowadays, we have the following widely popular 3D platformer games:
Neon White
Ghostrunner
It Takes Two
Fall Guys
Only Up
All of those are undeniably 3D platformers, but most people end up calling them other names. Neon White gets called a "parkour" game instead of a platformer; and Only Up gets called a "streamer rage" game instead of a platformer.
Yeah, called actually play testing and seeing if the game feels enjoyable and paced well. That is an extreme part of platformer development. You don't wanna play a platformer that's a slag to get through, look at the sonic games. They're fast, well paced, usually pretty fun
Just no. Mario games feel really really good every single time. Nintendo in general, not even a mario game but Smash feels so much better than all the other arena fighters that have been made emulating it.
Don't have much mario nostalgia myself, mine is restricted to just mario sunshine. Mario Odyssey is just amazing mechanically. The movement was really fun.
The problem with odyssey is that, while the movement was fun and fluid, 98% of the moon's require zero thought, skill, or even effort. It's especially bad when half of these moons open AFTER you beat the game, when you should know the controls and be ready for a challenge. The darker side "final challenge" level is also pathetically easy, even compared to recent Mario games like 3D world. I get it's a kids game, but old kids games at least expected kids to use their brains.
I'm sure that's part of it, but I think there is more to it than that. Pretty much every 3D platformer I have played that isn't from Nintendo has either suffered from stiff janky movements or mediocre level design/progression. Nintendo could release a brand new platformer IP and as long as they take what has made the previous games successful it would still be good.
In the development if SM64, an obscene amount of time was spent making sure mario felt good to control. Then after play testing they had to go back and fudge jumping so it felt more fair, but in reality the game sort of cheats for you and helps you make jumps that you "shouldn't". So you end up with nice stuff like first frame wall kicks. In Sunshine the game allows for some pretty clean precision platforming, and a lot of it was on purpose which you can see by following around shadow mario and watching his moves. Then they stuck fludd in. Both games have precision and casual appeal, which even other mario games can struggle to have.
They could sell DLC costumes for your character, tons of games have done that for single player titles. Way less lucrative than Fortnite skins, but consoles theoretically need a variety of games to maximize earnings, so that they appeal to as wide an audience as possible. Unfortunately AAA games are all the same shit now
Totally right. My wife and I started playing Fortnite together to have matching skins and for dumb fun. Now we find ourselves grinding quests and playing way less games because it’s not as fun anymore. Live service games fucking suck
mario been around since forever bro, and little big planet, while is still successful , it's not that popular for the common normie. Shooters games are infinitely easier to market and sell
Many of the most popular Mario Games came out after Halo blew up, so it’s not like the shooter industry ruined platforming games at all. Halo blew up in the early 2000’s and Mario platforms kept releasing till only a few years ago. Isn’t there even a new Mario game coming out soon anyway?
Attributing the death of platformers to Halo blowing up and becoming popular is dumb as shit.
Yep, that and Call of Duty. Then when everyone got sick of that, The Last of Us came out and turned the whole industry into "cinematic" games, then Fortnite came out and turned the entire industry into live service slop. I hope Nintendo and Asobi bring platformers back into fashion.
it's hard to make a platformer that doesn't feel like a game, alot of games want you to be completely immersed in the game world, this is hard to do simultaneously with floating platforms and stuff
Well, any AAA studio would rather make a live service, open world grind fest, or a rare good game, if the company is from Japan or something.
90% of indies are 2D side scrollers about depression, thats one less D to worry about.
What even was the last good 3D platformer before the one with a thick goatbunny? Can only remember A Hat in Time, and thats like 10 years ago at this point. Genre is just not tapped into.
There are a bunch of fun indie 3D platformers, but they are usually pretty short and a little rough in places. They also just don't seem to have the wide appeal other indies often get.
A few examples are: Corn Kidz 64, Orbo's Odyssey, Yellow Taxi Goes Vroom, Pseudoregalia, and Cavern of Dreams. There's also Yooka-Laylee but that game is well known at this point.
live service... or a rare good game, if the company is from Japan or something.
If Square Enix could make another Final Fantasy MMO they absolutely would since XIV is probably the highest-earning Japanese game besides maybe Pokemon. Not to say it isn't peak MMO but live service is something they very much desire, it's just limited mostly to that and gacha slop.
We've come full circle. I remember a couple years ago when everyone was sick and tired of platformers, because the formula has some inherent limitations that make the genre repetitive.
3D Platformers take time, money, and talent to do well, and mainly revolve around single-player, offline experiences, with detailed, customised level-design.
The most profitable elements in gamedev are invariably those which make gaming either more casual, more social, more randomised, or more procedurally generated, and 3D platforming is absolute anathema to any of those. A game like Crash Bandicoot, Little Big Planet, Mario 64/Sunshine/Galaxy, Jack & Daxter, Ratchet & Clank, etc. require substantial initial investment, with virtually no potential for continuing profit past the initial point of purchase, so the soulless hacks in charge of the games industry hate them.
Because multiplayer FPS game like Fortnite sells dumb digital products like hotcakes for decades and a platform game only does for a short amount of time in comparison.
They became open world games basically. Collectathons were the precursor and were about as expensive to make. So combine a genre with the expenses of triple A games at the time with the added pressure of NEEDING a mascot that appeals to children (Conker is a major exception and it never did the numbers same with American Mcgee's Alice if you're of the few that has played it) and you have yourself a genre that come ps3/Xbox360/Wii is genuinely unsustainable since the money came from lowering dev costs as much as possible, being easy to monetize, and appealing to broader demographics.
Suffice to say it's easier to simply incorporate some platforming into a 3D action game to break up the main gameplay loop of killing unique enemies in a 30+ hour experience than it is to make unique levels and challenges for an 8+ hour experience. All the while giving you the freedom to make the main character a human and more generally appealing to all age groups.
Platformers we’re really useful to show the potential for early 3D graphics but they profited less from more and more „photorealistic graphics and couldn’t be used to show modern fidelity in the same way a force or CoD can. Then the monetisation possibilities of modern online games like LoL or again CoD became the focus of publishers and publishers didn’t see the potential for that in platformers.
What is really funny is that the team behind it is the remnants of Japan Studio, Studio that Sony closed down.
They literally shut down their most creative studio for Concord lmao.
But that’s not true tho, they closed Japan studio who made AA games that interested no one and restructured it into Asobi team and gave them the budget and means to make big games. They didn’t shut down shit, they gave Japan studio a new name and the means to make great games
I don't know f you really believe what you just said, Japan studio was made of numerous teams like the very well known Team Ico or Project Siren, the "re-organization" is litteraly just corporate talk, Team Asobi already existed they were the only one who got to remain and became their own, and while yes some developers of Japan Studio did join Asobi, most of the others teams got disbanded because this was not simply a rebranding as you are trying to imply, it was straight out a change of cap and not adapted to the ideology of the studio and their developers, most of them left or made their own studio like Keiichiro Toyama.
People like you are miserable, sure most of their games sold poorly doesn't mean their games were bad, the opposite, they gave a breath of fresh air to the industry and were truly representative of the creativity of Sony studios, and it allowed the console to have much more original titles than the usual AAA open worlds (something the PS5 definitely needs right now lol), Sony closing the studio is Sony moving even further away from its roots.
Obviously that doesn't mean I don't want them back, I'm just saying there's a reason they got gutted and split into xdev and team asobi, for example, gravity rush sold ~50k copies...that doesn't sound that profitable
And then I’ll swear revenge against Sony and receive the favor of all the other companies on my journey, Sega, Nintendo, Atari, Microsoft, Valve… and Sony will pay for it.
The only reason I bought a PS5 is because I never had a PS4 so I was able to play the few PS5 games along with the PS4 backlog. I couldn't imagine upgrading to the ps5 though
Funny story, my dad played the ps5 demo to completion. The guy exclusively plays xcom and civ 6. When I asked him why, he just said “it was pretty fun and soulful”. Its good to hear their game is doing well.
Astro Bot. Astro’s Playroom was a great free to play platformer that came preloaded on all PS5s, and Astro Bot is its sequel that came out yesterday (?)
He's playstation colors, is the main character of the pre-installed demo to show off the console, has a simple mascot-like design, and the Astro Bot game is rated ages 7+, so all gamers can play it.
Seems like the perfectly planned, in no way accidental, mascot to me.
I mean prior to this they probably just meant for Astro to be a goofy little paystation themed character (maybe a bit like clippy was in old microsoft programs? Idk if that comparison works.), not necessarily a part of the branding. I mean Astro bots have been around since PS4 launched, but only got really popular with the PS5.
I can see the plan being just to have little demo type games with Astro every time new consoles etc came out.
This game is amazing. Really showcases the PS5’s features, and the secrets/other-game-references/hidden worlds are seemingly never-ending. I realised at one point I was three hidden-worlds deep without meaning to.
Also, Astro is the cutest little cunt, and I would die in battle for him.
I didn’t expect Astro’s Playroom to be as fantastic as it is, but I expected less that a sequel would come out. Tempting to buy, but that 60 dollar standard, eek.
TeensyTrouble@reddit
What happened to 3d platformers? They were always really popular system sellers but then they just stopped being made other than the occasional Nintendo game.
official_swagDick@reddit
Without sounding like too much like a Nintendo meat rider most 3D platformers that haven't been released by them have something missing compared to the Nintendo ones.
Fire2xdxd@reddit
The Sly Cooper series and Knack are honestly really good
Acalme-se_Satan@reddit
3D platformers are still successful and popular, but we often don't call them 3D platformers because they no longer exclusively conform to the "Cute animal mascot collects coins and fruit in 3rd person" format.
Nowadays, we have the following widely popular 3D platformer games:
All of those are undeniably 3D platformers, but most people end up calling them other names. Neon White gets called a "parkour" game instead of a platformer; and Only Up gets called a "streamer rage" game instead of a platformer.
hnrrghQSpinAxe@reddit
Yeah, called actually play testing and seeing if the game feels enjoyable and paced well. That is an extreme part of platformer development. You don't wanna play a platformer that's a slag to get through, look at the sonic games. They're fast, well paced, usually pretty fun
poop-machines@reddit
The thing they're missing is nostalgia, usually
lolitsmax@reddit
Just no. Mario games feel really really good every single time. Nintendo in general, not even a mario game but Smash feels so much better than all the other arena fighters that have been made emulating it.
vjmdhzgr@reddit
Don't have much mario nostalgia myself, mine is restricted to just mario sunshine. Mario Odyssey is just amazing mechanically. The movement was really fun.
Ja_corn_on_the_cob@reddit
The problem with odyssey is that, while the movement was fun and fluid, 98% of the moon's require zero thought, skill, or even effort. It's especially bad when half of these moons open AFTER you beat the game, when you should know the controls and be ready for a challenge. The darker side "final challenge" level is also pathetically easy, even compared to recent Mario games like 3D world. I get it's a kids game, but old kids games at least expected kids to use their brains.
official_swagDick@reddit
I'm sure that's part of it, but I think there is more to it than that. Pretty much every 3D platformer I have played that isn't from Nintendo has either suffered from stiff janky movements or mediocre level design/progression. Nintendo could release a brand new platformer IP and as long as they take what has made the previous games successful it would still be good.
FrostedMiniMemes@reddit
I love Blue Fire
Banana-Delivery@reddit
Pick up any Jak and Daxter, Ratchet & Clank, Crash Bandicoot, Spyro or Sly Cooper game and return to this comment section enlightened
Phazon2000@reddit
Rare and Nintendo just killed it back in the day. SM64, DK64 (I like collectathons lick my balls), Banjo Kazooie + Tooie
Yung_Oldfag@reddit
In the development if SM64, an obscene amount of time was spent making sure mario felt good to control. Then after play testing they had to go back and fudge jumping so it felt more fair, but in reality the game sort of cheats for you and helps you make jumps that you "shouldn't". So you end up with nice stuff like first frame wall kicks. In Sunshine the game allows for some pretty clean precision platforming, and a lot of it was on purpose which you can see by following around shadow mario and watching his moves. Then they stuck fludd in. Both games have precision and casual appeal, which even other mario games can struggle to have.
darnage@reddit
2d and 3d platformers were the dominating genre. It got replaced. It never recovered.
tooclosetocall82@reddit
Harder to sell DLC for them is my guess.
Fkin176@reddit
Which is funny because there is a lot of potential for Platformers DLC
tooclosetocall82@reddit
That requires creating new levels though. Why do that when you can just sell cosmetics for people to peacock in multiplayer games.
Ja_corn_on_the_cob@reddit
They could sell DLC costumes for your character, tons of games have done that for single player titles. Way less lucrative than Fortnite skins, but consoles theoretically need a variety of games to maximize earnings, so that they appeal to as wide an audience as possible. Unfortunately AAA games are all the same shit now
zaque_wann@reddit
The game is called fall guys.
EnderScout_77@reddit
they're totally gonna kill it to integrate into fortnite within 2 years, they already have it partially integrated
ElGorudo@reddit
Also don't make nearly as much money as live service slop
Banana-Delivery@reddit
This is the real reason.
As much as U enjoy some battle royal games, it absolutely ruined the gaming industry
underthelindentree@reddit
Totally right. My wife and I started playing Fortnite together to have matching skins and for dumb fun. Now we find ourselves grinding quests and playing way less games because it’s not as fun anymore. Live service games fucking suck
Mottis86@reddit
You mean harder to sell battle passes for them.
FaZeKill23@reddit
LBP had them
Blue2501@reddit
Halo took off and turned the whole industry to shooters
Namesarenotneeded@reddit
Considering stuff like Little Big Planet and many popular Mario games came after Halo blew up, that doesn’t even sound remotely true.
Rickiesreal@reddit
mario been around since forever bro, and little big planet, while is still successful , it's not that popular for the common normie. Shooters games are infinitely easier to market and sell
Namesarenotneeded@reddit
Yeah, but the point was still dumb as shit.
Many of the most popular Mario Games came out after Halo blew up, so it’s not like the shooter industry ruined platforming games at all. Halo blew up in the early 2000’s and Mario platforms kept releasing till only a few years ago. Isn’t there even a new Mario game coming out soon anyway?
Attributing the death of platformers to Halo blowing up and becoming popular is dumb as shit.
M1sterRed@reddit
Yep, that and Call of Duty. Then when everyone got sick of that, The Last of Us came out and turned the whole industry into "cinematic" games, then Fortnite came out and turned the entire industry into live service slop. I hope Nintendo and Asobi bring platformers back into fashion.
FeeblyBee@reddit
Half-Life is singleplayer, though. It had as much impact on turning the industry into multiplayer shooters as Doom or Wolfenstein
M1sterRed@reddit
Yeah, Halo was too. They both had pretty robust multiplayer modes, albeit Half-Life relied a bit more on mods.
MetaCommando@reddit
A small price to pay for that theme music
Anti_Sociall@reddit
it's hard to make a platformer that doesn't feel like a game, alot of games want you to be completely immersed in the game world, this is hard to do simultaneously with floating platforms and stuff
BrunoJFab@reddit
3d platforms werent really as marketable as shotters or online games, simply they stopped trending so the big companies stoped funding them
bluedragon8633@reddit
Platformers in general feel like they're almost all indie or Nintendo
thesonoftheleviathan@reddit
little big planet 👀
DRIESASTER@reddit
sackboy was dissapointing to me.
Urgayifyouregay@reddit
Bro honestly I would sell my friends organs for an lbp4
yousefamr2001@reddit
Little big planet 😞
PM_ME_UR_DOPAMINE@reddit
Half of Uncharted. Sony kept their hand in it a bit, I think the Xbox platforming IPs slumped, no?
Nicolai01@reddit
My childhood
DeadSuperHero@reddit
Little Big Planet was ridiculously good. It pains me that Media Molecule's games never made it to PC.
Facesit_Freak@reddit
Or retro remake
Stock_v2@reddit
Well, any AAA studio would rather make a live service, open world grind fest, or a rare good game, if the company is from Japan or something.
90% of indies are 2D side scrollers about depression, thats one less D to worry about.
What even was the last good 3D platformer before the one with a thick goatbunny? Can only remember A Hat in Time, and thats like 10 years ago at this point. Genre is just not tapped into.
deeeenis@reddit
Penny's big breakaway came out this year
Ja_corn_on_the_cob@reddit
There are a bunch of fun indie 3D platformers, but they are usually pretty short and a little rough in places. They also just don't seem to have the wide appeal other indies often get.
A few examples are: Corn Kidz 64, Orbo's Odyssey, Yellow Taxi Goes Vroom, Pseudoregalia, and Cavern of Dreams. There's also Yooka-Laylee but that game is well known at this point.
Munnin41@reddit
It's not necessarily a AAA issue. It's a shareholder issue. When a studio goes public, they're not as free to do what they want
MetaCommando@reddit
If Square Enix could make another Final Fantasy MMO they absolutely would since XIV is probably the highest-earning Japanese game besides maybe Pokemon. Not to say it isn't peak MMO but live service is something they very much desire, it's just limited mostly to that and gacha slop.
floolf03@reddit
We've come full circle. I remember a couple years ago when everyone was sick and tired of platformers, because the formula has some inherent limitations that make the genre repetitive.
Turns out, the internet has collective dementia.
imdagawd@reddit
i miss them so fucking much bro. atleast we have a hat in time ig
NeoKat75@reddit
A Peak in Time mentioned 🗣️🔥
imdagawd@reddit
I FUCKING LOVR A HAT IN TIME
Dr_Axton@reddit
Damn it, I feel like listening to rush hour once again now
NeoKat75@reddit
RAHHHHHH
lynxerious@reddit
and Psychonauts
hositrugun1@reddit
3D Platformers take time, money, and talent to do well, and mainly revolve around single-player, offline experiences, with detailed, customised level-design.
The most profitable elements in gamedev are invariably those which make gaming either more casual, more social, more randomised, or more procedurally generated, and 3D platforming is absolute anathema to any of those. A game like Crash Bandicoot, Little Big Planet, Mario 64/Sunshine/Galaxy, Jack & Daxter, Ratchet & Clank, etc. require substantial initial investment, with virtually no potential for continuing profit past the initial point of purchase, so the soulless hacks in charge of the games industry hate them.
The_real_bandito@reddit
Because multiplayer FPS game like Fortnite sells dumb digital products like hotcakes for decades and a platform game only does for a short amount of time in comparison.
JanRoses@reddit
They became open world games basically. Collectathons were the precursor and were about as expensive to make. So combine a genre with the expenses of triple A games at the time with the added pressure of NEEDING a mascot that appeals to children (Conker is a major exception and it never did the numbers same with American Mcgee's Alice if you're of the few that has played it) and you have yourself a genre that come ps3/Xbox360/Wii is genuinely unsustainable since the money came from lowering dev costs as much as possible, being easy to monetize, and appealing to broader demographics.
Suffice to say it's easier to simply incorporate some platforming into a 3D action game to break up the main gameplay loop of killing unique enemies in a 30+ hour experience than it is to make unique levels and challenges for an 8+ hour experience. All the while giving you the freedom to make the main character a human and more generally appealing to all age groups.
iwillnotcompromise@reddit
PlanBisBreakfastNbed@reddit
Akim-Bot
MyDogIsDaBest@reddit
Nintendo beat everyone else out.
More realistically though, there's still a decent number of platforms from indie studios, you're likely just not really looking for them though.
DouseShinundakara@reddit
What is really funny is that the team behind it is the remnants of Japan Studio, Studio that Sony closed down. They literally shut down their most creative studio for Concord lmao.
Abdul-HakimDz@reddit
But that’s not true tho, they closed Japan studio who made AA games that interested no one and restructured it into Asobi team and gave them the budget and means to make big games. They didn’t shut down shit, they gave Japan studio a new name and the means to make great games
DouseShinundakara@reddit
I don't know f you really believe what you just said, Japan studio was made of numerous teams like the very well known Team Ico or Project Siren, the "re-organization" is litteraly just corporate talk, Team Asobi already existed they were the only one who got to remain and became their own, and while yes some developers of Japan Studio did join Asobi, most of the others teams got disbanded because this was not simply a rebranding as you are trying to imply, it was straight out a change of cap and not adapted to the ideology of the studio and their developers, most of them left or made their own studio like Keiichiro Toyama.
greenemeraldsplash@reddit
The funniest part about this is that Japan studio games sold poorly, half the people upvoting probably never played a js game
DouseShinundakara@reddit
People like you are miserable, sure most of their games sold poorly doesn't mean their games were bad, the opposite, they gave a breath of fresh air to the industry and were truly representative of the creativity of Sony studios, and it allowed the console to have much more original titles than the usual AAA open worlds (something the PS5 definitely needs right now lol), Sony closing the studio is Sony moving even further away from its roots.
greenemeraldsplash@reddit
Obviously that doesn't mean I don't want them back, I'm just saying there's a reason they got gutted and split into xdev and team asobi, for example, gravity rush sold ~50k copies...that doesn't sound that profitable
splashtext@reddit
SONY PLEASE IF YOU CAN HERE US PLEASE LET JAPAN STUDIO MAKE A NEW APE ESCAPE
DouseShinundakara@reddit
GRAVITY RUSH 3 OR TOKYO JUNGLE 2...
trambe@reddit
Gravity rush movie being made I pray that it leads to a new game
Sausage_Lord@reddit
Oh man a second Tokyo Jungle would be heaven.
DouseShinundakara@reddit
I Completely forgot that they also made soul sacrifice
WizardOfArt456@reddit
I will do terrible things if it means we get a new Ape Escape that takes advantage of the PS5 console’s capabilities.
auggs@reddit
Oh my god ape escape was my jam when I was little. I had ape escape, Spyro, tekken and power rangers when I was like 5 years old 🗣️🗣️🔥🔥
Facesit_Freak@reddit
SONY! REMAKE APE ESCAPE AND MY WALLET IS YOURS!
SecureDonkey@reddit
If this follow the GoW storyline, Sony will grant you an Ape Escape live service game which will bomb and kill the franchise.
EH042@reddit
And then I’ll swear revenge against Sony and receive the favor of all the other companies on my journey, Sega, Nintendo, Atari, Microsoft, Valve… and Sony will pay for it.
Survival_R@reddit
It really wasn't for concord, japan studio was dissolved into other studios a long time ago
I guess sony thought they'd infect everyone with creativity
Eldritch_Ayylien66@reddit
Funniest part is this literally came out right after Concord crashed and burned
McNuggetAQL@reddit
One day the greater industry will realize that games are supposed to be fun.
tooboredtothnkofname@reddit
This comment didnt make sense for a second cause i thought you were talking about the Concorde that crashed and burned..
bsmith567070@reddit
Bro same here. That’s the second post on this subreddit that I’ve assumed to be about the Concord plane lmfao
ADAMracecarDRIVER@reddit
He’s talking about the Costa Concordia that crashed and sank.
harbourwall@reddit
Very excited about that upcoming AAAA game called Titanic coming out next year.
Maz2742@reddit
Concorde: developed by Poorly-Maintained DC-10 Studios
STFrisk@reddit
Faulty door mechanism led to all concurrent players falling out
Bob20000000@reddit
even funnier it was developed by the remnants of japan studio... which was closed by Sony to better fund Concord
genokrad360@reddit
He's kinda like Sackboy, but robot
MyDogIsDaBest@reddit
Nice to see that after 5 years on the market, Sony finally decided to make a game for the ps5
d3fiance@reddit
Returnal
ThespianException@reddit
The list of PS5 exclusives is always funny to look at. 21 games after 4 years and most of the noteworthy ones (FF7 Rebirth, Spider-Man 2, TLOU2) are guaranteed to come to PC anyway.
Genuine props to them for this, though. Still not gonna get a PS5, but it's nice to at least see something worth thinking about.
Bittah_Criminal@reddit
The only reason I bought a PS5 is because I never had a PS4 so I was able to play the few PS5 games along with the PS4 backlog. I couldn't imagine upgrading to the ps5 though
jjkm7@reddit
I’d rather not have a boeing 737 jet engine going full blast in my room when I play fortnite
DeathSabre7@reddit
I'm thinking of getting one as an alt for apploltv shitK and as a blu ray on which I can play with fam from time to time
greenemeraldsplash@reddit
Real
Elkku26@reddit
I've heard people say that PS5 doesn't have games but Jesus that list is genuinely sad
NC__Pitts@reddit
Go look at series X lmao. Xbox was so bad that’s why I went pc
Chodor101@reddit
Game name?
pokexchespin@reddit
apparently it’s the astro bot series
kwelko@reddit
literally never heard of it
sirnicktik@reddit
Because it is new.
pokexchespin@reddit
neither have i lol
sirsaberson@reddit
Astro Bot on PS5
Pixelturtle314@reddit
Astro Bot
OsSo_Lobox@reddit
yeah that’s what happens when a mature industry constantly releases slop for a quick buck, the good ones look even better in comparison
littlebigplanetfan3@reddit
Sackboy tho :(
HardstuccChallenger@reddit
Funny story, my dad played the ps5 demo to completion. The guy exclusively plays xcom and civ 6. When I asked him why, he just said “it was pretty fun and soulful”. Its good to hear their game is doing well.
Foxeroni@reddit
Bro it is so good, I played it my mom who played only games like torchlight, loved it and she even completed the vr version of it
SunnyApex87@reddit
Never heard of this game before
sirsaberson@reddit
Astro Bot on PS5
Explorer_the_No-life@reddit
Same here. Although I never had Playstation console, so that is probably why.
Alexandre_Man@reddit
Never heard of that game. What is it?
sirsaberson@reddit
Astro Bot
cclan2@reddit
Astro Bot. Astro’s Playroom was a great free to play platformer that came preloaded on all PS5s, and Astro Bot is its sequel that came out yesterday (?)
i_am_do_reddit_now@reddit
How was it an accident?
He's playstation colors, is the main character of the pre-installed demo to show off the console, has a simple mascot-like design, and the Astro Bot game is rated ages 7+, so all gamers can play it.
Seems like the perfectly planned, in no way accidental, mascot to me.
Bunstrous@reddit
Also I think the PS5 controller is like an item you fly on in the game. This is like saying Pepsi man was an accidental mascot for Pepsi.
HungerSTGF@reddit
Everything about the hardware is integrated. The PS5 itself is a ship that all the bots live in and the controller is a little plane. It’s sick
JimboLimbo07@reddit
Haven't those robots been around since the ps4 too?
i_am_do_reddit_now@reddit
Yeah, for the first PSVR headset.
Girayen@reddit
Even before that, they were included with camera that came out with the ps4
trambe@reddit
They were demoed with the ps webcam to show controller light stuff so yeah basically since the creation of ps4
Survival_R@reddit
Technically even earlier internally
makomirocket@reddit
Knack did the same thing, didn't end up being a mascot at all
A_Blue_Potion@reddit
Rather out of place in this day and age if you ask me. Since when do game company giants nowadays do something so... genuine?
That's like if Nintendo made a new 3D Mario with the same type of camera as 64 and Sunshine.
That's like if Microsoft made a new Halo that brings back the magnum and the vibrant color scheme of CE.
memestealer1234@reddit
I mean prior to this they probably just meant for Astro to be a goofy little paystation themed character (maybe a bit like clippy was in old microsoft programs? Idk if that comparison works.), not necessarily a part of the branding. I mean Astro bots have been around since PS4 launched, but only got really popular with the PS5.
I can see the plan being just to have little demo type games with Astro every time new consoles etc came out.
animorphs128@reddit
I have no.idea what anon is talking about but I agree
Relevant_Elk7494@reddit
This game is amazing. Really showcases the PS5’s features, and the secrets/other-game-references/hidden worlds are seemingly never-ending. I realised at one point I was three hidden-worlds deep without meaning to.
Also, Astro is the cutest little cunt, and I would die in battle for him.
Most_Willingness_143@reddit
I hope that they finally stuck with a mascotte, they need their Mario
295DVRKSS@reddit
With enough time any of these giant publishers like Sony will run all of these studios into the ground like bungie
Facesit_Freak@reddit
200 million dollars
2 weeks
Full refunds
ReCodez@reddit
11 days actually.
Wesley_Skypes@reddit
Bungie were doing a good enough job if that on their own.
Darkeater879@reddit
Concord was a 100 million$ 4D chess move to promote the new Astro boy
MetaCommando@reddit
*200
TheSgLeader@reddit
Isn’t this the thing that came out with the PS5 to showcase the new controller? Why is everyone talking about it in 2024?
life_is_rice@reddit
They made a new one. It's bigger and better.
Connect_Laugh_8688@reddit
I liked little big planet
xRamenator@reddit
I hate that they basically phoned it in on 3 and never made a 4 for the PS5. I dont consider Sackboy: A Big Adventure a proper sequel.
Hoophy97@reddit
Who didn't? Genuinely? Excluding people who've never even played it, of course.
ThexanR@reddit
If Nintendo released a 3D platformer on SM64 level today it’d get the same recognition because it did with odyssey
WizardOfArt456@reddit
I will commit terrible crimes for another LocoRoco or Patapon
_Lusty@reddit
I didn’t expect Astro’s Playroom to be as fantastic as it is, but I expected less that a sequel would come out. Tempting to buy, but that 60 dollar standard, eek.
memestealer1234@reddit
I'd be willing to bet it'll go on sale by Christmas, so if you're a patient type may want to hold off.
Survival_R@reddit
Honestly it's one of the longest platformers I've played, well worth the $60
erraticpulse-@reddit
pretty sure it's free on ps5
_Lusty@reddit
Astro’s Playroom? Yes. It’s a demo after all. The sequel? Far from it.
erraticpulse-@reddit
no i mean astro bot i'm pretty sure it's free
_Lusty@reddit
Nope.
erraticpulse-@reddit
darn
Dog_Apoc@reddit
It's ashame Little Big Planet might not get a new game. But, this is also good.
eyekore@reddit
i remember seeing that little guy on the vr thing for ps4